[Instance Bug] Losing connection
#101
Posted 21 May 2013 - 05:34 AM
I probably speak for everyone, but I doubt anyone has heard anything from support about this issue. I have sent countless tickets and nothing but the auto reply saying they will look it over blah blah blah. I'm thinking about boycotting them now.....Such a disappointment. My friends and I are only giving this til next maintenance. If this isn't fixed, the 7 of us will take our USDs elsewhere that actually gives a about their customers.
#102
Posted 21 May 2013 - 06:35 AM
UPDATE 1: 20+ min online, Warping in and out of channels and RHD and haven't bugged out using method in link. I can't wait for collo.
UPDATE 2: Just blanked out on me 25 min into testing ;_;
Edited by brotacular, 21 May 2013 - 06:47 AM.
#103
Posted 21 May 2013 - 06:42 AM
#104
Posted 21 May 2013 - 06:53 AM
To the people raging about no acknowledgement, GMs don't care, etc etc: did you read the whole topic even?? Two GMs posted saying they are aware of the issue and trying to narrow down what's going on. Since it sounds like they don't have a machine with the problem, it makes them hard to reproduce it to track down what's going on.
Well as ive posted about 10 times now, this bug comes from RANDOM DUNGEON FINDER. It will allow you to warp into a dungeon you are to high\low for. You will then be bugged
Dont see why they cant recreate that
#105
Posted 21 May 2013 - 07:17 AM
Just because it happened to you, doesn't mean it happened to everyone, or that it's the cause.Well as ive posted about 10 times now, this bug comes from RANDOM DUNGEON FINDER. It will allow you to warp into a dungeon you are to high\low for. You will then be bugged
Dont see why they cant recreate that
There is no level limit on dungeons - I have returned to Wolf's Cave at level 50 to help guildies kill it. I've been to IC several times in my 40s, also to help people. As for the dungeon finder, I tried to use it once and was not teleported, but I could still talk to people and was fine after I left party (pre-colo patch). I've participated in colo at least once a day since it came out and only had blank world once, when I was in channel 1 and lagging to begin with. I haven't had an issue yet.
So, while it's great that you're trying to come up with reasons why this is happening, I don't think you've found it. If anything, Win8 being the problem is more likely, considering people have reported dual booting 7 and only having the issue with the same exact setup otherwise on 8.
#106
Posted 21 May 2013 - 09:23 AM
http://forums.warppo...sues-are-known/
#107
Posted 21 May 2013 - 01:00 PM
#108
Posted 21 May 2013 - 02:32 PM
Just because it happened to you, doesn't mean it happened to everyone, or that it's the cause.
There is no level limit on dungeons - I have returned to Wolf's Cave at level 50 to help guildies kill it. I've been to IC several times in my 40s, also to help people. As for the dungeon finder, I tried to use it once and was not teleported, but I could still talk to people and was fine after I left party (pre-colo patch). I've participated in colo at least once a day since it came out and only had blank world once, when I was in channel 1 and lagging to begin with. I haven't had an issue yet.
So, while it's great that you're trying to come up with reasons why this is happening, I don't think you've found it. If anything, Win8 being the problem is more likely, considering people have reported dual booting 7 and only having the issue with the same exact setup otherwise on 8.
I was refering to random dungeon queue, it DOES have a level limit on dungeons. I got thrown into a wolf cave at lvl 31 after doing 2 secret forest just fine. On the day of the patch.
Since then Ive had said bug
Edited by IItzNate, 21 May 2013 - 02:33 PM.
#109
Posted 21 May 2013 - 03:27 PM
@jonmd89:
Sorry but this bug is not listed as known. Also the Devs on the various other RO 2 forums are ignoring this issue and are giving people the typical IT responses when it's clearly a wide spread issue that was caused by the Colosseum patch. They won't even ask for a log or a dxdiag.txt. They just tell you stupid things that are common sense like disabling firewall or making sure you have administrative control of your PC. This is what happens when you have a separate team of software engineers develop an engine and then a team of monkeys manipulate it. When they break something like this it will never get fixed because they are under qualified and the other team is long since gone onto a new project.
Edited by 6545121024093905283, 21 May 2013 - 03:39 PM.
