Let's try to get a feel for the chances for the different enchantments with the new malangdo enchantment system.

If at all possible, please post all the results you got, and how many times you got it. Results for first and second slot should be reported separately. Also include the item you were enchanting, what coins you used, and what option you picked (if using A-Class/ALF)

I'll start:

Hurricane Fury

A-Class coins (Pricing is 4/8/12/24/40/60 coins)

Long Range

First slot:

Sharp 2 - 3x

Sharp 3 - 1x

Agi +2 - 4x

Agi +4 - 2x

Exp Archer 2 - 1x

Exp Archer 4 - 1x

Second slot:

Agi +3 - 2x (waaaah!)

Fortune Sword

E-Class coins (Pricing is 2/4/6/12/20/30 coins)

First slot: +6 def

Second slot: +6 def

Grimtooth

A-Class coins (Pricing is 1/2/3/6/10/15 coins)

Melee

First slot: +3 agi

Second slot: Sharp 2

Useful calculations - Cost of coin types in KP (assuming you start with silvervine, and get average luck when degrading)

From 10 silvervine fruit you can get:

28 A-Class at cost of 3.57kp/ea

78 B-Class at cost of 1.28kp/ea

220 C-Class at cost of 0.45kp/ea

615 D-Class at cost of 0.162kp/ea

1720 E-Class at cost of 0.058kp/ea - Note that EClass coins are currently named "DClass coin" just like the real D-Class coins)

Now, above note that coin costs are a multiple of 1/2/3/6/10/15 coins. If we multiply that in we get the cost per attempt:

A-Class 7.14kp * cost multiplier

B-Class 3.84kp * cost multiplier

C-Class 2.72kp * cost multiplier

D-Class 1.62kp * cost multiplier

E-Class 0.87kp * cost multiplier

Note that the cost of resetting the enchantments is really high...

**Edited by DrAzzy, 30 November 2012 - 08:40 AM.**