What's "Good" About The Coming WoE Update?
#1
Posted 24 June 2012 - 09:53 AM
That being said, I personally fail to see much good in any of the updates we are supposed to be receiving.
What is the point of making God Item Pieces drop randomly from any castle? Less fights and less need to econ a fort? If I don't need a specific fort, it seems like the need to fight over it decreases quite a bit. Getting the piece you want is now a matter of pure luck rather than hard work to get and keep that castle.
What is the point of removing castles? Perhaps on Ymir there are empty forts, but Valk has plenty of guilds, large and small, and the current number of castles seems to work well for how many guilds we have.
Just hoping someone can help me see it more positively... Because honestly at this point I'm not very excited for it.
#2
Posted 24 June 2012 - 09:55 AM
#3
Posted 24 June 2012 - 09:57 AM
#4
Posted 24 June 2012 - 09:58 AM
#5
Posted 24 June 2012 - 10:04 AM
#6
Posted 24 June 2012 - 10:06 AM
#7
Posted 24 June 2012 - 10:18 AM
WoE is already a 1-hit KO GOH/SD fest.
May as well just eliminate what is left of the need for teamwork and cooperation.
Whoever has the most castles wins. Econ and strategy not necessary.
#8
Posted 24 June 2012 - 10:40 AM
Next WoE update is terrible.
WoE is already a 1-hit KO GOH/SD fest.
May as well just eliminate what is left of the need for teamwork and cooperation.
Whoever has the most castles wins. Econ and strategy not necessary.
Reason why Renewal < Pre-Renewal
But with this even god drop thing doesnt it allow the server to cut off or take out castles to keep the ratio between woe-ers and castles good enough for action pack woes?
#9
Posted 24 June 2012 - 10:57 AM
#10
Posted 24 June 2012 - 11:07 AM
Next WoE update is terrible.
WoE is already a 1-hit KO GOH/SD fest.
May as well just eliminate what is left of the need for teamwork and cooperation.
Whoever has the most castles wins. Econ and strategy not necessary.
How is this different in any way it is now? Big guilds on Ymir Econ one castle, then take over 3 others by the end of woe anyways. The 5 major guilds always get 2-5 castles every single woe as it is lol.
Woe should be returned to the way it used to be. Woe 1 both wed AND sat and woe 2 on sat.
Edited by Tyrael, 24 June 2012 - 11:08 AM.
#11
Posted 24 June 2012 - 11:09 AM
#12
Posted 24 June 2012 - 11:09 AM
#13
Posted 24 June 2012 - 11:15 AM
kRO has never really learned how2Game design. I hope none of you are surprised by how bad their decision making is.
Someone over there keeps trying to make RO into WoW, neglecting to understand that WoW has millions of players with a high turnover (lots of new players coming in, lots of players leaving) thanks to its graphics, casual play, mass pop culture appeal. All things incidentally which are not traditional RO selling points. RO is a niche special interest appeal and always will be, and should be designed and marketed as such.
#14
Posted 24 June 2012 - 11:24 AM
The main problem with RO is the communication barrier and the fact there are multiple builds being run differently on different Continents literally. iRO has always had content issue and regardless as to whether or not its a pipeline thing from kRO, its always been one of the main problems killing this game is lack of bug updates in a more timely manner.
I also feel most of the player base doesnt understand that, iRO has to purchase upgrades from kRO in order to get the content they develop. [Least thats what i was told]. If thats true theres another solid reason why you should spend money on the Kafra shop to bring kROs content here.
Edited by Cubical, 24 June 2012 - 11:27 AM.
#15
Posted 24 June 2012 - 11:27 AM
#16
Posted 24 June 2012 - 11:29 AM
Removing castles is kinda dumb, theres still alot of players/guilds.
#17
Posted 24 June 2012 - 11:34 AM
I like the god items dropping randomly from castles as it creates more competition for control of multiple castles and not just 'as long as we have brit 3 let those fags take luina 2'. As well as allowing the oppurtunity for weaker/newer guilds to build up. Tho, I agree with Aaron, this kills the desire to eco. If we get this, I'd like to see an NPC in the castles that will exchange 1:1 any god item component, every 12hrs for the guild leader if its above a certain eco point. While changing the requirements for god items to be 4x of each item. It would be stupid and demoralizing to keep getting thor gauntlets when you need wraith of valks and have no real way of controling that. Otherwise, I'd be a pointless change.
Removing castles is kinda dumb, theres still alot of players/guilds.
1:1 god item exchange would be really stupid, a -_-ty bris piece would be worth the same as a meg piece?
#18
Posted 24 June 2012 - 11:36 AM
#19
Posted 24 June 2012 - 11:36 AM
Edited by Cubical, 24 June 2012 - 11:37 AM.
#20
Posted 24 June 2012 - 11:42 AM
It could be reworked to just being 1:1 for the same component type, like meg pieces for other meg pieces only.1:1 god item exchange would be really stupid, a -_-ty bris piece would be worth the same as a meg piece?
#21
Posted 24 June 2012 - 11:59 AM
#22
Posted 24 June 2012 - 12:50 PM
Current castle drops changing to Bellum drops, and the guild dungeon changing to the Hall of Abyss.
New equipments and potions and everything are somewhat good. But nothing else on the structure of WOE should be changed.
#23
Posted 24 June 2012 - 01:12 PM
1)Prevent 1 powerful guild/alliance from monopolizing a specific castle, thus preventing anyone else from obtaining a specific God Item piece
2)Promote more competition overall, since guilds and alliances will now be rewarded for holding the most castles, rather than just one specific castle
3)Shake up the power structure a little bit, so that even somewhat smaller guilds can happen upon really good pieces to either sell or keep to make into a God Item
This is what I see coming with the changes to WoE. It should be extremely competitive in my opinion.
#24
Posted 24 June 2012 - 01:24 PM
#25
Posted 24 June 2012 - 01:26 PM
I'm probably wrong, but I think the update is aiming to do a few things.
1)Prevent 1 powerful guild/alliance from monopolizing a specific castle, thus preventing anyone else from obtaining a specific God Item piece
2)Promote more competition overall, since guilds and alliances will now be rewarded for holding the most castles, rather than just one specific castle
3)Shake up the power structure a little bit, so that even somewhat smaller guilds can happen upon really good pieces to either sell or keep to make into a God Item
This is what I see coming with the changes to WoE. It should be extremely competitive in my opinion.
So you're saying you shouldn't gain a big advantage for being a powerful guild? That would reduce, not promote competition.
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