Kagerou/Oboro testing open on Sakray
#101
Posted 26 January 2013 - 04:31 AM
#102
Posted 26 January 2013 - 04:43 AM
Both are at 90. With a +9 Glorious Gladius (non-Demi-Human target, but the ATK should still be good enough), Kunai Explosion does like 8k and takes quite awhile to cast, and Kunai Splash is about 2.5k/2.7k, and is pretty spammable (no cast time/short delay. Might be ASPD-based, don't know).Have you tested with both str and dex individually? Maybe its taking the stat you don't have as its source of damage now?
I'd test them individually if I could but there's no reset NPC. I can verify though that STR does like nothing for the skills, though. (I had STR first)
On a 150/50 Oboro that sounds a bit... off.
#103
Posted 26 January 2013 - 05:32 AM
#104
Posted 26 January 2013 - 05:56 AM
#105
Posted 26 January 2013 - 06:51 AM
#106
Posted 26 January 2013 - 07:10 AM
#107
Posted 26 January 2013 - 07:46 AM
#108
Posted 26 January 2013 - 08:27 AM
Time Stamp: 0x50ff94ce - Wed Jan 23 08:44:14 2013
Exception Type: 0xc0000005
0x005826d0 sakexe.exe
0xff4c4c4c
0x006e4b70 sakexe.exe
0xfffffd78
eax: 0x00000000 ebx: 0x74842b7e
ecx: 0x00000000 edx: 0x000231b4
esi: 0x0e8c8b08 edi: 0x0e8c8b08
ebp: 0x18ec7960 esp: 0x0018f6f8
stack 0018f6f8 - 0018faf8
0018F6F8 : A0 C4 6C 00 04 09 00 00 9E C8 75 00 94 F7 18 00
0018F708 : 44 D3 84 00 08 8B 8C 0E 00 00 00 00 B8 F3 BD BA
0018F718 : C5 CD 5C 2E 73 70 72 00 00 00 00 00 00 00 00 00
0018F728 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0018F738 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0018F748 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0018F758 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0018F768 : 00 00 00 00 00 00 00 00 0C E2 2F 77 51 49 24 71
0018F778 : 1C 8C 8C 0E 9C 01 39 00 00 00 39 00 00 00 00 00
0018F788 : 00 00 00 00 7C 04 6F 02 5F 2D 00 00 B8 F3 BD BA
0018F798 : C5 CD 5C 2E 61 63 74 00 9C 01 39 00 00 00 39 00
0018F7A8 : 5F 2D 00 00 5E 07 6D 00 7B 04 04 01 5F 2D 00 00
0018F7B8 : 0A 08 6D 00 0C 00 00 00 31 5F 45 54 01 00 00 00
0018F7C8 : 7C 04 6F 02 5F 2D 00 00 60 01 C9 02 0C E2 2F 77
0018F7D8 : F5 46 24 71 E4 11 F2 0D 9C 01 39 00 00 00 39 00
0018F7E8 : 01 00 00 00 B8 EE 0A 19 79 04 A8 02 5F 2D 00 00
Launch Info
0000 0000 00E4 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
Job : Oboro
#109
Posted 26 January 2013 - 08:31 AM
#110
Posted 26 January 2013 - 08:43 AM
Rapid throw consumes zeny but does nothing. I don't know if you implemented the change where it has a chance to fail but even then it would be 20/20 failures which seems off.
The thing is that for some reason, it's considered a ground based attack, so your cursor has to be right on top of the target. If you're even one cell off, then it doesn't hit. Make sure the name of the target is shown on your cursor before you activate the skill. Not sure if it's supposed to be a ground based skill though.
#111
Posted 26 January 2013 - 09:21 AM
Yeah I noticed that myself, I checked with both the punching back and froze an enemy before trying to hit it, but nope.The thing is that for some reason, it's considered a ground based attack, so your cursor has to be right on top of the target. If you're even one cell off, then it doesn't hit. Make sure the name of the target is shown on your cursor before you activate the skill. Not sure if it's supposed to be a ground based skill though.
