what is this, super smash brothers brawl?
If players are making rules like this, then the game's PVP needs work. It should never be up to the players to define competitive standards in any vs game.
Actually we do have rules for pvp set by players.
Posted 21 December 2011 - 10:06 AM
what is this, super smash brothers brawl?
If players are making rules like this, then the game's PVP needs work. It should never be up to the players to define competitive standards in any vs game.
Posted 03 January 2012 - 06:35 PM
Dragon Saga does not advertise itself as a "vs. game." Pvp is a side to Dragon Saga, not the other way around. I don't log into Pvp to Dragon Saga sometimes.what is this, super smash brothers brawl?
If players are making rules like this, then the game's PVP needs work. It should never be up to the players to define competitive standards in any vs game.
Edited by Jumpluffspore, 03 January 2012 - 06:36 PM.
Posted 24 February 2012 - 10:48 AM
Posted 24 February 2012 - 10:55 AM
Telsa + Netbind
Am I the only one who finds this OP?? I mean yes some classes can live this but Netbind restricting skills makes countering it difficult.
Edited by StormHaven, 24 February 2012 - 12:59 PM.
Posted 24 February 2012 - 10:56 AM
Posted 24 February 2012 - 12:42 PM
Destroyers? Camo
Posted 24 February 2012 - 01:14 PM
:| the only classes that should have a problem getting out of that is Summoners,Overlords,Sentinels since netbind restricts next to nothing.
Dragoons? Barricade out
HQs? Moonwalk or w/e it's called out/ Mega Drill
Ninjas? Shadow Walk
Invokers? Cure/Blink
Warmages? Blink
Fighters? Weave/ Power Weave
Destroyers? Camo/ Atropine(Thanks chi, I forgot about that skill)
Edited by Coolsam, 24 February 2012 - 01:16 PM.
Posted 24 February 2012 - 01:17 PM
Posted 24 February 2012 - 01:40 PM
Yes. If you get caught in a netbind, even while tesla's down, it's your fault.Telsa + Netbind
Am I the only one who finds this OP?? I mean yes some classes can live this but Netbind restricting skills makes countering it difficult.
Posted 24 February 2012 - 02:01 PM
Yes. If you get caught in a netbind, even while tesla's down, it's your fault.
Posted 24 February 2012 - 02:03 PM
Electricity flinch stops whatever your doing (With a few exceptions) and unless your movespeed is fairly high, you'll be hit frequently which allows a successful netbind.
Also not to mention moments where you couldn't have escaped netbind. Like team pvp getting locked or a fast archer reaction time after arrow shower.
Posted 24 February 2012 - 02:49 PM
Electricity flinch doesn't stop jumping. Either dash jump out or something. And in team pvp, if you're locked, you were either a goner not because of tesla/net, but because you were caught in the first place. Also, that's what teammates are for ?_? Tesla isn't that op. The only thing I dislike about it is that it lags me when it's constantly on.Electricity flinch stops whatever your doing (With a few exceptions) and unless your movespeed is fairly high, you'll be hit frequently which allows a successful netbind.
Also not to mention moments where you couldn't have escaped netbind. Like team pvp getting locked or a fast archer reaction time after arrow shower.
Posted 24 February 2012 - 03:06 PM
Posted 24 February 2012 - 03:07 PM
That's a bit much. It doesn't need a buff, doesn't need a nerf.on the discussion on Net bind I actually think it needs a buff to cover more skills that it blocks that it actually does now..
I don't think you should be able to use any move that makes your character move forwards,backwards,left, or right.
Posted 24 February 2012 - 03:11 PM
That's a bit much. It doesn't need a buff, doesn't need a nerf.
Posted 24 February 2012 - 03:37 PM
on the discussion on Net bind I actually think it needs a buff to cover more skills that it blocks that it actually does now..
I don't think you should be able to use any move that makes your character move forwards,backwards,left, or right.
eh?It's not really a buff since as far as i can think right now it adds like 3 skills to list basically non existent restriction list on it. and still leaves plenty of options to open to get by it.
