Need help with Mastersmith>Mechanic Build
#76
Posted 02 May 2013 - 01:55 AM
yeah, some luk is nice to have
#77
Posted 02 May 2013 - 01:25 PM
Yes my damage won't be that much effective anymore once I face the higher level monsters. However you keep saying Int is better but never explain why it int is so much better than luk. Can I hear your side on why Int is better? The only thing that INT is useful for me, is my SP regeneration, and increase in the SP pool. (There might be more, but I never notice it, or possibly it affects MATK? Not sure)
And also, this...what do you mean by this? "ive never heard of this wannabegeneticfullsupportbustapureforger build before."
#78
Posted 02 May 2013 - 01:27 PM
luk is a cheaper way to get some of those substats mentioned before once the main stats are about to pass base 100 since beyond that, it starts costing a ton of points per stat (ofc there's exceptions like meg based 120-str builds, etc)
yeah, some luk is nice to have
Yeah it does. But the exception of a 120 dex, is a good reason of wasting skills there, because it adds atk and speeds up casting.
#79
Posted 02 May 2013 - 05:15 PM
#80
Posted 02 May 2013 - 06:00 PM
tofu make a video or keep me out of ur comments with ur useless facts.
lawrence, man screw luk,int,even agi with the build ur going.. just go str/get a little more vit/dex is good and level up. u have a long way to go and at around 140 u wont even need anyones help ull have enough experience.
Edited by stoenr, 02 May 2013 - 06:02 PM.
#81
Posted 03 May 2013 - 01:03 PM
idk because even 10 int helps with suicidal destruction more than 100 luk. and because the +10atk/matk, 3 pd, etc from 30 luk is a waste imo. rather pump more str/vit/or even dex. 30 agi maybe?
i actually loled.
obviously somebody cant do math. just for the sake of entertaining this hilarity, im going to make this as easy for you to understand as humanly possible:
120 str = 166 base atk with 1518 leftover stat points to spend
100 str + 60 luk = 165 base atk with 1695 leftover stat points to spend + some Perfect Dodge which is helpful for tanking mobs
if you still dont see the MASSIVE benefit to not maxing your STR button out and opting for luk instead, then im sorry but aint noone in this game can help you son
Edited by killedbytofu, 03 May 2013 - 01:05 PM.
#82
Posted 03 May 2013 - 01:13 PM
Edited by stoenr, 03 May 2013 - 01:22 PM.
#83
Posted 03 May 2013 - 01:57 PM
21-30 luk is generally correct for maximizing attack on an attack class, and maxing str is never a smart move.
Be sure to include the str bonus to weapon attack when running these numbers, though (and remember that it's effected by element, while status attack is not).
#84
Posted 06 May 2013 - 01:06 PM
120 str = 166 base atk with 1518 leftover stat points to spend
100 str + 60 luk = 165 base atk with 1695 leftover stat points to spend + some Perfect Dodge which is helpful for tanking mobs
I can see the big difference there!
And I would actually want to have more stat points to spend.
#85
Posted 06 May 2013 - 01:14 PM
If yes, do I still need to use elemental armors against a certain type of monster or mvp, despite the fact that the suit can change elements as well?
Im just curious...
Also, im getting close on obtaining a Neutral Barrier lvl 1
#86
Posted 06 May 2013 - 07:42 PM
Speaking of elements, should I max out Elemental Shift Skill for mado suit so it can have Fire, Wind, Water and Earth elements for mado?
If yes, do I still need to use elemental armors against a certain type of monster or mvp, despite the fact that the suit can change elements as well?
Im just curious...
Also, im getting close on obtaining a Neutral Barrier lvl 1
i havnt ran tests on Elemental Shift yet, so you might wanna test it with the lower lvl of the skill first to see if it stacks with elemental armor or not.
I updated irowiki with a few more tooltips for mechanic class as well.
also was running dmg tests and finding weird inconsistencies with damage on some spells. My 3xAS Twin Edge was actually doing way more damage with Vulcan Arm then any other weapon lol. I guess the formula for the skill is purely based on DEX, weapon element, and ranged damage enchants with ATK playing a much lesser role then the other mechanic dmg spells.
#87
Posted 11 May 2013 - 08:39 AM
#88
Posted 12 May 2013 - 01:00 PM
Hi, has anyone found the answer to the Elemental Shift question. Should it be max lvl and do you need elemental armor if you can change to those 4 elements.
I think there was a reply from this before you asked this question but somehow it disappeared.
Anyways, I am still not sure about this as it in my opinion is undergoing for a testing mode.
I only have lvl 1 of this though, and I haven't tested this skill lately. For now, we shall have to wait for someone who can do this.
P.S.
I would but I do not have the luxury of getting the elemental armors nor the extravagance of time itself.
#89
Posted 22 May 2013 - 06:32 PM
Hi, has anyone found the answer to the Elemental Shift question. Should it be max lvl and do you need elemental armor if you can change to those 4 elements.
Yes, U can change to those 4 elements.
Speaking of elements, should I max out Elemental Shift Skill for mado suit so it can have Fire, Wind, Water and Earth elements for mado?
If yes, do I still need to use elemental armors against a certain type of monster or mvp, despite the fact that the suit can change elements as well?
maybe Undead, Holy, Shadow... poison...
i havnt ran tests on Elemental Shift yet, so you might wanna test it with the lower lvl of the skill first to see if it stacks with elemental armor or not.
no, that can't be
Edited by equisce, 22 May 2013 - 10:33 PM.
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