I don't understand the point of assigning different caps to each class when all of the caps are almost identical, anyways. The changes seem even more pointless when you consider that elements aren't affected by CR/CD and most damage nowadays comes from elements. All this really does is further nerf many classes in PvE by lowering their CD once again, and IMO you're never going to make anybody happy with PvE nerfs to classes.
Also, I have to agree with Endbringer, Clarky and Primero. A lot of these recent changes have more or less made the majority of stats in the game useless -- at this point, there's not much point in stacking anything other than more health/HP for survivability. Enchanting weapons and armor seems more and more pointless thanks to elements and the various stat caps. This game's survival depends on the cash shop and, IMO, that mostly refers to gear-enhancing items like insurance scrolls and randomizers. If the developers continue to nullify the benefits of most stats in the game, there will be little reason left to upgrade gear at all.
Even worse, every time you make a major change to stats in this game (like, for instance, nerfing evade rate to the point of being useless), you betray your players' trust and leave them wondering why they should be spending money -- or time -- on a game that will continue to pull the rug out from under them every time they work on upgrading their characters to keep up with the most recent changes.
I said it before and I'll say it again. Lately it feels like the development of this game has gone off the rails. Where is the common sense? I sure hope all of these recent changes are just the painful first steps on a path to a better overall balance in the very near future (with additional changes coming, perhaps) -- otherwise I can only see more players being driven from the game.