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#26 LunaXavier

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Posted 21 May 2015 - 09:11 AM

Again, i'm still against taking away the offensive buffs from clerics, because well, you can actually see why. Noone (or rarely anyone) gets buffs for pvp/pvm purposes (well except the most common charm debuffer types or raiders) so it does ruin the gameplay a slight bit. Although i can agree taking them away can make balance at some point. Maybe try a different approach to this.

 

Having them on common tab? Buffs are already on common tab for all classes, but clerics. Just noting this out. (sorry if it sounded offensive or you already know but i'm just saying incase)

 

(i'll edit if to add more if i have any, and if noone post after this)

You've misunderstood. I wasn't clear also. By common tab,i mean the very common tab that a visitor have. Not the common tab under job. So upon choosing a class, you will have the related class buffs will automatically appear under the very first common tab(the one with pick up,sit, cart tab).


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#27 Feuer

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Posted 21 May 2015 - 09:11 AM

Buffs: Too strong [but that's all buffs in game, not just FS]

Heals: Too relied upon/strong. Missing a FS vs a team with one is so detrimental that most just sit it out..

 

PvM They're fine. Not having one in certain DG encounter's guarentee's that people will leave the DG without attempting that Boss [Like Mammy/Mummy, Talratha if you don't have/use slow,Ulverick and Executioner]

 


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#28 angeltje

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Posted 21 May 2015 - 09:18 AM

if you wanna nerf heals and buffs, why not just get rid of the cleric itself? since some wanna nerf everything that makes the fullsupport the fs class.

healing is our maingoal if that gets also nerfed well just annoyes me. this is about fs not about general cleric. they should be supportive and not being able to tank.

 

 

like i said earlier fs is been nerfed so often, please a power up for surviving this time ty.


Edited by angeltje, 21 May 2015 - 09:21 AM.

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#29 KatsuraKujo

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Posted 21 May 2015 - 09:48 AM

I'm pretty happy with everything about fs clerics other than the salamanders. Sometimes they don't even last 1 minute and that's pretty annoying. I realize that some things were changed because people were abusing it in pvp but it's too bad there can't be a different timer on the salamanders for pvm.

Actually, now that i think about it, it can be done. You can separate the 2. Pvm would mean the normal skill of the cleric tree for sala/mana flame. But locking it for pvp just like how arti buff pots are locked in pvp arena. But, making a pvp version of the flames which requirement to learn it is not high. For example maybe just lvl 1 flame is enough. And it can be learnt and of course is significantly weaker than what its suppose to be for pvm. As for pvm, well either leave the scale as it is, or restrict further with a pvm version of the flames which is either stronger or weaker (depending on the mobs scalings). Great idea really =3

 

I don't think buffing should have either 30 min or 10 min buff option - I think changing in the 30 min buffs for duel buffs should still result in having 30 min buffs... --- while I recognize having both is an option --- I still just think that even with the 2 buffs at a time, is uhm... not fast enough, and would like to see a, one buff to do all buff skill. -- I'd also like to see cleric buffs last an hour instead of 30 mins... but, that's just me maybe. 

This i cannot agree to. What is the use of increasing the timer of the buffs? Unless clarified i cannot agree to this. All i see this is as laziness and convenience when farming in many places for a long period of time. As well as it increases the laziness of clerics and go full botting more on heals, set a timer to come back after about that time and buff and go afk again. Sorry but this is how i see it.

 

I wish i can provide a pvp view on this, but i have long given up on pvp because of how stupid the system is and also requirements to survive is for a new player in pvp modes (i mean not literally noob to the game but noob to pvp)

 

Sorry canedah if my comment seems offensive. I'm just being honest


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#30 KatsuraKujo

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Posted 21 May 2015 - 09:57 AM

if you wanna nerf heals and buffs, why not just get rid of the cleric itself? since some wanna nerf everything that makes the fullsupport the fs class.

healing is our maingoal if that gets also nerfed well just annoyes me. this is about fs not about general cleric. they should be supportive and not being able to tank.

