Firstly : NEVER LET A BOTTER KNOW THAT YOU ARE REPORTING THEM.
All this does is warn that you're reporting them and that the GMs are likely to check on them. This means that they may very well turn their bot off. So the GMs will check on the guy and say "Welp, he's not botting". Leaving the player to resume their unscrupulous behaviour another day.
- PM them
- Accuse them of botting in global chat (this is harassment and can potentially back-fire.)
- draw attention to it on the forums.
- Give the GMs are much information as possible, timezone, active times you've seen this person, the map. (using the /where info)
- Send in a screenshot of the character in question showing it's name clearly.
- If it teleports on sight, try right clicking to pull up the invite menu, you can screenshot that.
- Try to screenshot any KS / mobbing behaviour, again the more information, the better.
- Bookmark this page. http://forums.warppo...mMemberID=15309 and use it.
- Learn the tell-tale signs of bot AI
- Report even if you can't catch a screenshot. Describing the bot+headgear and mapname might work.
Guilds don't bot. People bot! If you're in a guild, watch for map changes and unresponsiveness. Watch tax points.
Courtesy of Wiggles :
Bot AI is similar to homunculus AI, where it has 3 states - idle, chase, attack.
By default, the AI is set to walk to random locations on the map set by the player, this is the idle state. When a monster is encountered, it checks if that monster is on its attack or flee list, and that the monster is not attacking another player. If it is ok, then it enters the chasing state. Then the AI checks the distance between the player and the monster, if the distance is less than the attack range set in the AI, then the bot enters the attacking state. Once the monster is dead, it returns back to the idle state.
- Look for changes in states. - Bots have quick, sharp, instant reactions - whereas players are a bit slower with smoother movement patterns.
- Sometimes you will see a player walking in a direction, and then double-back through the path they just travelled - this is when the bot reaches its destination, and a new one is set. Obviously a player would rarely walk a direction they just came, as they know there's nothing there to kill.
- If a bot is in the chasing state, running after a monster, but then something happens to break it (someone attacks the monster, the bot is attacked by an aggressive monster) you will see an instant reaction from the bot - eg; if you are clicking on a monster on the far right of your screen, and then change your mind about it, you would have to move your mouse to change direction, but a bots reaction is instantaneous.
- Bots classify healing as damage - If you see a suspected bot walking at a monster, heal it before he gets there - if you see the instantaneous reaction, you know something is up. (Also works with any non-damage skill)
- Heal and buff them - Usually most players will give you a reaction for helping them out, a simple thanks or an emote. Bots will usually not react. This is an effective method for enforcing rule #1 - never let a bot know that you are on to them.
- In the event that they do react - buff them again. Some bots are set to react when getting buffed to avoid suspicion. However, 99% of them will repeatedly thank you for buffing them, giving themselves away.
- Look at how fast they loot and what they loot. Bots usually will loot a lot faster than players - some of the gold farmer bots pick it up before it touches the ground. Also look at patterns in their loot. If they are consistently leaving the same items on the ground then this is another sign they are following their AI. Players often accidentally pick up junk items, and have to drop them.
- If you are really really keen - observe their habits in selling/storing - often bots walk back to town to sell, rather than using a butterfly wing. When bots interact with NPC's, by default they stand directly next to them - another sign.
Edited by Xellie, 07 July 2012 - 10:20 AM.