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Battlemagician Week 1 Discussions


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#26 Agamotto

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Posted 11 February 2013 - 10:13 PM

elves should die


qft
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#27 Viole

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Posted 11 February 2013 - 10:14 PM

qft


oeoe Shokotan don't be like that
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#28 Wreckd

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Posted 11 February 2013 - 10:16 PM

I would like to see the skills damage based on the % of attack or the % of the caster's HP in the higher levels of the skill so it is more usable in later levels. I think at later levels we start to use skills for an effect or just to do an attack instead of for its damage.

- Flame Curse Strike
+10 +20 +30 +40 +50 +18% +21% +24%+27% +30%



And exactly what will happen when those people reach top level with top gears? 10k damage / pop? cmon brother share that stuff you're smoking, sounds trippy.
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#29 Cleffy

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Posted 11 February 2013 - 10:25 PM

Is there a big difference between 7600 and 10000?
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#30 Wreckd

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Posted 11 February 2013 - 10:52 PM

You should try high level BG and you'll understand.

Let's leave it as of now, this is about BM and sub classes.

Edited by Wreckd, 11 February 2013 - 10:53 PM.

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#31 SidZSpY

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Posted 12 February 2013 - 01:52 AM

Elementalist:- HCL Throw,Throw water waste(Elemental skill) should go to elementalist ONLY,Revamp Bliss Of fairy skill stats.
Druids are not suppose to be not using more than 2 elemental skill but in the current state they got almost all elemental skills..plus its not balance that they can throw 4 attacks in a row without waiting/Elapsed time between skills[Lightning Chill throw-->HCL(Multiple target)-->Throw water waste-->Mysterious storm(Multiple target)]ALL INSTANT THROWS.

Druid:- Balance DoomGuard aoe stun,Remove extend ROB duration DNA..and its all OK
if you really want more stuffs to be balanced i have more ideas but i will get all requiem druids rage if i do that :s

BattleMage:- Add some new skills for them which will fitin for BOTH druid and elementalist maybe Approach should be given to both subclasses?
I am not fimilear with s1 Battle Mage skill tree..

I am a Lv90 defiler and thats my suggetions :D
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#32 Jono

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Posted 12 February 2013 - 02:18 AM

people saying for out skills atk from bm only for elementalist lol druids will not have normal atk? XD
only big problem from druid is a way to loop infinite stun.... i think better change doomguard and inferno stuns that -_- with atk filer skills from bm.... many of that skill people use lv 1 only for do 1x hit more lol if u out this skill what u will do? Druid will have only thrown lighting from BM? lol... People it is for balancing not for -_- classes i hope...
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#33 Sparda

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Posted 12 February 2013 - 02:33 AM

knukle mastery for druids
DNA inferno n DoomGuard
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#34 Jono

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Posted 12 February 2013 - 02:40 AM

Well mine opinion on skills (Battle magician)
Posted Image slash: old 20m / new 30m
Posted Image Natural healing: ok-
Posted Image Fairy protection: none use this.
Posted Image lighting chill thrown: ok-
Posted Image Absorbing energie: ok- for this work nice u need spend alot of skill points and DNA....
Posted Image Contract with vilovy: none use this,
Posted Image Hydrochloric Acid Thrown: ok-
Posted Image Flame curse: ok- now need kiss target to use it.
Posted Image Instant healing: need critic.
Posted Image Thrown vine: i think this skill need be like "lighting restraint", area aoe and slow with light damage only for elementalist, and do it work in raids without slow effect and work in all mobs like normal skill.
Posted Image Raging strike: well this skill need a burst in magic up it at lv 10 up 49 magic i think need jump from 80-100
Posted Image invisible strike: ok- it have cast now.
Posted Image mysterio storm: ok-
Posted Image Throwing wasterwater: ok-
Posted Image wave of healing: need critic.
Posted Image wave of purification: ok - need chance to work, always people use it lv 1 only alway for clean SR skill.