 

 

like i said earlier fs is been nerfed so often, please a power up for surviving this time ty.

I know how you feel. I've been through that already and i don't wanna care anymore. Look, if things power up, everything will be thrown into hell. I mean EVERYTHING. Pvp, PvM, lvling and so on. I would be annoyed at nerfs as well. But if you see pvp game play, and experience it long enough with your cleric and without using your cleric (get a dps into pvp arena) you will be able to see how much the scaling will affect all gameplay.

 

You're not being open minded imo, you're too focused on just "protecting" the class you favour the most. I know, my main is a fs cleric, i know what i feel and i felt this before.

 

Finally back to topic of the FS clerics. It WILL NOT DIE, which is why the thread is here in the 1st place. We are here to discuss ways to keep FS clerics useful and yet still not be a major game changer if in pvp arenas. We all know a cleric makes a absolute difference in pvp arenas, a team with one and the other team without FS proves it otherwise. At least say some suggestions that involve at least some numbers and logics instead of thinking of one single class nerf as a major change and killing the entire class.

 

I'm not trying to make you angry, nor am i trying to flame. This is what i really see you as if you enter any cleric related post. I've got so fed up with people that aren't open minded to view all classes and not just theirs. Now i know how feuer felt when we were arguing and all the post he was arguing about clerics.

 

PEACE! Just saying what i think of this post


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#31 Bendersmom

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Posted 21 May 2015 - 10:03 AM

The intention of this post was not to "nerf" the FS cleric.  The intention of this post was to come up with some ideas as to what is wrong and what is right with playing a FS cleric right now.  Trust me, after playing 10 years or so I know all of the "nerfs" that the cleric has been through.  My storage still has all the gear I have had to get over the years for each change.

 

I agree with Feuer (hey it can happen) on one part, maybe buffs for all classes are too strong right now, but this is for clerics.  I constantly hear (and have for years) that one class having so much control over the game (buffs mostly) is bad.  It was not until I played some other games lately that I saw how detrimental having to rely on one class can be to the overall balance of the game and the PVP games that we have.  In many other games the healing class heals.  They have some buffs, self and party, but so do all the other classes.  All contribute to the good of the group.  A number of the buffs are redundant, maybe 2 classes have def buff, etc. so that teams can be mixed and matched.  Leo developed more buffs for each class to try to distribute buffs out so that if there is not a cleric around then a combination of party buffs from the other classes would help the group.  But because everyone is so dependent on the cleric to have all of the buffs no one got them unless it was to put on a stat buffer. Unless people are forced to get the class party buffs by taking some of the buffs from the clerics then they will never use them for the group.  I love how people say ....but I don't want to lose AP by putting SP in a buff.  But that is exactly what the FS cleric does.  We have to make sure that however we distribute our SP we get all of the party buffs.  And on top of that, we need to get our charm maxed or get yelled at.  So I really don't agree with decrease the FS cleric buffs to level 1 or nerf them.  Other classes would still rely on the FS cleric to have all of the buffs; everyone will still want all of the additional help, even if small.  

 

And if we give FS clerics more SP by decreasing the buffs to say level 1, they will be able to get a lot more offensive skills.  I do not want the FS cleric to have everything.  A fighter, healer, buffer, tank.  I think FS cleric should support, but have a way to get out of a situation (more than a sleep) and be able to change gear and do some quests and leveling.  

 

Those that say heals should be nerfed....have you played FS cleric in SOD?  CD?  SC?  Have you played in any of the game arena PVP games?  Dungeons, if you get stuck with a not so hot team, are really tough to heal through sometimes.  If you go in with great people and people you have done them before with, then it is typically a piece of cake, relatively speaking.  If you just queue up and get a random team then most of the time all heals are going, plus purify and res and rebuffing.  And in CD, the heals are only really strong if there are more than one FS cleric.  A single cleric has all heals going and dies.  They are the primary target, slept, stunned, etc.  Heals are not too OP and the cleric job is healing.  They do not need to be changed in my opinion.

