Eden quests giving big money rewards isn't a good idea, because of bots
that is the stupidest reasoning for not putting something in a game ive ever heard. 'o well the bots will benefit from it, so therefor we cant help players out'. lol then why dont we just shut the entire game down right now since were gonna give in to bots every whim and desire. since when the hell do bots determine how a game should run? this game is failing financially because they are already catering too much to bots and new players are suffering because of it. the bots are gonna bot regardless of what buffs they put in. the bots are going to make money regardless of what they put in or take out. its a bot. its entire sole purpose is to continually play, make money, and level.
every RPG ever made in the history of RPGs (including dungeons and dragons dice rolling game) gives cash rewards for quests. the fact that this game DOESNT is almost mind blowing. its the #1 reason behind so many players failing and giving up on this game. they end up going broke buying potions because they know of no other alternatives, and the game makes them so reliant on those potions that they have no choice but to keep dumping the very little money they have into healing instead of being able to buy gear or other things.
world of warcraft = #1 most successful mmo of all time = gives cash rewards to players to help get them started. i cant even imagine playing that game without the cash rewards. all of your gear would break and youd be left with no way to fix it or heal
It sucks to be in eden gear (I'm still poor so I'm still using it and I can comment). Well I think the problem is new players not only have no gear, but they also have less experience with stats, skills and just moving around. I think TI really changes how people should stat, and those new might not know. For example, wizards that solo usually dump most stats on int, then dex and much less vit, cuz when soloing you want to one hit things or freeze and then hit so int is most important. But in TI its all about surviving. Noone cares if you kill if you can freeze, so everything goes to vit. If they've been soloing all the time, and they go in TI with int/dex no vit, they're gona get raped week after week, and then leave the game.
I think this server needs better reset tools to cater for the learning curve of the new players that come in.
im in the process of redoing the wizard section on irowiki right now. i wasnt aware that it was so out of date/wrong. all wizards should use the 90int/80 dex/60vit build for leveling. there is no excuse for having anything less then 50 vit on a wizard. ESPECIALLY for soloing, where you are definitely going to get hit, you should be able to survive more then 3-5 hits since youll be mob training
my favorite is people going "yay! finally some STRATEGY lulz nubs will haev 2 work hard 2 levul!!11"
as if they haven't exploited easy TIs before. give me a freaking break.
theyre just bitter and jaded because their characters are maxed out and they have nothing to look forward to anymore. they probably never got the awesome luxery of getting to TI in dungeon instances when they started so now theyre just bitter and jealous. ive been playing rag for 10 years and ill tell you, it wasnt that great before TIs. the only thing that was better was that maps had much better spawns to grind on, so you didnt NEED ti dungeons.
If the strategy is ignoring all other class except healer, sacrificer, ental strentgh, wizard... Then ......
yea pretty much.
Have to say most ti parties I am in they take 1 RG for sac, it makes you more useful than over brand which knocks things out of other aoe areas
getting sac requires you to waste all of your job points for 1 skill. im going to be mvping with my rg, so i need spear mastery and quicken + defiance aura. in a perfect world, we would still have free skill resets, but that world no longer exists