Even they will reactivate homun AI.
Homun will have limited duration once being summoned and require item to summon too.
So homun will similar to Sorcerer's elemental spirits.
Edited by Sigma1, 21 December 2019 - 08:57 AM.
Posted 21 December 2019 - 08:56 AM
Edited by Sigma1, 21 December 2019 - 08:57 AM.
Posted 21 December 2019 - 09:23 AM
i can't delete my character it said a database error has occurred
Posted 21 December 2019 - 11:17 AM
An antibotting/cheating system that has been tried, tested, and working on other RO servers
1. Obviously exists, though pretty hard to test how effective it will be until the official launch attracts the real bots
2. Haven't seen anything?
3. Architecture seems to be there, but haven't seen it work yet
4. Implemented and working
5. Implemented and...working? Certainly there is new stuff like coloured numbers and tax, haven't seen the offline vending we're hoping for but Camp mentioned the vend system is still being worked on by Korea, so wait and see I guess.
6. Nothing yet
7. Testing scheduled next week
8. Seems implemented, I've heard of some issues with it but I haven't had any
9. Implemented, seems to work fine, but using the wrong database
10. Technically no, but the optioned weapon system is in and working (if not quite complete), so seems to be working
11. Waiting for that dev blog...
12. Nothing yet
13. Nothing yet
14. In patch notes, but I haven't played aco/priest yet so I guess I have to assume it's in and working?
15. Nothing yet, unless those Jakk's Presents were part of that...
16. Seems fine, once we got the wave of fixes for the class change NPCs.
So of those, 6, 12, 13, and 15 seem unlikely to hit, at least in this beta phase. 7 and 11 already seem planned to happen later next week, if all things work out as planned.
Which leaves:
Refine UI Update
Daily Login system
which seem to be feasibly testable during this beta phase, depending on how much of those systems they've received from Korea. Any idea if we'll be seeing those this beta phase, or will they be added later?
Edited by TwilightsCall, 21 December 2019 - 11:18 AM.
Posted 21 December 2019 - 02:02 PM
Do we know what this dangerous dungeon might be? Fever dungeons? It’s the first time I’ve noticed it on the Beta Schedule.
Tuesday 12/24 - Thursday 12/26 In Game VIP and Vend Testing (Currently not in a 100% state so we're letting the studio work on a fixed). Ideally by the end of the closed beta test period we will have received our first dangerous dungeon game data and can open that to testing as well.
Posted 21 December 2019 - 02:04 PM
Do we know what this dangerous dungeon might be? Fever dungeons? It’s the first time I’ve noticed it on the Beta Schedule.
Tuesday 12/24 - Thursday 12/26 In Game VIP and Vend Testing (Currently not in a 100% state so we're letting the studio work on a fixed). Ideally by the end of the closed beta test period we will have received our first dangerous dungeon game data and can open that to testing as well.
Its either fever maps or the instances orc memory,gtb culvert etc, probably instances
Edited by Shardz, 21 December 2019 - 02:04 PM.
Posted 21 December 2019 - 07:10 PM
wow the population dropped to less than 100, gg ez
Posted 21 December 2019 - 07:26 PM
Posted 21 December 2019 - 07:30 PM
Is to be expected when there is nothing left to do in the beta + holydays
It didnt help they would listen the wrong ideas like instant leveling and infinite zeny.
They could have increase drop and exp substancially to keep people playing and testing but refused to do so. Hopefully when the real server opens, the gms will plan on adding some challenge to the game and not feature broken leveling spots like anubis/op cash shop/exp events so people can rush their characters.
MMORPG as genre is suffering real bad against casual stuff like fornite and league of legends tho, i play 4 diff mmos and all of them are agonizing.
Posted 21 December 2019 - 07:37 PM
Posted 21 December 2019 - 10:18 PM
why people complain about less population in CBT server
they already said it just test-system server. All wiped after OBT
we just come and testing new system not Rushing to level 99 or Farm rare cards.
also it just Re:start server with new UI and system ... no skills,mobs,drop change
Posted 21 December 2019 - 11:46 PM
Guillotine Fist is not working after using Raging Thrust.
Posted 22 December 2019 - 01:05 AM
Green Petites are dropping crimson maces.
Posted 22 December 2019 - 01:14 AM
Crimson weapons dropping is a known issue, they will be removed.
Posted 22 December 2019 - 04:17 AM
A lot of monsters have messed up stats. Like, A LOT.
So many I'm guessing it would take at least a year to fix them all, at the rate this is going.
For example when mousing over Desert Wolves it showed that they were within my level range but when I attacked one I did hardly any damage and in return I was killed in two hits.
Not exactly what I would call a fun experience.
Posted 22 December 2019 - 06:03 AM
Hm, what was your level?
Desert Wolf is using correct stats, though the elemental attacks will surely hurt. Some mobs are still bugged yes, such as Sting and Joker
Posted 22 December 2019 - 09:02 AM
Please consider the implications of the 10 second post-Asura sp penalty. It's a very big deterrent for WoE guilds.
https://forums.warpp...community-chat/
Posted 22 December 2019 - 11:17 AM
A lot of monsters have messed up stats. Like, A LOT.
So many I'm guessing it would take at least a year to fix them all, at the rate this is going.
For example when mousing over Desert Wolves it showed that they were within my level range but when I attacked one I did hardly any damage and in return I was killed in two hits.
Not exactly what I would call a fun experience.
It REVO (RE:start) so no fun allows
Posted 22 December 2019 - 03:31 PM
In regards to being able to find monsters and find them in high density, are there plans to adjust the world map and the information given in the Navigation UI? Actual monster placement doesn't seem to match up with those. At least around the low level areas.
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