 

And I agree that in PVM clerics are fine, except for leveling or questing.  They are fine in a party like for dungeons, or a good party for leveling.

 

Also, "powerleveling" is for the privileged.  Those that have worked at making a FS cleric max level should be able to take away some of the pain of leveling by using their cleric or a friend helping them level up a new char.  The new players do not have a FS max cleric hanging around with them to level and they still have to do it themselves.  It is like some of the no class requirement gear.  If you have played long enough to acquire helpful gear for a noob then it is a privilege of that experience that helps you level up the next char.  I see nothing wrong with that.


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#32 angeltje

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Posted 21 May 2015 - 10:08 AM

I know how you feel. I've been through that already and i don't wanna care anymore. Look, if things power up, everything will be thrown into hell. I mean EVERYTHING. Pvp, PvM, lvling and so on. I would be annoyed at nerfs as well. But if you see pvp game play, and experience it long enough with your cleric and without using your cleric (get a dps into pvp arena) you will be able to see how much the scaling will affect all gameplay.

 

You're not being open minded imo, you're too focused on just "protecting" the class you favour the most. I know, my main is a fs cleric, i know what i feel and i felt this before. lmfao not open minded, im open to ideas to improve the class and not to break the whole goal of the class.

 

Finally back to topic of the FS clerics. It WILL NOT DIE, which is why the thread is here in the 1st place. We are here to discuss ways to keep FS clerics useful and yet still not be a major game changer if in pvp arenas. We all know a cleric makes a absolute difference in pvp arenas, a team with one and the other team without FS proves it otherwise. At least say some suggestions that involve at least some numbers and logics instead of thinking of one single class nerf as a major change and killing the entire class.

 

I'm not trying to make you angry, nor am i trying to flame. This is what i really see you as if you enter any cleric related post. I've got so fed up with people that aren't open minded to view all classes and not just theirs. Now i know how feuer felt when we were arguing and all the post he was arguing about clerics.

 

PEACE! Just saying what i think of this post

 

just saying i never wanted a power up to make the buffs/heals stronger just skills that gives more options to survive or

quests that are special for the healer class.

i agree we need more sp and more options but well reducing heals with 50-75% what i do read that just makes me quite upset cuz that breaks the goal of the fs.

yes the buffs need something to be done with but removing buffs wont be really an option since some clerics payed irl money for im buffs. so losing some buffs would make those angry but any good alternative i would  be fine with.

cuz i agree cleric needs improvements, just no breaking down. cuz when it gets nerfed for pvp reasons pvm loses so many, which is stupid.
 


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#33 angeltje

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Posted 21 May 2015 - 10:16 AM

The intention of this post was not to "nerf" the FS cleric.  The intention of this post was to come up with some ideas as to what is wrong and what is right with playing a FS cleric right now.  Trust me, after playing 10 years or so I know all of the "nerfs" that the cleric has been through.  My storage still has all the gear I have had to get over the years for each change. i know but some are talking about nerfing heals badly and thats just a nerf, i just dont what things like that to happen :).

 

