For the most part, those changes look really nice to me. A couple things I don't feel fit, I feel as if there are a few too many super strong monsters in the Churchyard compared to the monsters people would want to level on. Also I feel like Jokers just don't really belong in Chiv, I would probably replace them with something...either more raydrics, Khalitzburgs, or maybe a split between the two. I also feel like Chiv 1 is kind of lost as to its purpose in life...I think the concept of a rideword map is pretty cool, but Ridewords are kind of terrible to level on beause of their low Base EXP :/
Making a sleepers/stings map is pretty interesting. Kind of super promotes being a wizard, but I don't mind it so much. I feel like Arclouses are just a really bad monster and that they don't belong anywhere, so obviously I would recommend they be removed, but thats just my biased opinion xP
As for Glast Heim Dungeon 1...maybe Arclouzes and Brilights? As I said before, I personally think Arclouzes are a terrible monster, so I think that would need to be changed for any map with Arclouzes on them to be considered a decent levelling spot, I would probably flat out give them an extra 1k base and job exp, but as far as map changes go you could do like 70~80 Arclouze and 60~70 Brilights. If Arclouzes have their exp buffed a bit, I could definitely see that being a strong map for partying.
As somewhat of an aside that you can clearly see I've been working into my main post a lot lol, I think a lot of the pest monsters that most players would normally relegate to the depths of oblivion given the choice could be made a lot more desirable for hunting by taking a look at their base stats. They were originally designed to be bad or something, so if you want to improve levelling on them their numbers need to be tweaked a bit to make it worth it. If you do that, I feel like a lot of new options for cool levelling spots would open up.
Edited by TwilightsCall, 25 July 2012 - 04:16 AM.