Posted 24 February 2012 - 03:41 PM
eh?
Posted 24 February 2012 - 03:42 PM
Posted 24 February 2012 - 04:37 PM
Edited by OFireO, 24 February 2012 - 04:42 PM.
Posted 24 February 2012 - 04:54 PM
The only problem I find with is Telsa's short cooldown other than that net+telsa it's the same as other locks in team battle(except bigger range and can auto lock while you do something else, feels like someone got froged and stopped or sleeped + damaging xd). In BSQ, I think it's because of the shape of the map in lv76~80 BSQ Telsa became more powerful than it normally is, with its short cooldown it becomes crazy in BSQ. In normal team pvps, it is fine as it is, just increase the cooldown plz xd.
P.S.
Sorry xD, I meant cooldown to be longer. it's fixed now xd
Posted 24 February 2012 - 05:54 PM
Not true with the last line, other kind of locking can be stopped as long as caster get stopped for enough time(short enough), but with tesla it keeps the opponent down even if the caster get stopped for a moment, you will easily be able to go back to do Tesla if the cooldown is over again or continue the lock by the next person, you can ofc the same thing would probably happen if you are already locked at the beginning but I'm saying this skill has the ability to be able to easier keep the person down so it is easier to continue lock the person down. Maybe I'm not using my words right but I think if I say this it's easier to understand xd, I meant when you are already locked without tesla doesn't mean you are screwed for sure, but with tesla you can be sure you are screwed unless you got a healer haha.There's a lot of flawed logic in that post. I'll let you figure out what it is, but I will say this the only time Tesla's CD is a problem is when you're already locked down but when that happens you're screwed with or without tesla.
Edited by OFireO, 24 February 2012 - 06:08 PM.
Posted 24 February 2012 - 06:03 PM
Posted 24 February 2012 - 06:07 PM
Not true with the last line, other kind of locking can be stopped as long as caster get stopped for enough time(short enough), but with tesla it keeps the opponent down even if the caster get stopped for a moment, you will easily be able to go back to do Tesla if the cooldown is over again or continue the lock by the next person, you can ofc the same thing would probably happen if you are already locked at the beginning but I'm saying this skill has the ability to be able to easier keep the person down so it is easier to continue lock the person down. Maybe I'm not using my words right but I think if I say this it's easier to understand xd, I meant when you are already locked without tesla doesn't mean you are screwed for sure, but with tesla you can be sure you are screwed unless you got a healer haha.
P.S. but as you said it's not like there is complete no counter to it, but I do think it's necessary to increase the cooldown of it.
Edited by StormHaven, 24 February 2012 - 06:37 PM.
Posted 24 February 2012 - 06:34 PM
xd and I always hesitate about locking #11 got me killed always when I just leave it or storm up instead of locking in team battle, but whatever. What you said just here is true xD But I want to ask you a question. As an overlord when the enemy is trying to save his team mate do you think you can lock the person down permanently as an overlord? Don't lie on this one =P. Ofc this game is not all about overlords xd. Tesla+Net is not like it can hold the person permanently but you gotta admit it is easier for the team and yourself to keep the person down for long period of time or even till they die.It's up the the user whether or not they want to keep you locked permanently. Just like say.... an overlord.
Don't joke with me please xD I thought you were serious about this topic. I thought we were talking about Telsa+Net? If I didn't include Tesla+Net in my previous post then I probably should cause Sammy and you guys were talking about this combo for a few posts now xd I thought you would knew what I am saying. Ofc I am going to dash jump out when I got Tesla and net xdI'm going to destroy everything you just said about tesla.
SD->Dash jump out.
your move. :|
Posted 24 February 2012 - 06:40 PM
Don't joke with me please xD I thought you were serious about this topic. I thought we were talking about Telsa+Net? If I didn't include Tesla+Net in my previous post then I probably should cause Sammy and you guys were talking about this combo for a few posts now xd I thought you would knew what I am saying. Ofc I am going to dash jump out when I got Tesla and net xd
Edited by StormHaven, 24 February 2012 - 06:41 PM.
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