Well i put critic in some heal, cuz now for duel a berserk or WL at lv high with magic classes is very bad! and need something to give us a chance to survive...

PS: more later i will add elementalist and druid skills...
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#35 Nikio

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Posted 12 February 2013 - 02:48 AM

Well, everything is good about BM. In my opinion, you should just block 3 or 5 skills from for druid and it should be:

Invisible Arrow, Flame Curse Strike, and why? Druid already has a lot of stuns.

Mysterious Storm, Throwing wastewater and hydroholic attack and why... Druid should be more class with transformations ,make them stronger, give even NEW ONE, remove AOE attack... Really, as druid i feel more like BM, not like druid. Im using just inferno, Doomoguard to stuns.

My idea about druid:

Give for them something like magic transformation, instead of rage of buggs or gravity up (later ill post, what should you give for this transformation).

Doomguard- DG have hp buff, BUT better make it as passive, contract buff (you change into DG, and you have more hp) and change hp buff on strong, single target taunt. Next skill is a heal... It should be like Protector heal, i mean heal with HoT, mass heal.

Inferno- Oh yea, same like with DG, remove two buff skills, like Swift Arm, make it passive contract buff. Next skilll is a.. Swift legs, Inferno really dont need speed buff, better to change it on some attack... Maybe something like long range skill. AA druid will need some skill to catch up players, so... Change inferno dash on charge (something like berserker charge, but maybe with longer CD). Also Inferno need more attack, so it should be like.... 300->600. Bleeding or Double slash should be multi target skills, with more skill power.

Other skills are fine for me, maybe Revenge of Telekinese should be like before, i mean like in S1, with good reflection DMG/chance.

Now Elementalist.

Well, there is nothign to say, you just have to give them two AoE attacks (Wind/Water damage). Also you should make their buffs, as party buffs... And maybe bring them old magic attack power. Class is dead, so you have to bring them to life.

Edited by Nikio, 12 February 2013 - 02:53 AM.

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#36 Sparda

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Posted 12 February 2013 - 03:00 AM

druids knuckle mastery
Inferno DNA also skills
DoomGuard DNA also skills
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#37 Nikio

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Posted 12 February 2013 - 03:03 AM

druids knuckle mastery
Inferno DNA also skills
DoomGuard DNA also skills



This is good idea. Make weapon mastery for classes. Would work great.
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#38 Sparda

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Posted 12 February 2013 - 03:07 AM

back in s1 i remember avenger have knukle mastery and knukle skills, i think this would be fine for druid :3

to make more appreaciated inferno CD of dash litle faster like 8-12 sec stun less CD cuz inferno is a SS xD

DG HP DNA healing party and some attack skills wtf only heavy blow attack x.X DG needs more skills ¬¬
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#39 Fudd

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Posted 12 February 2013 - 03:22 AM

Why druids are overpowered.
Druids are overpowered because they have acces to multiple skills with different effects, offensive or defensive. Druids are actually 1 of the few classes that can be build around physical damage, magic damage or for pure tanking.

Druids have so many skills that they actually have to skip a few usefull skills, these skills would be more than welcome by other classes. Were other classes have 1 solid build used by many players, druid-players choose to have their own build, that differs from most other druid-builds.

The combination of all these different skills make druids ''overpowered''. Druids can be really annoying because of their different elemental (or) physical attacks, but also because of their (passive) defense buffs, dash, (skill)crit% buff and various heals. Let's not forget the great amount of stuns, a light damage ground AOE and Gravity Up.

Most druids have skipped the Throw Vine skill and the Doomguard HP buff or Doomguard Teleport, because these aren't that usefull for PVP or PVE. I am sure that other classes would seriously want one of these skills, a mystic would have more crowd control with throw vine and a protector have better tanking abilities with the HP buff.

A druid can't be taken down easily for multiple reasons:
-Approach. Has always been a druid-skill and should remain a druid-skill. Druids can quickly escape or chase you. Although with the current bugs, it fails 50% of the time.