I agree with Feuer (hey it can happen) on one part, maybe buffs for all classes are too strong right now, but this is for clerics.  I constantly hear (and have for years) that one class having so much control over the game (buffs mostly) is bad.  It was not until I played some other games lately that I saw how detrimental having to rely on one class can be to the overall balance of the game and the PVP games that we have.  In many other games the healing class heals.  They have some buffs, self and party, but so do all the other classes.  All contribute to the good of the group.  A number of the buffs are redundant, maybe 2 classes have def buff, etc. so that teams can be mixed and matched.  Leo developed more buffs for each class to try to distribute buffs out so that if there is not a cleric around then a combination of party buffs from the other classes would help the group.  But because everyone is so dependent on the cleric to have all of the buffs no one got them unless it was to put on a stat buffer. Unless people are forced to get the class party buffs by taking some of the buffs from the clerics then they will never use them for the group.  I love how people say ....but I don't want to lose AP by putting SP in a buff.  But that is exactly what the FS cleric does.  We have to make sure that however we distribute our SP we get all of the party buffs.  And on top of that, we need to get our charm maxed or get yelled at.  So I really don't agree with decrease the FS cleric buffs to level 1 or nerf them.  Other classes would still rely on the FS cleric to have all of the buffs; everyone will still want all of the additional help, even if small.  

the buffs arent quite perfect atm i agree, maybe only lvl 2 max lvl buffs with 65% of the power they got now??

 

And if we give FS clerics more SP by decreasing the buffs to say level 1, they will be able to get a lot more offensive skills.  I do not want the FS cleric to have everything.  A fighter, healer, buffer, tank.  I think FS cleric should support, but have a way to get out of a situation (more than a sleep) and be able to change gear and do some quests and leveling.  

 

Those that say heals should be nerfed....have you played FS cleric in SOD?  CD?  SC?  Have you played in any of the game arena PVP games?  Dungeons, if you get stuck with a not so hot team, are really tough to heal through sometimes.  If you go in with great people and people you have done them before with, then it is typically a piece of cake, relatively speaking.  If you just queue up and get a random team then most of the time all heals are going, plus purify and res and rebuffing.  And in CD, the heals are only really strong if there are more than one FS cleric.  A single cleric has all heals going and dies.  They are the primary target, slept, stunned, etc.  Heals are not too OP and the cleric job is healing.  They do not need to be changed in my opinion.

Amen, totaly agree!

 

And I agree that in PVM clerics are fine, except for leveling or questing.  They are fine in a party like for dungeons, or a good party for leveling.

 

 

Also, "powerleveling" is for the privileged.  Those that have worked at making a FS cleric max level should be able to take away some of the pain of leveling by using their cleric or a friend helping them level up a new char.  The new players do not have a FS max cleric hanging around with them to level and they still have to do it themselves.  It is like some of the no class requirement gear.  If you have played long enough to acquire helpful gear for a noob then it is a privilege of that experience that helps you level up the next char.  I see nothing wrong with that.

 


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#34 LunaXavier

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Posted 21 May 2015 - 10:26 AM

Great ideas,Soo...what seems to be a good suggestion for a fix?


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#35 Bendersmom

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Posted 21 May 2015 - 10:29 AM

Ok so let's play this out.  Buffs are decreased to level 2 and decreased by 65%.  Does that mean all class buffs, potions, or only for FS cleric?  And so then if you have a FS cleric on your team you will be buffed 35% (of our present buff strength) while the other team has no buffs because they do not have a FS cleric.  Is your team at an advantage?  Is it that much different then if we had full buffs?  I am sure that AP and def, etc would be scaled back as well to accommodate the drop in buffs, so in reality we are not better off.  Other than we might be able to get a few offensive skills to save us.  And other classes still will not get their class buffs because they are relying on the FS cleric still.  That is why I keep saying, in other posts, I think buffs should be there or not, not an in between.  

 

And yes, I sometimes play devils advocate. 


Edited by Bendersmom, 21 May 2015 - 10:30 AM.

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#36 LunaXavier

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Posted 21 May 2015 - 10:43 AM

Other than we might be able to get a few offensive skills to save us.  And other classes still will not get their class buffs because they are relying on the FS cleric still.  

We really do need extra sp here..for the offensive skills. But the main problem is most people are selfish,most of them really do not bother getting class buffs so their builds can be perfect, and of course knowing that they can rely on cleric buffs. While cleric sacrifice 1/3 of their sp just so they can get full buffs..i guess people will reply you're a support class, thats what you do, sacrifice,be selfless and support for the team zzz..


