While I like the thought of Quest skills for 3rd Classes, I also like to impose limits to control such things or aid others. If it were up to me, I'd only allow Quest skills for 3rds if they didn't transcend. Before some elite rolls in, I'll give my reasoning.
Aside from having no choice as a Baby class, what incentive is there for going directly to 3rd class from Base 2nd? None. You'll be frowned upon and goaded to to transcend. So why not give something to that route to make it an acceptable alternative to playing the classes? Elites would turn up their noses, so they would need to be adjusted to make up for bypassing transcendence, though the main difference of extra skill points and higher HP/SP will still be Transcendent exclusive. What if non-transcendents had access to quest skills where they would have to perform daily quests to level them up? There would be a certain number of "quest skill points" they would be able to utilize to level up these skills to create a limit, plus the skills don't all have to be watered down variants of transcendent skills, like some would think. This could potentially bring back older styles or help lesser used skills.
I'll use Royal Guard as an example. From Crusader to Paladin to Royal Guard, the class gets progressively more offensive. So for Crusader to Royal Guard, there could be quest skills that stress more towards MATK (Grand Cross), Support (I don't mean skills that actually damage to cause a side effect, but dressed up as "support"), and downplaying offense with defense (obvious).
Now for the crappy part of hastily crafting a couple example skills:
Righteousness (Passive)
The Royal Guard's unshakeable Faith in God only grows as their own power develops.
Every point in Faith boosts the MATK portion of Grand Cross and Genesis Ray by (Skill Level*10)%. Every point in this skill lowers the HP casting cost of Grand Cross by (Skill Level)%, for a maximum of 10%. Improves Heal potency by (Skill Level*1.5)%. 10 Levels.
Instigation (Active):
A loud taunt intended to rouse enemies, while strengthening one's own resolve. Use a special Provoke to all enemies in range to attack the caster for (Skill Level * 3) seconds. The number of provoked targets affected will boost the DEF of the caster. 5 Levels.
I can see your point but the fact is that XP required by Trans takes extreme proportions. Other than that, I really felt that 3rd classes should be trans-only. Either that, or a 3rd trans where you MUST get 150 on normal 3rd class to trans. This way, less
is gonna happen and more tactical layouts get driven. But what can we do when the people at Gravity starts to get lazy from their fat wallets due to their game (RO) getting demand (not high, just decent) to be played even to this day.
And as for your point about the skills being non-trans only, I cannot agree with you. It's like punishing non-baby players who wanted to make trans for the sake of more skills and more HP/SP as something wrong to be done. While just having 1 skill may not look like much, it does create that sort of massive dissatisfaction effect. Note that playing Extended Classes and Baby Classes are considered as "just-for-fun" class. They are not meant to have the power over normal players at any point. Thus why Kunai Ninjas cannot really deal more damage than a non-trans 2rd class (we are talking fully geared non-KP items; no HBP and that sort of
). Kagerou/Oboro most likely will make them a decent threat against non-trans 3rd class but not sufficient enough to warrant making one to do anything else other than having fun while playing them (rather than going hardcore PvPing, MvPing and WoEing).
As for your suggestion... N.O. to Righteousness, T-Null to Instigation. Why?
Rightousness means that you want to tell people that not doing any research, jumping into the game, building INT/DEX/AGI and getting 3rd class is A-OK. Sounds right? No. RG is not an INT class. They are not meant to benefit from INT in any much way except for more MDef and SP. I would have rather see you suggest an offensive INT skill than this, and I would have given it a T-Null since it makes building INT just less worthless. Why so? Because it makes building Shield Spell/Genesis Ray builds better suited for INT/VIT builds in compliment with the skill. Also, makes it more prominent to be a Heavy Tank with a machine gun on it rather than a pea shooter when fighting anything.
As for Instigation, T-Null is mainly cause of the Provoke. I don't get this since it is meant to be a quest skill. How is there a level for the "special Provoke" as I just quoted. Why not just call it "Provoke", set it to have a flat duration and flat effect (Provoke has varying potency on it's level unless you specify that it casts Provoke at the maximum level) and I would say, "T-Up and a skill design well done!". Also, if it were to just force aggro on yourself, just say that it forces aggro onto the caster for (flat duration) seconds. There is no levels for quest skills and you ought to get it right (cause I don't read it any way else from that).
FYI, I suggested a Rage Counter Boost skill because RG apparently has some quirky skills on the defensive side so I would rather make an offensive skill more viable.
Me No Likey Gen One D:
1 Is For Potting Other Is For Homun.. Which Mine Is Already Max Lvl.. Soo It has Alot Of Max Stats ;D
Which part did you not like? The main suggestion or the alternative? The alternative actually bypasses stat limit (if we are talking about the job bonus sharing) since it's considered as a bonus. As for the stat random re-allocation system, it's meant for Homunculi that are non-Vani based. IE; those that earned crap-ton of stats in Luk can be randomed so that Luk does not have much stats in it. This is more profitable for Homunculi that are not having Max Stats to all and have some crappy stat builds so much that they are almost useless. The design is to make them viable again compared to the old "I don't like the stats! Delete and remake Homunculus!!!".
Oh, and pot-healing others is always useful, especially since you can make the high healing pots yourself.
Edited by matrixEXO, 07 January 2013 - 05:32 AM.