It also used to take a few weeks to earn pvp gear and the runes you needed to refine it.
With the new timer, you're SOL if you're getting 10 - 20 pts a match and can only do one an hour, provided the queue you joined has a spot for the cleric.
Gear and IM buffs does not mean a cleric is good. I've seen plenty of fully refined pvp clerics in honor gear with IM buffs suck big time, and have been in winning groups where there was only a solo cleric with no IM buffs.
It all boils down to learning how to play. You need to be able to stun, heal, mute and purify in rapid succession. Unless your team is winning, you should always have at least 2-3 skills on cooldown.
My advice is that you put "target enemy" under basic skills in your toolbar to make it easier for you to spam voltage storm, learn to use the shift key to quickly target yourself if you need heals and grow a thicker skin.
A large percentage of the people in CD are selfish pigs who only care about crystal hitting, or doing the most damage. Learn how to spot the crystal hitters and don't waste your time healing them. If your group has communicated that you will try to lure the defenders away from the xtal and you have players who still run up to spam aoe, don't bother with healing them, because you'll die next. Support the other 8 players who understand teamwork, not the one rogue who thinks he is invincible. From experience, these people are the first to cry that they get "no heals".
As time goes by you'll also notice that some players have more effective health than others. Meaning all things being equal, including class and number of players hitting them, one player will be tankier than the other. This could mean you standing next to 2 champs, one whose hp drops to half within 2 seconds, and one whose hp gradually falls. You would want to learn how to use the larger hp heals on the player with more effective health because you can afford to let his hp get down to 30% before you do a big heal, whereas the champ with no defense and no hp can survive if you spam the smaller heals + party heal. Also, it's better to heal a player with better defense than the player with lousy defense, because if the good player dies, the lousy one will die shortly after and you will be the next target.
If you see players who hit crystals, run ahead of the pack and die, or are rude to you, withhold from buffing or healing them. There are a few players I've blacklisted, so even when the team is winning and the other 9 players have full health, I will not heal the person who throws insults around.
Finally, let me just say that I do play other classes and as melee it is pretty frustrating when you are trying to defend your team without good support. Playing other classes allows you to understand game mechanics a lot better and how to utilize proper crowd control. However, it is the melee/ ranged's class duty to know their own limitations, and if they are poorly equipped trying to take on 8 players in the middle of the crystal while everyone else is still en route, then they have no one to blame but themselves.
I once read a retardly stupid comment someone made on this forum that "if someone on the team dies, then the cleric is not a full support cleric". That is like saying unless a champ/raider/artisan can kill all 10 people on the other team singlehandedly they should not be considered a fighting class.
Edited by chirengan2, 07 March 2013 - 08:17 AM.