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#37 KatsuraKujo

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Posted 21 May 2015 - 10:45 AM

just saying i never wanted a power up to make the buffs/heals stronger just skills that gives more options to survive or

quests that are special for the healer class.

Okay, sorry for the misunderstanding, i thought you meant it that was ==; [stupid me]. Although i did suggest for pvm purposes. I think you might have missed it... (i get ignored a lot anyways)

i agree we need more sp and more options but well reducing heals with 50-75% what i do read that just makes me quite upset cuz that breaks the goal of the fs. 

Yeah this makes me upset too. 50-75% is a huge number. But that was not me saying it. I would never agree to heal nerf because of how good it is going for us atm

yes the buffs need something to be done with but removing buffs wont be really an option since some clerics payed irl money for im buffs. so losing some buffs would make those angry but any good alternative i would  be fine with.

Didn't consider this but again i am also against the removing buffs part, this just adds to the validity of my suggestions.

 

cuz i agree cleric needs improvements, just no breaking down. cuz when it gets nerfed for pvp reasons pvm loses so many, which is stupid.

Which is why i said, if buffs were scaled down dramatically, all the mobs would have to be rescaled to balance with the post buff nerf damage scale. Seeing that how buffs affect pvp so much, scaling it down to a point that it does the littlest change to ap is enough.
 

 

 

The intention of this post was not to "nerf" the FS cleric.  The intention of this post was to come up with some ideas as to what is wrong and what is right with playing a FS cleric right now.  Trust me, after playing 10 years or so I know all of the "nerfs" that the cleric has been through.  My storage still has all the gear I have had to get over the years for each change.

Sorry about that, i didn't exactly mean this thread was for nerfing cleric.

 

I agree with Feuer (hey it can happen) on one part, maybe buffs for all classes are too strong right now, but this is for clerics.  I constantly hear (and have for years) that one class having so much control over the game (buffs mostly) is bad.  It was not until I played some other games lately that I saw how detrimental having to rely on one class can be to the overall balance of the game and the PVP games that we have.  In many other games the healing class heals.  They have some buffs, self and party, but so do all the other classes.  All contribute to the good of the group.  A number of the buffs are redundant, maybe 2 classes have def buff, etc. so that teams can be mixed and matched.  Leo developed more buffs for each class to try to distribute buffs out so that if there is not a cleric around then a combination of party buffs from the other classes would help the group.  But because everyone is so dependent on the cleric to have all of the buffs no one got them unless it was to put on a stat buffer. Unless people are forced to get the class party buffs by taking some of the buffs from the clerics then they will never use them for the group.  I love how people say ....but I don't want to lose AP by putting SP in a buff.  But that is exactly what the FS cleric does.  We have to make sure that however we distribute our SP we get all of the party buffs.  And on top of that, we need to get our charm maxed or get yelled at.  So I really don't agree with decrease the FS cleric buffs to level 1 or nerf them.  Other classes would still rely on the FS cleric to have all of the buffs; everyone will still want all of the additional help, even if small.  

Point taken. I'll rethink someway to suggest something related to what my intentions are when I've come up with the proper example. As for now, I'll just keep reading to get another new idea or something

 

And if we give FS clerics more SP by decreasing the buffs to say level 1, they will be able to get a lot more offensive skills.  I do not want the FS cleric to have everything.  A fighter, healer, buffer, tank.  I think FS cleric should support, but have a way to get out of a situation (more than a sleep) and be able to change gear and do some quests and leveling.  

 

Considering this. I can agree. Fighter wise though, it gets more sp for offensive, BUT remember, our FS style or in this case we are changed to support style, use charm more than int, sen, con, str and dex (well dex is basically our defence)

So the ap on the skills wouldn't really change us to have better abilities to be a fighter but more to have a potential to at least solo mobs. We can steal kills (hehe) but we can't kill one person in general.