#110
Posted 21 May 2013 - 04:02 PM
Note: A GM did specifically tell me that they are aware of this issue. Hopefully this patch brings relief.
Edited by SwiftEdge, 21 May 2013 - 04:10 PM.
#111
Posted 21 May 2013 - 04:40 PM
#112
Posted 21 May 2013 - 08:10 PM
@Brotacular
If you jump in and out of an instance and channels right when you log on it can take up to 20 mins. The test is log in do a full run load out, if you can then wait a minute and try to load back in. I have done very well running in and out over and over for 17mins. I doubt any fixes will come from anyone but the people changing client files since that is the issue.
I apologize, it wasn't there but it has been updated and they said, "Colosseum Crash Issue Update: .DMP Files submitted by players have been escalated to developers for further investigation. Crash Issue still in progress of investigation." Which I take it as no this maintenance will not fix anything due to the crashes/bugs we are having since the colo patch. They are looking into it though. I can and will say I am much happier seen this short statement. Hope the Devs jump right on it and fix this crash/bug.
Edited by JiizusKryst, 21 May 2013 - 08:29 PM.
#113
Posted 21 May 2013 - 08:38 PM
#114
Posted 21 May 2013 - 09:01 PM
#115
Posted 21 May 2013 - 11:11 PM
#116
Posted 21 May 2013 - 11:31 PM
#117
Posted 21 May 2013 - 11:33 PM
How do you get around the blank world for doing RHD???
Force quit the game. (Task manager) Immediately start it again, login, and then see if you're still in the party. If not, have to do it all over again with a new party.
As for colosseum... after it starts (DO NOT CLICK THE ICON), quit the game, immediately restart the game and then login / etc. then click the icon immediately before doing anything.
Edited by Iyeru, 21 May 2013 - 11:34 PM.
#118
Posted 21 May 2013 - 11:34 PM
#119
Posted 21 May 2013 - 11:38 PM
ah ok cause sometimes it works for dungeon like that but sometimes the warp disspears
Click the warp so it forces you into a blank world. Don't do it manually. This will allow you to be ported to the portal of the dungeon.
#120
Posted 21 May 2013 - 11:40 PM
1.) Warp
2.) Blank world
3.) Task end
4.) Relogin
5.) If in party woot woot pwn pwn G_G
6.) If not repeat process from task end
Edited by Baddiez, 21 May 2013 - 11:47 PM.
#121
Posted 22 May 2013 - 04:06 AM
#122
Posted 24 May 2013 - 11:27 AM
#123
Posted 24 May 2013 - 12:39 PM
We are also looking to implement more options for the Dungeon Finder.
There will not be a change before maintenance times, however, since the fix would require a patch.
#124
Posted 28 May 2013 - 03:34 PM
Greetings,
We apologize for the delay in responding to this message. The issue does seem to be one Windows 8 players are experiencing. Have you tried to run the game using compatibility mode as it may run properly. If you find the problem is still there, please follow the instructions below and provide a DxDiag report.
Gathering Your DXDIAG Information
Click the Windows Button and type in dxdiag and hit enter to bring up the DirectX Diagnostic Tool. In older versions of Windows, you may have to go Run... and enter dxdiag when prompted. This will bring up all the information about your machine.
Click Save All Information... and save the information to a .txt file.
We will be happy to submit the information to the development team for further investigation and a possible solution into this issue.
#125
Posted 28 May 2013 - 03:59 PM
After waiting about a month since the last reply, here's what I got now.
Greetings,
We apologize for the delay in responding to this message. The issue does seem to be one Windows 8 players are experiencing. Have you tried to run the game using compatibility mode as it may run properly. If you find the problem is still there, please follow the instructions below and provide a DxDiag report.
Gathering Your DXDIAG Information
Click the Windows Button and type in dxdiag and hit enter to bring up the DirectX Diagnostic Tool. In older versions of Windows, you may have to go Run... and enter dxdiag when prompted. This will bring up all the information about your machine.
Click Save All Information... and save the information to a .txt file.
We will be happy to submit the information to the development team for further investigation and a possible solution into this issue.
Putting it in compat mode for Windows 7 (or anything earlier) still does nothing.
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