OH YES, FAP TIME.
O.o
Posted 27 June 2012 - 02:23 PM
OH YES, FAP TIME.
Posted 27 June 2012 - 02:33 PM
*points to RK hat*
Posted 27 June 2012 - 02:40 PM
Where ?
Was it in the older topics?
Which now seem to have disappeared
Posted 27 June 2012 - 02:51 PM
Here is your Youmu ribbon.
https://docs.google....Z1vOud-XcASDoLA
Posted 27 June 2012 - 02:57 PM
Edited by zr0rieu, 27 June 2012 - 03:06 PM.
Posted 27 June 2012 - 03:01 PM
You will need to make a new character(s) if you want to get multiple hats as the quests to obtain them will be non-repeatable.
Posted 27 June 2012 - 03:02 PM
Posted 27 June 2012 - 03:04 PM
You will need to make a new character(s) if you want to get multiple hats as the quests to obtain them will be non-repeatable.
Edited by Tetsamaru, 27 June 2012 - 03:05 PM.
Posted 27 June 2012 - 03:07 PM
Posted 27 June 2012 - 03:08 PM
Posted 27 June 2012 - 03:21 PM
Already slatted for a second edition of gears, most will be generic but I thought I'd include one specifically for that.
Posted 27 June 2012 - 03:21 PM
Posted 27 June 2012 - 03:23 PM
Ah, well the quests will be class specific so it'll still require you to do multiple quests on different characters.
Posted 27 June 2012 - 03:33 PM
Yes I know.
I'm just asking how long and hard we can expect them to be.
Will they require any team effort like taking down a semi-mvp or be completely solo-able.
Will they require huge amounts of items, like 5000 ribbons + 1000 black dye to make one black ribbon
Will there be mini game type challenges like kill some of the 3rd job quests
Can you complete one a day, or will it be more like a weeks worth of effort.
Posted 27 June 2012 - 06:42 PM
Edited by Satos, 27 June 2012 - 06:42 PM.
Posted 27 June 2012 - 07:12 PM
Hmmm this is extremely interesting. I guess it would work, but usually changing the skill itself (besides damage function) is pretty hard, so they don't usually do it. This is definitively another option to consider though - although it might be unbalanced for those who can actually easily reach 190-193 aspd, on top of having +% proc chance, would be too strong. Maybe only a few people can do it but still - *if* the hat would double proc chance, I would spend all my family's money to get 193 aspd + the hat lol.
Well, I don't think it's possible, unless they make a huge code like:
"If you have the skill x, you get 10% chance to autocast it on the level Shadow Spell says".
And this for every magic auto-casted by SS, which means the code would be huge. Possible, is, but I don't even would LIKE to see the code size to do it.
Edited by Serigeese, 27 June 2012 - 07:13 PM.
Posted 27 June 2012 - 07:20 PM
Well, I don't think it's possible, unless they make a huge code like:
"If you have the skill x, you get 10% chance to autocast it on the level Shadow Spell says".
And this for every magic auto-casted by SS, which means the code would be huge. Possible, is, but I don't even would LIKE to see the code size to do it.
Posted 28 June 2012 - 02:29 AM
Posted 28 June 2012 - 06:56 AM
Change the super novice ones to like something fun.
I understand my idea won't get implemented.
And would be difficult to do.
Magic super novices.
Add a skill that lets them turn into vampires make a sprite, and while a vampire increases matk by 100, -2 cast delay.
Melee super novices.
Add a skill that lets them turn into warewolfs(wargs), while a warewolf increases atk by 100, increases aspd by 10.
Just my idea, or maybe I watch to much true blood. >.<
Posted 28 June 2012 - 07:09 AM
It's still in the process of being decided on, but I'd think it should be non-repeatable despite it being account bound.
Edited by Agahim, 28 June 2012 - 07:10 AM.
Posted 28 June 2012 - 07:18 AM
that's just silly, what's the benefits of not having it repeatable? you can only wear one set anyway. and since it's account bound you can't sell it for profit either.
the headgears have effects when overupgraded though, so its likely that people break theirs and if they can't get a replacement afterwards they're puppy since you'd have to make a new character in order to get it again.
as long as the quest isn't extremely short/easy people won't "farm" those headgears in order to overupgrade them without enriched or HD ores.
so solution: make the quest repeatable but don't make the quest too short.
Repeatable, but account bound reward.
Posted 28 June 2012 - 08:37 AM
Change the super novice ones to like something fun.
I understand my idea won't get implemented.
And would be difficult to do.
Magic super novices.
Add a skill that lets them turn into vampires make a sprite, and while a vampire increases matk by 100, -2 cast delay.
Melee super novices.
Add a skill that lets them turn into warewolfs(wargs), while a warewolf increases atk by 100, increases aspd by 10.
Just my idea, or maybe I watch to much true blood. >.<
Posted 28 June 2012 - 11:45 AM
Posted 28 June 2012 - 03:06 PM
Also missed that last part you were saying, maybe if they just do Storm Gust or Meteor Storm but I can understand that part. Anyway, just shooting out there what I'm thinking for discussion.
Posted 28 June 2012 - 06:46 PM
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