 

Those that say heals should be nerfed....have you played FS cleric in SOD?  CD?  SC?  Have you played in any of the game arena PVP games?  Dungeons, if you get stuck with a not so hot team, are really tough to heal through sometimes.  If you go in with great people and people you have done them before with, then it is typically a piece of cake, relatively speaking.  If you just queue up and get a random team then most of the time all heals are going, plus purify and res and rebuffing.  And in CD, the heals are only really strong if there are more than one FS cleric.  A single cleric has all heals going and dies.  They are the primary target, slept, stunned, etc.  Heals are not too OP and the cleric job is healing.  They do not need to be changed in my opinion.

+1

I agree to this

 

And I agree that in PVM clerics are fine, except for leveling or questing.  They are fine in a party like for dungeons, or a good party for leveling.

 

Also, "powerleveling" is for the privileged.  Those that have worked at making a FS cleric max level should be able to take away some of the pain of leveling by using their cleric or a friend helping them level up a new char.  The new players do not have a FS max cleric hanging around with them to level and they still have to do it themselves.  It is like some of the no class requirement gear.  If you have played long enough to acquire helpful gear for a noob then it is a privilege of that experience that helps you level up the next char.  I see nothing wrong with that.

Point taken

Still i don't agree with the timer though. Unless clarified

Once again sorry to angel, but that was how i saw it. Now that i know, I'll try to cope with your thinking as well.

 

Edited

I just remembered something stupid i done when i had the reset. I was on my def gear and i switched to bc and went to tg to try and kill someone with pure melee... Yehhhhh didn't end well obviously lol i can barely hit or kill anything. Which then proves my point of offensive skills that won't affect how we can kill. Rather just for soloing mobs.


Edited by KatsuraKujo, 21 May 2015 - 10:55 AM.

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#38 angeltje

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Posted 21 May 2015 - 10:50 AM

Ok so let's play this out.  Buffs are decreased to level 2 and decreased by 65%.  Does that mean all class buffs, potions, or only for FS cleric?  And so then if you have a FS cleric on your team you will be buffed 35% (of our present buff strength) while the other team has no buffs because they do not have a FS cleric.  Is your team at an advantage?  Is it that much different then if we had full buffs?  I am sure that AP and def, etc would be scaled back as well to accommodate the drop in buffs, so in reality we are not better off.  Other than we might be able to get a few offensive skills to save us.  And other classes still will not get their class buffs because they are relying on the FS cleric still.  That is why I keep saying, in other posts, I think buffs should be there or not, not an in between.  

 

And yes, I sometimes play devils advocate. 

 

no i ment decrease of 35% and keep the other 65% my bad said it wrong.

but anyway was just something that popped into my mind, i think buffs should stay, cuz dont you agree being able to support others with full buffs is awesome right. but i agree still there needs to be a fix that makes things better
 

to be clear to everyone, i dont want the cleric to become stronger in heals nor buffs. heals should stay the same in my eyes.

buffs needs a fix somehow, which means fixing no removing or nerf please. besides that im all ears.

 

While im thinking i think that all classes should have some buffs for themself as in party buffs, like that when no cleric arround its easier to survive right? but let the buffs also stay with the FS cleric but just little weaker then by the other class that is classified for that buff?

 

@Miki i will read again, maybe i idd did not read it cuz that nerf idea on heals just distrubed me lots, bad idea what that player said.

 

 

 

 

 


Edited by angeltje, 21 May 2015 - 11:01 AM.

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#39 KatsuraKujo

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Posted 21 May 2015 - 11:00 AM

You've misunderstood. I wasn't clear also. By common tab,i mean the very common tab that a visitor have. Not the common tab under job. So upon choosing a class, you will have the related class buffs will automatically appear under the very first common tab(the one with pick up,sit, cart tab).

geez you should really refer to the game while saying it lol

You mean the basic tab. Now it makes sense a bit =p

 

@angel

no worries, i'll wait for your feedback on what i have said (see i told you i get ignored a lot >.>lll)


Edited by KatsuraKujo, 21 May 2015 - 11:01 AM.

