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Today's one of the worst playing experience in recent months.


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#76 killedbytofu

killedbytofu

    Too Legit To Quit

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Posted 16 June 2013 - 03:46 AM

if all maps had even half as concentrated of spawns as ti, youd see more parties going out leveling in the game map. simple fact is, majority of the game is empty, so it really doesnt make sense to tell people to go level elsewhere. even Nogg, which is the most dense map in the game, has alot of empty patches and if theres multiple people there soloing, it can be pretty slow going finding mobs to kill. comodo west is another great example. awesome monsters there that give great exp. cept the cave is freakin empty. during the spotlight, it looked like a real dungeon in there. now it just looks like an empty map that they plopped a few monsters in to make it look finished.

blame gravity or warp portal for providing such pitiful content for us to play on. now they make it a 'treat' for us to have a normal spawn rate on maps and call it a 'spotlight', when really, this is just how the spawn rate was before the big giant nerf to the game.

these QQers that cry at people 'back in my day we leveled in the game, not in some easy mode dungeon', played back when maps still had spawns on them. most of them use cheats to level now such as majolnir quest (which NO new player can complete due to how expensive each turn in is), bmx3's, hugel medal turn ins, dual clienting priests and soul linkers, botting, or theyre just leveling insanely slow. dont listen to their poor advice. TI is the best and smartest most efficient way to level a character. after you hit about lvl 126, most classes become too weak to even solo level at a reasonable speed and either have to rely on mvping or high TI to level themselves
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