-(Passive) defense buffs. A druid can (easily) get capped passive defense! Melee characters have to think twice before attacking a druid. The druid doesn't die that easy and the melee character might risk to be either stunned by the druid or killed by the druid's teammates.

-Transforms, can't be feared or stunned. If timed perfectly, a druid can get out of Terms of Service, this is why a experienced defiler will also cast root on a druid, to keep him in the AOEs. Inferno can be used to get past a ''everlasting'' chaos totem. This is actually quite usefull when a forsaker closes the path between you and his teammates. Doomguard is really usefull for counterattacks and can also be used to stun the enemy (dash>>doomguard>>staggering shout).

-Battlemagician stuns. Gives the druid 3 (or 6) seconds to take you down or to run away.

-Gravity up. Caster's can't run, because they have to stand still to cast a spell. Druids still have to watch out for certain casters, because these classes can still hush/slow/sleep/fear/root/lith/stun you, it only takes them a second longer to cast that skill.

-Lots of different elemental attacks, yup, you also have to survive all of these, if you lack resistance to one of these elements, you gonna have a bad time.

PVE-Aspects. Druids lack PVE-power compared to the heavy AOE-casters, but compared to the other xenoa-classes, magic-druids are the best. Physical druids lack damage compared with other physical-classes, and a tank druid is just like a protector.

Tank-druids. I used to build my druid like a tank druid. The HP buff is really usefull for the druid-tank, but the taunt is crap. If you want to make a druid that can tank. make it a magic-druid, not a tank-druid. If you want to see more druid-tanks, let doomguard have a nice (physical/magic) reflect chance at level 10!! And increase the aggro of (all) taunts!

Druids deadliest enemys are probably assassins and warlords, they can get close quite easy and nail you to the ground for a long time. Avoiding a assassin is quite difficult, don't go alone in the wild. Avoiding a warlord can be done when you see a warlord walking towards the group, quickly switch to doomguard or dash away.

What should be changed?
It's difficult to nerf a druid, without nerfing the elementalist. I, as druid get most kills from battlemagician-skills. and these battle magicians skills are part of the ''druid-power''. Maybe it's an idea to revamp a few battle magician skills (and move them to elementalist-skill tree. Thrown Vine could be an ground AOE with a slow effect. Wave of Purification could work as a skill that removes negative spells cast on a teammate. (level 1 > dot, level 2 > root, level 3 > stun, etc etc.)

I also do agree with Nikio that a few revamps for the transform-skills would be welcome, I also think elementalist should be more attractive to play. I'm fine with elementalist being casters that focus on 1 target only, but then an elementalist should have good damage buffs, eventually mind enhancement could be intelligence enhancement, (or both:p)

I'm also to lazy to think of more ideas, but maybe ill post a few more in the future.

I know this post doesnt have much suggestions, but maybe players can get an idea of what really makes druids overpowered and then give their own suggestions of skill changes.

Edited by Fudd, 12 February 2013 - 03:51 AM.

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#40 MacMad

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Posted 12 February 2013 - 03:36 AM

I think the BM skill tree should be left alone. But as far as BM goes. I think they are fine where they are at.


Well, everything is good about BM. In my opinion, you should just block 3 or 5 skills from for druid and it should be:

Invisible Arrow, Flame Curse Strike, and why? Druid already has a lot of stuns.

Druid should be more class with transformations


I totally agree with this, for skilling lowlvl BM (49 f.e.) u have to decide if u go support built with max stuns/heals or dmg skills.

As Nikio sais, Druids should be more about transformations, make 1 able to tank ( increase taunt hostility ) , 1 for dps etc. But the full access to BM skills are a bit tricky to balance it imo.

I'd like to see Elementalist more supporter class. The resistance buff could be increased a little, make Holy Bliss partybuff of course, and maybe add something like Summon Healing Fairy (myst partyheal)
to make it more usefull in raids, atm its like for dots and hp buff only
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#41 Mythdra

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Posted 12 February 2013 - 04:30 AM

To you who say no BM uses Fairy's Protection are you lord of the BM that is an important skill for 49 BMs

Edited by Mythdra, 12 February 2013 - 07:57 AM.

