

Kagerou/Oboro: Swirling Petals/Huuma Build Discussion
#176
Posted 03 February 2018 - 07:17 PM

#177
Posted 28 March 2018 - 08:16 PM
Guys,
I am reviving this necrotic post for the build.
I tested AGI/DEX numbers on DreamerRO (they allow level 500 in like 30 minutes for crazy stat numbers), what I have found is that AGI is completely useless in the damage formula and overall damage output (flee is important I guess), DEX is moderately important since it increases HIT, decrease cast time, and increases damage throughput in the formula and regular ATK.
STR still reigns supreme and should definitely be maxed out since it is a 1:1 correlation to ATK.
Thanks,
#178
Posted 28 March 2018 - 10:53 PM
90 agi would be okay.. it works perfectly with mirror image.
#179
Posted 29 March 2018 - 06:36 AM
Guys,
I am reviving this necrotic post for the build.
I tested AGI/DEX numbers on DreamerRO (they allow level 500 in like 30 minutes for crazy stat numbers), what I have found is that AGI is completely useless in the damage formula and overall damage output (flee is important I guess), DEX is moderately important since it increases HIT, decrease cast time, and increases damage throughput in the formula and regular ATK.
STR still reigns supreme and should definitely be maxed out since it is a 1:1 correlation to ATK.
Thanks,
you cant compare it to us, do you have a proof your private server using official skill formula ?
#180
Posted 30 March 2018 - 01:46 PM
I can't paste or embed pictures in this post, but I am certain that it is the same damage formula and text. The only consistent damage increase is through STR, however DEX is equally important for HIT, cast delay, damage formula, and +1 Status ATK for every 5 DEX.
It is probably more efficient to put some stats into AGI to increase the damage output by X%, but this case is only early on, probably anything less than 50 AGI. Anything more than 50, you will be spending more points allocating AGI than STR to get comparable increases in damage output.
This is just what I have noticed in my limited testing, this does not include any other stats on monsters like VIT or DEF, sizes, or immunities,
In the end, 100+ STR, 100+ DEX, 50 AGI, rest in VIT is probably the best way to go?
Any thoughts?
Thanks,
#181
Posted 12 April 2018 - 06:53 AM
I would say to never go higher than 30 in INT.
#182
Posted 29 May 2018 - 02:28 AM
#183
Posted 29 May 2018 - 11:35 PM
#184
Posted 06 June 2018 - 04:02 PM
hello, trying to find builds with skills, stats an equip for kagerou, but most of them seems obsolete/too old, someone can guide me to one?
also i know is not the right thread but wondering if a magic build is still viable?
Edited by Darkeshi, 06 June 2018 - 04:07 PM.
#185
Posted 06 June 2018 - 08:47 PM
magic build is the strongest atm
#186
Posted 07 June 2018 - 09:12 AM
magic build is the strongest atm
cool, then any build i can look up into?
#187
Posted 07 June 2018 - 11:08 AM
for skills havent played oboro in awhile so just saying what i remember get flaming petals,freezing spear,and wind blade maxed blaze shield and exploding dragon maxed ninja mastery 10 for pure soul and 16th night lvl 3 pure soul maxed fire wind and earth charm distorted crescent(if oboro) and illusion shadow
for weapons and equip best main and off hand weapon for this build is high upgraded rwc memory knife main hand + valk knife with 4 racial magic cards for more info on weapons check out kadelia awesome post https://forums.warpp...info/?p=1200543 check this thread for example of top magic ninja items https://forums.warpp...on-magic-ninja/
make a thread for more info if needed plently on magic ninja sempais willing to help here
Edited by YangeWenli, 07 June 2018 - 11:38 AM.
#188
Posted 07 June 2018 - 12:13 PM
thank you! and back to huuma builds? what are the most important stats for it? agi and dex and that's it?
and rigth and left hand masteries and dagger throwing practice affect throwing skills dmg like swirling petals and kunai splash?
#189
Posted 07 June 2018 - 12:15 PM
the problem for Huuma/Throwing build, too much cooldown on their skills.
and most of skills are outdated, like Kunai Splash, resulting very weak damage in this server.
#190
Posted 28 June 2018 - 07:52 PM
the problem for Huuma/Throwing build, too much cooldown on their skills.
and most of skills are outdated, like Kunai Splash, resulting very weak damage in this server.
Wouldn't that also be true to magic build? Last I checked their AoE damage was atrocious, leading to a really slow grind. And aparently Pure Soul is now dead since it's canceled by movement or damage.
#191
Posted 28 June 2018 - 08:11 PM
No, cause we had OCP item that able to increase magic ninja skill damage, those AoEs now hit so hard.
meanwhile throwing still stuck somewhere
#192
Posted 28 June 2018 - 09:04 PM
No, cause we had OCP item that able to increase magic ninja skill damage, those AoEs now hit so hard.
meanwhile throwing still stuck somewhere
Wouldn't that also be true to magic build? Last I checked their AoE damage was atrocious, leading to a really slow grind. And aparently Pure Soul is now dead since it's canceled by movement or damage.
Magic Ninja can 1~2 Shot big bells right now with exploding dragon they are the best build now in aoe and single target dmg till we get get JRO items to increase throwing ninja build or we get the KRO fix to kunai splash+illusion huuma
Edited by YangeWenli, 28 June 2018 - 09:06 PM.
#193
Posted 29 June 2018 - 12:54 PM
What items are those btw? I feel that I need to create another Oboro now
#194
Posted 26 September 2018 - 06:40 AM
Magic Ninja can 1~2 Shot big bells right now with exploding dragon they are the best build now in aoe and single target dmg till we get get JRO items to increase throwing ninja build or we get the KRO fix to kunai splash+illusion huuma
Has this correction from KS arrived? Do we have high damage now with togatana style ninja? for explosive kunai and kunai splash?
#195
Posted 11 November 2019 - 02:56 AM
I uploaded some videos of my shuriken oboro. That was pretty hard to one-shot a big bell without happy flapping angel wings.
I hope GM team fixes Swirling Petal soon and Rasen Fuma's Orb works they right way D:
#196
Posted 13 November 2019 - 07:55 AM
Edited by lcscalione, 13 November 2019 - 07:56 AM.
#197
Posted 21 November 2019 - 06:40 PM
So guys, if I were you I wouldn't worry about this build so already, in KRO there were a lot of changes in kage skills, including swirling petal, kunai splash, shadow warrior, etc ... etc ... the part Physical builds, the charms will also change, and having 10 charms will gain a 30% physical damage bonus against a given element, if 10 fire charms, + 30% earth, 10 wind, + 30% dmg against water element. and so on...The damage calculation for ranged skills will also be changed to full str, so even though you don't know when it comes to us, it is better to be cautious if u not want to be frustrated.
That will still be a long long wait. Also, we can have resets or just make a new character pretty easy right now.
#199
Posted 05 July 2020 - 06:35 AM
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