Game Arena patch looks great Leonis!
Patch Notes v. 494 - Server Maintenance at 2:00PM PDT! 12/12/2013!
#51
Posted 12 December 2013 - 08:49 PM
#52
Posted 12 December 2013 - 08:52 PM
so sad
guess Leonis didnt want to meet Bear
I do, I didn't see the bear post until after. (Also, I'm still trying to get everything finished! )
#53
Posted 12 December 2013 - 08:52 PM
Servers are up! Come on in!
#54
Posted 12 December 2013 - 09:03 PM
Okay, so I apologize... we did miss one thing, and unfortunately, it'll have to wait till tomorrow.
I forgot about the resets.
Our DB guy has gone home for the night, so it'll have to wait till tomorrow, sorry everyone. It shouldn't prevent you from being able to play though. We'll get the resets figured out first thing tomorrow!
#55
Posted 12 December 2013 - 09:11 PM
Those Seasonal > Event Mounts, any screen shots or preview on how they might look ? :<
#56
Posted 12 December 2013 - 09:13 PM
And Duration on Berserk Skill is not shown, is it still 30 secs?
Edited by FireJin, 12 December 2013 - 09:14 PM.
#57
Posted 12 December 2013 - 09:16 PM
does anyone knows where to start event quest?
#58
Posted 12 December 2013 - 09:21 PM
#59
Posted 12 December 2013 - 09:29 PM
Real talk, I hope more people realize how much fun akram arena and draconis peaks is this really made me happy!
I don't have so much to say, since I also like the balance that was done, I guess I'm satisfied!
#60
Posted 12 December 2013 - 09:30 PM
Those Seasonal > Event Mounts, any screen shots or preview on how they might look ? :<
Unfortunately, the effects that they have don't show in the image.
But they have a golden shimmer that emits from their hooves, and Rudolph has a red glow to his nose.
And Duration on Berserk Skill is not shown, is it still 30 secs?
Yes, it should be, I'll note that as a bug fix for the next patch.
#61
Posted 12 December 2013 - 09:32 PM
#62
Posted 12 December 2013 - 09:34 PM
There is no event quest. I do not think the event is turn on yet.
Nope, not till it hits the 13th.
#63
Posted 12 December 2013 - 09:41 PM
okay.. thanks.. CM.... i was just exited... ^^
#64
Posted 12 December 2013 - 09:43 PM
thanks for the screenie!!!!
#65
Posted 12 December 2013 - 09:44 PM
#66
Posted 12 December 2013 - 09:51 PM
The berserk is still named berserk. It is not changing to enrage berserk as patch note has suggested.
There are two versions of Berserk, the normal class skill, and the unique skill. The unique skill is the one that changed it's name, to help with knowing the difference. To which are you referring to?
#67
Posted 12 December 2013 - 09:55 PM
#68
Posted 12 December 2013 - 10:13 PM
Oh the Tome!! I overlooked that, thank you. I'll have that fixed for the next patch as well. Thank you
#69
Posted 12 December 2013 - 10:21 PM
@Leo
Dual Raider's buff appears to be bugged. or is it just my patch? it doesnt seem to give an effect...
#70
Posted 12 December 2013 - 10:27 PM
#71
Posted 12 December 2013 - 10:32 PM
but its dec. 13 here already
#72
Posted 12 December 2013 - 10:33 PM
aww no Box Of Hats i guess you guys didnt manage to sniky it in this month :/
#73
Posted 12 December 2013 - 11:59 PM
Mm still can't put boxed mounts into storage.
Might I ask the reasoning behind the increased cooldown in bow scout skills and the decreased cooldown in mana break? Bow scouts these days are either aspd/crit scouts or skilling scouts (like mage), or some mixture. But with the increased cooldowns, it seems like skilling scouts will have to change to aspd/crit or mix. With the typical 3 clerics v 1 cleric CD team and everyone spamming mana break on everyone, it looks like a lot of games will be skill-less and even more one-sided. Well, still need to test it properly later. Just an initial impression though.
#74
Posted 13 December 2013 - 12:10 AM
Checked a few things on my dual raider for a first impression.
First of, the sped up animations and cooldown decrease are a GODSEND, thank you Leo.
There's just one thing that bothers me at first sight. It's regarding evasive guard/mirror phantasm.
It seems the game now views these as passives when activated (probably you guys did this to bypass the buff overlapping, as passives can stack with eachother no problem).
The problem about this being viewed as a passive is that it now only stacks on your base stats, compared to a buff, which is based on your base, equipment and passive bonuses.
Was this intentional?
Personally I think that rather than the 50%, you should just use the flat part that was based on charm, like this even if it's a passive, it'll still stay the same value.
#75
Posted 13 December 2013 - 01:20 AM
The honor point gain of premium accounts appears to be bugged.
Rather than the cap of honor being increased by 50%, honor gain is even further increased by 50%.
So now you see people earning 360 honor points in CD, which is going to crash the price of honor points.
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