Well remember they just hit steam so they have a huge position to make some money if they will only listen to the community. At least Warp Portal is doing Q&A which is more than kRO2 and SEA
Point taken.
I really hope they listen.
Posted 20 May 2013 - 11:43 AM
Steam could honestly care less about the quality of the game and what goes on in it. Steam doesn't pay WarpPortal; WarpPortal pays Steam to have their game featured in their portal.Well remember they just hit steam so they have a huge position to make some money if they will only listen to the community. At least Warp Portal is doing Q&A which is more than kRO2 and SEA
Posted 20 May 2013 - 05:01 PM
I don't think that was the point at all. Steam's user count peaks at around 5 million users on a daily basis and they advertise new and popular games every day. I became aware of RO2 being publicly released because of Steam. You don't think Warp Portal invested in having their game featured on Steam because there was an increased possibility of attracting thousands of potentially paying players, thus increasing their revenue exponentially? You don't think more revenue allows for increasingly more development activity? If potential players look at RO2's Steam page and they see nothing but negative or unimpressive comments from their friends or other people, you think that those potential players are going to want to play, or pay anything to support them? With more marketing, comes more responsibility for improvement.Steam could honestly care less about the quality of the game and what goes on in it. Steam doesn't pay WarpPortal; WarpPortal pays Steam to have their game featured in their portal.
DragonNest and Vindictus have been on Steam for a quite a while. Did that encourage Nexon to fix their games? lolnope.
Posted 21 May 2013 - 02:08 AM
I don't think that was the point at all. Steam's user count peaks at around 5 million users on a daily basis and they advertise new and popular games every day. I became aware of RO2 being publicly released because of Steam. You don't think Warp Portal invested in having their game featured on Steam because there was an increased possibility of attracting thousands of potentially paying players, thus increasing their revenue exponentially? You don't think more revenue allows for increasingly more development activity? If potential players look at RO2's Steam page and they see nothing but negative or unimpressive comments from their friends or other people, you think that those potential players are going to want to play, or pay anything to support them? With more marketing, comes more responsibility for improvement.
Dragon Nest garnered very little attention, even I hadn't heard of it until you mentioned it, with it's 1,500 recommendations on Steam since December 18, 2012. Vindictus managed 4,500 recommendations since June 22, 2012. This information doesn't really tell us anything of significance, but my theory is that Vindictus had far more players than Dragon Nest and that's why it also got content expansions. In comparison, Ragnarok Online 2 already has 2,100 recommendations in merely the first 20 days and has a pre-existing following because of the original Ragnarok Online.
I don't think Warp Portal or Gravity are at all like Nexon either.
Posted 21 May 2013 - 03:36 AM
Posted 21 May 2013 - 07:22 AM
This is called an investment, whether you acknowledge it or not.You're either completely naive or severely overestimate localized Korean online games. WarpPortal doesn't "invest" in having their game featured on Steam. They come to an agreement, have the game featured on Steam, and Steam takes a huge royalty for every transaction incurred by players playing via Steam.
I didn't say faster development, I said more development activity. Any self-sustaining business isn't going to invest more of it's resources into a failing product. If the game isn't making them money then development seizes and they move on to another product. Otherwise, they continue on.Increased reveneus with these companies will never, EVER promote faster development. Please show me a Korean gaming company that has rewarded its player base with a huge influx of extra content because of their sales.
Despite your contrasting perspective, reviews can adversely affect a game. I don't necessarily care what other people say, nor do I think anyone should, but it's a fact that some people do. In fact, I had someone ask me if the game was good or not after posting 15+ screenshots on Steam. People are more apt to play a game if it's constantly getting updates and bug fixes; I know people who exclusively seek out this sort of information for any game. What I say in regards to that can completely dictate their decision and further affect future potential Kafra Shop sales.If a player doesn't want to play a game based on what peers and random people on the internet have to say about it and not actually try it, then by all means. I'd rather not play with a mindless drone who can't make a decision for himself anyway.
Posted 21 May 2013 - 11:48 AM
Edited by MuuhMuuh, 21 May 2013 - 02:53 PM.
Posted 21 May 2013 - 01:45 PM
Please refrain from talking about other games, and stay on topic! Thanks.
Posted 21 May 2013 - 02:37 PM
Edited by BerLeo, 21 May 2013 - 02:46 PM.
Posted 21 May 2013 - 04:41 PM
I am going to pin this since it has a lot of good ideas.
If other players want to add to the topic, we can make this the base for "Quality of Life" fixes.
Posted 21 May 2013 - 05:08 PM
9.1 The Colusseum - The award for killing a person should be based on % damage dealt, or at least who contributed to the fight. Only giving a reward to the player dealing the killing blow, leads to people waiting to attack, just to get the award. Include Assists in this system. This would also solve the problem about Healers not really gaining anything from joining the Colusseum - Submitted by 1812130505113343537
Edited by SSpardAA , 22 May 2013 - 05:51 AM.
Posted 21 May 2013 - 05:28 PM
[spoiler]here goes text[/spoiler]the spoiler tags? That way, it won't fill as much, and easier for people to read through the post. Once again, thanks for your input! I really feel the Colusseum at the moment could use quite a rework, because I don't think it's a very good addition to the game. As I said, it's a mess. I will probably get more into detail on it once I get more experience with the whole system.
Posted 21 May 2013 - 06:52 PM
Posted 21 May 2013 - 09:52 PM
Posted 22 May 2013 - 03:06 AM
Posted 22 May 2013 - 06:31 AM
Posted 22 May 2013 - 12:37 PM
One thing to add to this list of UI fixes/customizations is the ability to scale the UI (player bar, party bars, target bars, bag size, XP meter, etc.) Many people play at a smaller resolution, especially because their window mode doesn't allow for maximizing. So either an option to maximize the window in windowed mode or the option to scale the UI or even better, both of these.
Posted 22 May 2013 - 05:02 PM
Edited by Chimiko, 27 May 2013 - 01:50 AM.
Posted 22 May 2013 - 05:14 PM
Posted 22 May 2013 - 09:27 PM
Edited by grizby2, 22 May 2013 - 09:29 PM.
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