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#42 shadow16

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Posted 12 February 2013 - 04:35 AM

so phase one will happened after maint?any preview for some changes?
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#43 Jono

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Posted 12 February 2013 - 04:38 AM

Ok now mine opinion about druid skills:

Posted ImageRoB: i think classes that can do magic damage need totens and aoe floor skills and druid have only this skill "like a totem" so ok, maybe change damage propery, but all people have full resistenc so idk.
Posted ImageApproach: i think this skill can go BM or give it only for elementalist, cuz it more to survive, and how elem have a bad survive ways so can give it for elementalist.
Posted ImageArmor Mastery: change this for BM so elem can have this skill too. And off that skill Posted Image protection fairy.
i will not post skills from doomguard or inferno only stuns
Posted Image and Posted Image off stun effect about it and up damage, or put more CD for people not use it like a infinite loop stun.
Posted ImageStaggering Shout: well we know that all skills lv 80 are OP... so for think to nerfe it need nerfe all skill lv 80....
Posted ImageRevenger telekineses: always people use lv 1 for filler too
Posted ImageRobbing willi: always people use lv 1 for filler atk too
Posted ImageCry of will: this skills is nice for anyone in party so i think this can be party buff.
Posted ImagePromisse of Trust: well druids have tanker mode for raid so need keep this skill. I think it can be party buff too.

why i am talking about party buffs for this skills, cuz ur need buff ea each member party for pvp and raid this do slow pvp and raid, and we need do pvp and raids more dynamic in my opinion.

People u need think that have other bracket foc not only lv max, how a lv 69 will play druid not using basic skills from BM? ....

Edited by Jono, 12 February 2013 - 04:43 AM.

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#44 Nikio

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Posted 12 February 2013 - 04:46 AM

y opinion.

People u need think that have other bracket foc not only lv max, how a lv 69 will play druid not using basic skills from BM? ....



Ohh... It's your problem, if they will make druid pure transformation, go on ele.

Edited by Nikio, 12 February 2013 - 04:46 AM.

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#45 Jono

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Posted 12 February 2013 - 05:06 AM

Now elementalist skills:
Posted ImageSnow burst: need up damage.
Posted Imagefairy curse: lv max give -12% resitenc, need up it for 35% in mine opinion for beging do a diferenc in pvp and raids.... up lv of this skill for beging lv 60 for not break foc lv 69.
Posted ImageHoly bliss: Do it a party buff, and up more 250 hp in normal skill and more 250 hp in DNA.
Posted ImageClairvoyant: Hard talk about this skills, this is nice alot for use versus sins but need alot point and dna for use it.... and any elementalist will die for a sin without or with this skills lol. For a elementalist kill a sin need all lucky or find sin first XD
Posted ImageMagic mastery: up damage of it.

Posted ImageFairy judge: Do it instant cast or down it for 1 second, down CD from it and up damage.... need use alot dna for it too... a nice skill but alot nerf for use it.
Posted ImageBliss of magic: Back it to was at beging s2: 200 - 250 magic up. that was a way to see diferenc in damage skill... now this up 45 magic? u cant notice when this buff is on or off atm. Dont need be a party buff,
Posted ImageMagic counter: well i dont see people using it after s1.
Posted ImageFairy king: Need up from +30% resistenc and need beging at lv 60 or lv 50 usable, and be a party buff.
Posted ImageHigh concetration: Put it for lv 60 and add time for 45 second, and CD for 75 second, put cast for 1 second.

I think that Snow and judge need a up better damage cuz it is only skill damage rly from elementalist and it is individual damage, so this need be a nice damage.

well i think need add for this classe Posted Image, Posted Image add it for bm so element can be more resistent, and add Posted Image for elementalist only same effect like Lighting Restraint from tempest, but do light property, and not pvp only or mob only, do it work at raids with not effect slow, and versus mobs and players too, like Rage of bugs version elementalist.