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#40 Bendersmom

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Posted 21 May 2015 - 11:16 AM

no i ment decrease of 35% and keep the other 65% my bad said it wrong.

No worries, but either way same results. One team will have buffs and be better and the other team will not even try.  Also, cleric gains nothing but maybe some SP but still holds all of the control.

but anyway was just something that popped into my mind, i think buffs should stay, cuz dont you agree being able to support others with full buffs is awesome right. but i agree still there needs to be a fix that makes things better
 

to be clear to everyone, i dont want the cleric to become stronger in heals nor buffs. heals should stay the same in my eyes.

buffs needs a fix somehow, which means fixing no removing or nerf please. besides that im all ears.

 

While im thinking i think that all classes should have some buffs for themself as in party buffs, like that when no cleric arround its easier to survive right? but let the buffs also stay with the FS cleric but just little weaker then by the other class that is classified for that buff?

They do have party buffs, but not one needs to get them because they all rely on having the FS cleric around.  Most classes (maybe all) have been given party/aoe buffs.  And if they put the SP into them I believe they are as strong or stronger than the FS cleric buffs.  But no one has to do that, the FS cleric will be there to buff everyone.  And that is the main problem.  One class should not be relied on so heavily, it affects game play.  Some people have a class stat buffer or a bunch of them, where they maxed out charm and the buff stat for that class.  They keep them outside of TG to buff their character up.  But they do not use them to fight with in game arenas or dungeons really.  They could though, if they sacrificed a few things like the cleric has to to max out their stats.  They would only need to use their charm gear to party buff their class buff(s) then switch gear to fight, just like we have to.  And during battles they would have to go with the power of their buff for all without charm, just like we have to.  

 

@Miki i will read again, maybe i idd did not read it cuz that nerf idea on heals just distrubed me lots, bad idea what that player said.

 


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#41 TheRealCaNehDa

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Posted 21 May 2015 - 11:21 AM

 

 

This i cannot agree to. What is the use of increasing the timer of the buffs? Unless clarified i cannot agree to this. All i see this is as laziness and convenience when farming in many places for a long period of time. As well as it increases the laziness of clerics and go full botting more on heals, set a timer to come back after about that time and buff and go afk again. Sorry but this is how i see it.

 

I wish i can provide a pvp view on this, but i have long given up on pvp because of how stupid the system is and also requirements to survive is for a new player in pvp modes (i mean not literally noob to the game but noob to pvp)

 

Sorry canedah if my comment seems offensive. I'm just being honest

This topic just got seriously hard to follow... I think tomorrow I'm going to make a TL;DR sumerization of the debates, concerns, and my general feels on this all... --- anyway to what you said. 

I am so offended right now, I am going to go take a cold shower to calm down. 

Ok I am back, and yes, 100% it's because I am lazy... I didn't suggest it to aid botters in botting tho, mainly for when nubs come to junon for buffs, I hate seeing them come back every half hour. 


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#42 Feuer

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Posted 21 May 2015 - 11:37 AM

if you wanna nerf heals and buffs, why not just get rid of the cleric itself? since some wanna nerf everything that makes the fullsupport the fs class.

healing is our maingoal if that gets also nerfed well just annoyes me. this is about fs not about general cleric. they should be supportive and not being able to tank.

 

 

like i said earlier fs is been nerfed so often, please a power up for surviving this time ty.

 

You just got more passives for survival, what more do you want. 


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#43 angeltje

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Posted 21 May 2015 - 11:41 AM

You just got more passives for survival, what more do you want. 

