I must seriously be missing something here, or you are not reading this correctly. The timer on RM's enrage is not reduced, but the time he is invincible for is reduced. This is a good thing. As for the turtles it sounds to me as though they are spawning further apart, giving you more time to go after RM in between. So, how is this a bad change again?
I think what you're missing is experience fighting Ratmaster. I take it you've never fought him on CoA Hard before.
The invincible time reduced is not a good thing, because it means that you have to deal with all his mechanics -while- fighting the turtles.
Since you have never fought against ratmaster on CoA hard, I will try to explain to you the impossible hell it is like right now.
- You aggro ratmaster, he summons Leo and goes to sleep.
- Leo has approximately ~800k hp (I think 780k?) and to put him to sleep you must get him down to around somewhere between 150-180k hp. It's a little delayed due to poor coding (him going to sleep, I mean), so I'm not sure of the exact number.
That's around 600k damage in 1 minute. Because after 1 minute, Miki spawns. After 2 minutes, Donna spawns. After 3 minutes, Raffi spawns. After 4 minutes, RM wakes up and kills you all. (At least this is what CoA H is like right now-- you will see if you try it.)
If you do not put all the turtles to sleep before RM wakes up, you will die. This is because one turtle has an AoE silence that will prevent healing of any kind, Raffi will be hitting like a truck, and Donna apparently will target players at random to pick off, regardless of threat. Also, When RM wakes up, he wakes Leo up shortly after. That means you HAVE to deal with Leo quickly and kill him before Miki gets up as well. If 2 turtles are awake when RM does his 45 second Hadouken combo, a party member will guarantee die (usually more than one). They can't be ignored. They can't be kited around the arena because some have random aggro that ignores threat, and sometimes they will just randomly go to back to RM to go after the tank (possibly a boss mechanic?).
With the new patch, we will have 2 minutes to put Leo to sleep. That's a lot more reasonable. But It will take AT LEAST 2 minutes (probably a bit longer) to deal that much damage. And then as we put him to sleep, RM will wake up. When RM wakes up, he will wake Leo up again. That means you will have to kill him as Miki appears.
This sounds good right? As though you can cycle killing each turtle as the next one spawns? That's true!
But hold on! This whole time you're focused killing these turtles (spawning at 3, 5, and 7 minutes) you are barely hitting RM-- and probably just throwing some DoT's on him with the occasional focus fire in between a turtle sleeping & waking up... if you even achieve that kind of extra time.
That means that at around 9 minutes, you will FINALLY be killing the last turtle. You will now have 5 minutes to deal ~2 mil damage (and this is being generous, assuming you did 500k damage of dots / offhand focus fire while fighting the turtles). And you must do this while dealing with all the stun mechanics, giant AoE's, abyss demons, and other things that force you to temporarily stop DPS to survive.
So to make it short-- the enrage timer has to be extended. And I am the last person to want them to make the game easier. I actually like games and challenges that feel like they're impossible.
But in this case it really will be impossible. There's no way any super +10 cash shop group in the world can deal 2 mil damage in 5 minutes (and they won't even have 5 minutes, because every 45 seconds they get stunned by RM's Hadouken and snared).
Cheating players on SEA and kRO had trouble dealing 2.6 mil damage before to RM before his enrage timer went off while he was ALONE without the turtles (because they bugged them). And they had better gear and a 3k HP buff (on SEA). I think in one video I even saw them start the fight somehow right away-- bypassing RM's invincibility timer completely. And they still had trouble!
If you try out the content yourself, you will quickly understand how laughably insane CoA H RM will be if his enrage timer isn't changed to match the new turtle spawn pattern. It will be impossible without spinels-- which is not intended and shouldn't be required to win.
Edited by xxalucard, 17 July 2013 - 01:10 AM.