Each headgear will involve an extremely long epic quest in order to obtain it. Once of obtain it has certain feature ready to use.
If the user so desires they can do a sister quest for an accessory that will unlock further features of the hats.
If the user so desires as well they may upgrade to 7 or 9 for additional effects.
Each headgear targets or attempts to target a niche build that is not of the mainstream (if possible, not all will come out like this).
My team and I have been working on these for 9 months+ and several iterations, the worst of which was the balance patch, the whole project was scrapped nearly.
Today I will be releasing the last set of previews, you're welcome to post opinions that are constructive but any attempts to insult me or my team members will be dealt with swiftly. The objective is to show the community a few of these and possibly get some feedback. If your class is not listed, don't worry more previews will come in the days and weeks to come.
Suggestions are welcome but do not be upset if your suggestion is not added, this is how democracy works, not everyone gets what they want. Please do not suggest ridiculous or outrageous things. Also some things are just simply NOT possible, so don't take offense if I or someone else says that its not.
So without further delay...
Preview 1 - Headgears & Accessories
Preview 2 - Headgears & Accessories
Preview 3 - Headgears & Accessories
Complete Specification Document
By no means are these set in stone yet, so don't despair.
I would like to re-iterate the point of these are for PvM and not for PvP or WoE so don't even try to suggest otherwise as it will be ignored.
**Pay no attention to bad formatting from Google Docs.
Please only suggestions/feedback for preview 3 only!
Update
Magician's Night Cap [1]Ordinary Magician's Hat [1]
Shrine Maiden's Hat [1]
Night Sparrow Hat [1]
Here are the rest, label them later:
Edited by Inubashiri, 18 December 2013 - 12:56 PM.