Edited by Jono, 12 February 2013 - 05:27 AM.

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#46 Jono

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Posted 12 February 2013 - 05:17 AM

Ohh... It's your problem, if they will make druid pure transformation, go on ele.


Well it is only mine opinion, i think few skills damage from elementalist and druids atm, many use BM skills from do a little more dps, if u see others classes like Tempests, berseks, Defilers and shamans all have many skills dps in first job too like a BM classe. Well i love BM, elementalist and druids i have all this classes, for me no problem and switch classes. i am only looking this changes in skills for not break classes in all lvs focs. Cuz u can do a nice build for lv 85 + foc blocking skills of bm from druid and -_- foc lv 69 or if u nerf BM classe u break foc 49, so need balance, and think about others classes that going fight and theys skills too. Well like i am talking in all post it is only mine opinion ^^
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#47 Nikio

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Posted 12 February 2013 - 05:29 AM

I didn't say i wanna nerf bm. I just wanna real druid, not just BM with stuns, dash and high def. And a little more dps? BM skills hits from all elements, so IT'S really heavy damage...
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#48 Fudd

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Posted 12 February 2013 - 05:39 AM

Now elementalist skills:
Posted ImageSnow burst: need up damage.
Posted Imagefairy curse: lv max give -12% resitenc, need up it for 35% in mine opinion for beging do a diferenc in pvp and raids.... up lv of this skill for beging lv 60 for not break foc lv 69.
Posted ImageHoly bliss: Do it a party buff, and up more 250 hp in normal skill and more 250 hp in DNA.
Posted ImageClairvoyant: Hard talk about this skills, this is nice alot for use versus sins but need alot point and dna for use it.... and any elementalist will die for a sin without or with this skills lol. For a elementalist kill a sin need all lucky or find sin first XD
Posted ImageMagic mastery: up damage of it.

Posted ImageFairy judge: Do it instant cast or down it for 1 second, down CD from it and up damage.... need use alot dna for it too... a nice skill but alot nerf for use it.
Posted ImageBliss of magic: Back it to was at beging s2: 200 - 250 magic up. that was a way to see diferenc in damage skill... now this up 45 magic? u cant notice when this buff is on or off atm. Dont need be a party buff,
Posted ImageMagic counter: well i dont see people using it after s1.
Posted ImageFairy king: Need up from +30% resistenc and need beging at lv 60 or lv 50 usable, and be a party buff.
Posted ImageHigh concetration: Put it for lv 60 and add time for 45 second, and CD for 75 second, put cast for 1 second.

I think that Snow and judge need a up better damage cuz it is only skill damage rly from elementalist and it is individual damage, so this need be a nice damage.

well i think need add for this classe Posted Image, Posted Image add it for bm so element can be more resistent, and add Posted Image for elementalist only same effect like Lighting Restraint from tempest, but do light property, and not pvp only or mob only, do it work at raids with not effect slow, and versus mobs and players too, like Rage of bugs version elementalist.


Approach should stay at druid, same for armor mastery,

Thrown Vine should be revamped and could be moved to elem- skill tree.

Fairy king would be nice as party buff.
Clairvoyance should consume less skillpoints/dna points for the same result.
Fairy judge/snowburst dont need a boost in damage. Both skills do a lot of damage already.
In my opinion elementalist should have better damage buffs (but not like s1), i also think mind enhancement would be really nice if it did also add intelligence/con.

Magic counter-attack used to be really OP, I think it should stay like it is, at the moment.
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#49 Jono

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Posted 12 February 2013 - 05:51 AM

I didn't say i wanna nerf bm. I just wanna real druid, not just BM with stuns, dash and high def. And a little more dps? BM skills hits from all elements, so IT'S really heavy damage...


Maybe time to change all element of BM from water and wind so ^^ or for water or wind.
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#50 Nikio

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Posted 12 February 2013 - 05:55 AM

Maybe time to change all element of BM from water and wind so ^^ or for water or wind.



Or maybe its time to make real druid.
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