#112
Posted 26 January 2013 - 09:33 AM
Crash bug are useful for developers but it would help us if we had a little bit of context as part of the report. When you encounter one of these, if there is a "cannot find sprite fekfjsflkfse" or something similar, a screenshot would help. If possible, please put a spoiler tag around the error report and state where and when you encountered the crash.Module Name: C:\Ragnarok Online\sakexe.exe
Time Stamp: 0x50ff94ce - Wed Jan 23 08:44:14 2013
Exception Type: 0xc0000005
0x005826d0 sakexe.exe
0xff4c4c4c
0x006e4b70 sakexe.exe
0xfffffd78
eax: 0x00000000 ebx: 0x74842b7e
ecx: 0x00000000 edx: 0x000231b4
esi: 0x0e8c8b08 edi: 0x0e8c8b08
ebp: 0x18ec7960 esp: 0x0018f6f8
stack 0018f6f8 - 0018faf8
0018F6F8 : A0 C4 6C 00 04 09 00 00 9E C8 75 00 94 F7 18 00
0018F708 : 44 D3 84 00 08 8B 8C 0E 00 00 00 00 B8 F3 BD BA
0018F718 : C5 CD 5C 2E 73 70 72 00 00 00 00 00 00 00 00 00
0018F728 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0018F738 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0018F748 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0018F758 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0018F768 : 00 00 00 00 00 00 00 00 0C E2 2F 77 51 49 24 71
0018F778 : 1C 8C 8C 0E 9C 01 39 00 00 00 39 00 00 00 00 00
0018F788 : 00 00 00 00 7C 04 6F 02 5F 2D 00 00 B8 F3 BD BA
0018F798 : C5 CD 5C 2E 61 63 74 00 9C 01 39 00 00 00 39 00
0018F7A8 : 5F 2D 00 00 5E 07 6D 00 7B 04 04 01 5F 2D 00 00
0018F7B8 : 0A 08 6D 00 0C 00 00 00 31 5F 45 54 01 00 00 00
0018F7C8 : 7C 04 6F 02 5F 2D 00 00 60 01 C9 02 0C E2 2F 77
0018F7D8 : F5 46 24 71 E4 11 F2 0D 9C 01 39 00 00 00 39 00
0018F7E8 : 01 00 00 00 B8 EE 0A 19 79 04 A8 02 5F 2D 00 00
Launch Info
0000 0000 00E4 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
Job : Oboro
#113
Posted 26 January 2013 - 10:06 AM
Edited by Teffa, 26 January 2013 - 10:07 AM.
#114
Posted 26 January 2013 - 10:32 AM
Edited by carlos1689, 26 January 2013 - 10:33 AM.
#115
Posted 26 January 2013 - 10:39 AM
Have you been patching as an admin? We should have put in the sprite with one of the restarts yesterday so it should no longer crash out someone with a fully update client...though the skill itself does not work yet.It appares whenever I try to use "Illusion - Shadow".
#116
Posted 26 January 2013 - 10:52 AM
Increases physical damage against [Demi-Human] race targets by 75%.
Physical attacks bypass the defense of [Demi-Human] race targets by 25%.
Adds a 2% chance of using [Lex Divina] Lv 1 on the target when doing a physical attack.
+6 upgrade bonus:
[Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 5) x 5, til an upgrade of +14. - This is the last known formula. Current formula is unknown.
Increases defense bypassing by 5%.
+9 upgrade bonus:
Adds a 25% chance of using [Wide Bleed] Lv 1 when [Sightless Mind] is used.
Obtained with 2000 points from KVM Battlegrounds.
KvM one-handed swords / one-handed daggers nerfed.
Edited by SirDouglas, 26 January 2013 - 10:53 AM.
#117
Posted 26 January 2013 - 10:56 AM
also i've stated before that the npc's for making kunai's do not recogonize kagerou/oboro as ninja's...any of the older npc's that require you to be a ninja will not recognize kagerou/oboro as a ninja. also i feel it would be better for testing if all currently available gear from the chaos server (things like CEB, robo eyes, backpacks etc etc...) would be available on sakray as well as a npc stat/skill reset and if possible please put some more targets so not everyone focuses on one target and if you can make them demi-human with WoE Reductions that would be greatly appreciated if not just please make them demi human (im just trying to understand my damage with certain gears and stuff sorry if im asking for too much)
#118
Posted 26 January 2013 - 12:10 PM
Illusion shadow is supposed to summon a "shinobi" clone with the HP according to the skill level, that "shinobi" sprite is missing, doing it crashes everyone. The error msg is almost the same as the one we had at the job change if that helps.Have you been patching as an admin? We should have put in the sprite with one of the restarts yesterday so it should no longer crash out someone with a fully update client...though the skill itself does not work yet.
