I don't agree with having ranged monsters in TI's either but TI's aren't supposed to be easy. They give a lot of EXP for completing them. It's not like many people do them solo either. That's what parties are for. This of course allows for the group as a whole to participate in killing the monsters within the TI so that not just one person or class has to. If the party is made up of the right characters it should also be able to done without having to use pots, or at least very many.
Every week it's the same thing. People complain about the TI's & want the monsters changed to this & that. No matter what everyone's never going to be happy people. Can't we just accept it without all the complaints? It's not going to change. Nobody is forcing anyone to do the TI's each week. If you don't like them one week then don't do them & wait till the next week. Even if the EXP is low per monster you still get a lot of EXP for doing 400 within a party, & you aren't even killing them yourself, plus you get a huge amount of EXP just for completing the TI. So there really is no reason to complain. You get a lot less EXP soloing 400 monsters regardless of the EXP they give, & not only does it take hours longer, but you have to use more pots
honestly, i DO get alot less exp doing TI if the TI monsters are bad. Ive done countless tests due to having such a wide array of characters, and it really is situational on a week by week basis which gives more exp. last weeks low ti and mid ti were pretty amazing because of the small map + clusters of mobs + x2 exp. but weeks prior to that in the Low ti's, we had oversized maps with low spawns and mobs only giving small amounts of exp and horrible loot drops. while i agree that on paper TIs in theory SHOULDNT be easy, they also need to be managable by a small group for those times when a party absolutely cannot be formed (which is quite frequently unfortunately due to the low population of players playing this game). and sadly this is the problem and why so many people get so frustrated weekly. there are often times that we find ourselves sitting at the entrance for 20 mins - hours trying to find people to party with so that you can get your merit badges for the day and some exp. thats why so many of us were so glad when they put in all undead monsters this week for mid ti. it opened the door for all the genetics and madomechs that can never find parties, to be able to solo and complete their own ti at their own pace.
tl;dr version: the gms are in a tough spot when it comes to setting up the TIs. the best thing they can do to keep complaining to a minimum is put in mobs that dont have too much HP for players to kill and try to avoid putting in obnoxious ranged mobs. Not everyone is a Ranger and we shouldnt have to rely on rangers to be able to get through a TI smoothly
Put ranged monsters so that people know that the skill "pneuma" exists. I ran into 3 ABs this week who told me they dont have pneuma or hotkeyed it. /facepalm
ive said it before and ill say it again (and i know you all agree with me):
90% of the people playing priests/abs now are absolutely terrible and have no business playing those classes. the only reason they made ab's in the first place was because they heard it was easy to level and farm badges with. they never even bother to learn the class properly and end up getting people killed. all i can say is thank god for the healing headgears. they really should make the priest test like 10x harder to filter out the baddies and people looking for free rides
Edited by killedbytofu, 30 April 2013 - 09:48 PM.