
Grandpa offers what?
#26
Posted 06 August 2012 - 10:56 PM
#27
Posted 07 August 2012 - 02:28 AM
So what happens to the guilds that have econ on one of the 4 castles that are supposed to disappear with this update? Do they get their econ transferred to a castle in that realm or are they just SOL?
They should collect treasure before maint presumably. LOL
but seriously, you knew those castles are going soon, so why econ them? its been announced for a while that the woe update was just around the corner.
also scarabs for 125-140. my gx still has the quest from like a year ago and i figured i should turn it in sometime this year

Edited by Hrothmund, 07 August 2012 - 02:29 AM.
#28
Posted 07 August 2012 - 04:10 AM
Edited by CeruleanGamer, 07 August 2012 - 04:10 AM.
#29
Posted 07 August 2012 - 04:12 AM
105-120 Venatu (Green) and Venatu (Purple)
125-140 Antler Scaraba and Rake Horn Scaraba
#30
Posted 07 August 2012 - 04:36 AM
Bellum Wand was something I was looking forward to... because their unique "effect" @9"... but now is quite worthless since FIXED CAST TIME CAN'T STACK WHEN IS "%" REDUCTION!!
Check the description below for kRO and iRO @ +9 upgrade and see what I'm talking about!
kRO:

iRO:

Most Caster classes (Warlocks/Sorcerers) don't need that 20% Fixed Cast Time Reduction since we have SACRAMENT which will OVER-RIDE this feature... in other hand, the 0.2 seconds Fixed Cast Time Reduction can be stack with Sacrament and such because is a "fixed reduction" not a "percent reduction"...
If you guys going to mess trying to "release" something that needs more testing, at least do your homework and follow the description for these weapons as how is suppose to be!!
Edited by Wizard, 07 August 2012 - 04:45 AM.
#31
Posted 07 August 2012 - 04:55 AM
OK, Why are you guys changing the description for some weapons??
Bellum Wand was something I was looking forward to... because their unique "effect" @9"... but now is quite worthless since FIXED CAST TIME CAN'T STACK WHEN IS "%" REDUCTION!!
Check the description below for kRO and iRO @ +9 upgrade and see what I'm talking about!
kRO:
iRO:
Most Caster classes (Warlocks/Sorcerers) don't need that 20% Fixed Cast Time Reduction since we have SACRAMENT which will OVER-RIDE this feature... in other hand, the 0.2 seconds Fixed Cast Time Reduction can be stack with Sacrament and such because is a "fixed reduction" not a "percent reduction"...
If you guys going to mess trying to "release" something that needs more testing, at least do your homework and follow the description for these weapons as how is suppose to be!!
Lame lame lame, that actually makes it completely useless. I wanted one for instant kaupe on linker for lulz. ffffffff
#32
Posted 07 August 2012 - 04:58 AM
Lame lame lame, that actually makes it completely useless. I wanted one for instant kaupe on linker for lulz. ffffffff
Indeed... lol
But yah, it wasn't comparable with KvM SoD because certain effect, but now is even more worthless because the only effect that will make it actually good is not there anymore... why changing the effects??
PS: Since we are getting this so-called "WoE update", why haven't you guys fixed RELEASE just yet? has been several months already and you guys just let the topic die but I wonder... why don't try fixing it before releasing "this"...
Edited by Wizard, 07 August 2012 - 05:06 AM.
#33
Posted 07 August 2012 - 05:29 AM
#34
Posted 07 August 2012 - 06:00 AM
70~90= Main Mobs on map= 125xGreen Maiden(82)[400/400]


70~90= Extra Mobs on map= 25xWild rose(70)



================================================================================================
105~120= Main Mobs on map= 125xSedora<forgot her new name>(110)[400/400]


105~120= Extra Mobs on map= 25xMajoruros(107)



================================================================================================
125~140= Main Mobs on map= 125xOne-HornedScaraba(130)[400/400]


125~140= Extra Mobs on map=25xRata(135)



================================================================================================
Suggested Maps=
Abyss3

Amatsu Dun2

Moscovia Dungeon 2

Edited by Helios0, 07 August 2012 - 07:08 AM.
#35
Posted 07 August 2012 - 06:34 AM
And if 125-140 gets scarabs, please give 135-150 something good next week since scarabs gives more exp than the bio2 TI this week... (though I do appreciate the increase in rogue's treasures). Bio2 is much better for 125-140.
#36
Posted 07 August 2012 - 07:21 AM
wait wait wait
The WoE update wasnt even tested 100% on sakary? AND Hall of the Abyss wasnt even working last time i checked. So how is this ok to go live?
#37
Posted 07 August 2012 - 08:08 AM
POSTING WHILE ON VACATION!! (lol)
wait wait wait
The WoE update wasnt even tested 100% on sakary? AND Hall of the Abyss wasnt even working last time i checked. So how is this ok to go live?
Possibly not enough people to test so having to go live to do so. (maybe?)
#38
Posted 07 August 2012 - 08:11 AM
Seriously!? You told us to test it and report bugs. We have been reporting the fact that NOTHING in this update even works for the past 2 weeks. Are you not even reading our feedback?Tomorrow 8/7/2012 during the maintenance we will be updating to
War of Emperium : Hall of Abyss update.
http://forums.warppo...pdate-feedback/
We reported numerous problems. None of which have been fixed or even made available for testing.
Edited by KriticalAssassin, 07 August 2012 - 08:41 AM.
#39
Posted 07 August 2012 - 08:26 AM
#40
Posted 07 August 2012 - 08:31 AM
Thus the reason that we get a bug every other update on the main servers? Summoner was tested on sakray. It came into the servers bugged. Port Malaya came in bugged. All the big updates in the past have come in severely bugged. If they do a fix for bug reports on a big update they should apply the fix to the test server for retesting. 90% of the time there will be more bugs in the code. The bigges bug is testers couldn't even enter the new guild dungeons. Imagine how many bugs could be found in a map with new monsters new layout new items and etc. All which couldn't even be tested.They often fix it, and then put it in right after. They spend all week fixing it up and internally testing.
Also the investment system had some pretty big problems with it.
Edited by KriticalAssassin, 07 August 2012 - 08:33 AM.
#41
Posted 07 August 2012 - 08:33 AM
#42
Posted 07 August 2012 - 08:48 AM
#43
Posted 07 August 2012 - 08:49 AM
#44
Posted 07 August 2012 - 08:52 AM



#45
Posted 07 August 2012 - 08:59 AM
Infinite release bug still exists, so probably not.Are they fixing Release cooldown as well?
#46
Posted 07 August 2012 - 09:14 AM
be nice if they could fix that so we could have our un-uberlongcooldown release back..Infinite release bug still exists, so probably not.
#47
Posted 07 August 2012 - 09:16 AM
#48
Posted 07 August 2012 - 09:24 AM
#49
Posted 07 August 2012 - 09:36 AM
Please make it so that everyone can have a chance to obtain vellium items instead of just the guild leaders. Most guild leaders are already like urber rich.
It adds a reason for people to WoE though! We have a system in place already for distributing ours as we get them fun fun fun fun.
#50
Posted 07 August 2012 - 09:42 AM
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