 

i never said that i dislike that :heh: .

but now you ask it XD.

better quests for cleric so we dont need others in order to be able to finish them,

maybe something with the buffs, but without removing any... i still kinda like that idea of you. :p_swt: .

healing stays like it is.. and idk just to be able to support those little newbies with my cleric :p_idea:

 

 

-sorry feuer grammer errors again, was you not years-


Edited by angeltje, 21 May 2015 - 12:17 PM.

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#44 Feuer

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Posted 21 May 2015 - 12:14 PM

Well angel, you already know where I stand, I had a very long and thorough conversation with you and a few others about my opinions on the matter in the thread I started remember? 


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#45 angeltje

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Posted 21 May 2015 - 12:20 PM

Well angel, you already know where I stand, I had a very long and thorough conversation with you and a few others about my opinions on the matter in the thread I started remember? 

 

I remember, but well i also remember that you dont quite like me and always go hating when i try to protect my dear class.

but thats off topic.

 

back to topic i love the changes to mana shield and i still like your idea like i said. sadly that it kinda got skipped/ignored.
 


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#46 Feuer

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Posted 21 May 2015 - 03:38 PM

Stop telling people what to do, and stop contradicting yourself in your own post. I left the second half of the post on topic to encourage it to go back in that direction. It didn't need any assistance from you. 

 

Again, my opinion has not changed regarding clerics and their role. 


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#47 borgahutt

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Posted 21 May 2015 - 09:35 PM

Stop telling people what to do, and stop contradicting yourself in your own post. I left the second half of the post on topic to encourage it to go back in that direction. It didn't need any assistance from you.

Again, my opinion has not changed regarding clerics and their role.


I don't understand why this guy and charas have gone against the intention of the post... And the view is clear that they don't play cleric...

I guess they think that if you have a cleric next to you - you
Should be able to do a 1k Heal and that's all...

People make up suggestions and say they are too good before even playing them and testing them out.

The only thing OP about clerics At the minute is the flames, and they need nerfing! Take the high percentage away and from getting multiple flames, people who play mainly offensive classes think it's our heals that are op, not at all, it's the flames trust me,

We obviously need something extra since the block and heal nerf and defence scaling to make other classes improve on the defensive side and damage output higher

NERF THE FLAMES ALOT, AND BRING A BUFF STATION TO GAME ARENAS, make stats more influential on block rate and block amount, it's so boring to see so many clerics now just spam flames and die, come back spam flames die....no skill or positioning required...
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#48 t120618

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Posted 21 May 2015 - 11:17 PM

My personal opinion about clerics is they are a good class to play but they need to be made a little stronger. there heals and everything are fine as they are just aggainst raiders and scouts they can be so weak so i think they need a buff or scouts and raiders need a nerf with damage


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#49 Feuer

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Posted 21 May 2015 - 11:32 PM

I don't understand why this guy and charas have gone against the intention of the post... And the view is clear that they don't play cleric...

I guess they think that if you have a cleric next to you - you
Should be able to do a 1k Heal and that's all...

People make up suggestions and say they are too good before even playing them and testing them out.

The only thing OP about clerics At the minute is the flames, and they need nerfing! Take the high percentage away and from getting multiple flames, people who play mainly offensive classes think it's our heals that are op, not at all, it's the flames trust me,

We obviously need something extra since the block and heal nerf and defence scaling to make other classes improve on the defensive side and damage output higher

NERF THE FLAMES ALOT, AND BRING A BUFF STATION TO GAME ARENAS, make stats more influential on block rate and block amount, it's so boring to see so many clerics now just spam flames and die, come back spam flames die....no skill or positioning required...

 

http://forums.warppo...and-1-big-post/

 

This was my opinion. It's still the same. 


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#50 KatsuraKujo

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Posted 22 May 2015 - 01:19 AM

http://forums.warppo...and-1-big-post/

 

This was my opinion. It's still the same. 

i actually still like this opinion. Sadly i got buried in the suggestion section and no one really cared about it =/

 

Still though, this is also another suggestion and for the few times, i agree to feuer on this post as you can read from the suggestions and such.

 

+1


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