Spr:: Cannot find File : sprite\,`o1/2-oAl\.spr
Edited by magiccircle, 26 January 2013 - 12:47 PM.
#119
Posted 26 January 2013 - 03:40 PM
Is it Tetsu? What is the last dialog the NPC says to you?the npc to make kunai's wont make em for oboro or kagerou
#120
Posted 26 January 2013 - 03:52 PM
#121
Posted 26 January 2013 - 03:55 PM
Are you sure? Dex added a "lot" of damage for the two Kunai skills it looked like. (it also added 600 to Throw Kunai, if that matters)@MrTyranitar the dmg is based on atk and str gives more atk then dex so it seems i've tried the dmg for said skills with 99 atk (+2 megs... lol ) then i up'd dex to 99 (and left the megs on) and got the same exact numbers so...dex doesn't seem to add anything to atk the only skill that dex seems to work with is swirling petal
I just feel the skills are awfully weak. Hopefully it's just Sakray being wonky with damage output like it usually is, though.
Oda, I'd also like if possible, for you to post on the forums for what the skills are supposed to do. The descriptions currently are a bit... Engrish-y. I think one of them says it eliminates fixed cast time and reduces variable cast time by 50%?
Edited by MrTyranitar, 26 January 2013 - 04:09 PM.
#122
Posted 26 January 2013 - 04:21 PM
skills would be:
"farm rice" --- requires 15x15 cell clear area and rice seeds; can only be used during summer months; cannot be used in lutie, morroc/sograt, other dry areas; gain 10m zeny one month later upon harvest
"fish" --- need fishing rod equipped and near water; high chance to get fresh fish x100
"gather firewood" --- requires axe weapon and near a tree sprite, 10 second irreducible cast time; gain aspd+100% for 1 minute
"set up ramen stand" --- makes player invulnerable to any attack/skill but cannot move and use skills; requires ramen street stall package (available from "the guild")
"eavesdrop" --- can see all types of chat; even other parties', guild's, and private chats/PMs of all players within the screen
"peek" --- no, not that kind of peeking - this shows the targeted players' stats, skill window, max HP/SP, zeny, equipped gear, and inventories; maxing this skill allows you to look through the target's storage
"just kill" --- which just kills the intended target (never fails, can only be used in indoor locations or anywhere during 7:00 pm to 5:00 am PST/server time)
Edited by ka10, 27 January 2013 - 09:52 AM.
#123
Posted 26 January 2013 - 04:25 PM
Are you sure? Dex added a "lot" of damage for the two Kunai skills it looked like. (it also added 600 to Throw Kunai, if that matters)
I just feel the skills are awfully weak. Hopefully it's just Sakray being wonky with damage output like it usually is, though.
Oda, I'd also like if possible, for you to post on the forums for what the skills are supposed to do. The descriptions currently are a bit... Engrish-y. I think one of them says it eliminates fixed cast time and reduces variable cast time by 50%?
they can deal more damage, but obviously we need a test with equipments and cards as I said before. Malangdo enchants on daggers also come in my mind...
#124
Posted 26 January 2013 - 04:26 PM
I doubt it'd be much more. The skills shouldn't be that weak. The atk on a +9 Glorious Gladius should be good enough to where with 90 str/dex, a 150 is doing a bit more than 8k damage with a long-cast time AoE and 2.5k with a shorter one.they can deal more damage, but obviously we need a test with equipments and cards as I said before. Malangdo enchants on daggers also come in my mind...
#125
Posted 26 January 2013 - 07:15 PM
Crash bug are useful for developers but it would help us if we had a little bit of context as part of the report. When you encounter one of these, if there is a "cannot find sprite fekfjsflkfse" or something similar, a screenshot would help. If possible, please put a spoiler tag around the error report and state where and when you encountered the crash.
As you wish
That error occur when I use Illusion:Shadow (in my case, i was double clicked it). I'll post picture about NPC won't recognize Kage/Obo as Ninja class later
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