So...after the skill update, I've been messing around with balanced build vs. INT build vs. CHA build for a supportive cleric, and I'm wondering why in a crystal defender. A team with a high CHA cleric usually outclass the other two types of the cleric above.
By balanced build, I refer to like 350INT 350CHA,
CHA build, I refer to 400CHA,
INT build, I refer to 400INT.
I tried CHA build finally and still wondering why I couldn't reach that level, the reason is because I'm broke, so I don't have zulies to afford those CHA buff items yet, this should show you why the problem is not onto stat build itself, because your other stat will suffer as you go heavy into 1 stat alone, going 400CHA will make your INT or DEX or SEN relatively lower.
Before going further on this issue, I would also like to tell you that buffset still exist, it is cross-client buffset effect not a self-client buffset effect. Let me give you an example, a 1000 CHA cleric buffed the whole teammates and switch back to fighting gear, the teammates will get to keep the 1000 CHA level buffs, even if the cleric buff again at fighting gear ~400CHA, it will not overlap the 1000 CHA level buffs.
Then, you can also realize that it is ok for costume to contain a high CHA stat, because you just won't war with them, since they are low def/mdef/dodge.
Now, I think it is clear that why a team with a CHA cleric outclass any other kinds of cleric, not because of the stat build, not because of the 1:3 = INT:CHA ratio thing, not because of the high CHA stat on the costume because you won't war with them, it's because there are some items with improper CHA scaling whether they can be used as fighting gear or not.
We understand that cross client buffset effect still exist, and the fact that clerics buff duration are 900 seconds, so you basically enjoy this bonus for quite a long time, that's why we need to limit the level of CHA you can reach with CHA gear, as I've pointed out on my cleric guide that the maximum CHA you can get currently is 1084. Compare to a full CHA cleric on fighting gear, it will have approximately 700 CHA.
1) Therefore, I claimed that the following items are overpowered in terms of CHA scaling, because they can be used as fighting gear since they belong to mask/jewelery category which doesn't have def/mdef/dodge.
-Santa beard 60CHA
-Heart frame glasses 60CHA
-Hiria's tears 60CHA 40INT
Note: If you agree with me in this point, then make sure you know the existence of other CHA mask, Raj'aj mask, Junon mask, Charming glasses, Style glasses, Reading glasses, Leprechaun beard.
Every class follows this pattern, your weapon holding stat [INT/DEX/CON/STR] to CHA stat ratio towards variable is 1 : 3
For example, for hawkers rapid twitch 100DEX will give you 25mspeed through rapid twitch variable and 100CHA will give you 75mspeed through rapid twitch variable.
Same for clerics, 300INT will give same stuff as 100CHA in terms of buff variable and healing amount.
So you understand that they are already balanced with this 1 : 3 ratio thing since CHA does not add any AP/ACC/HP/def/mdef/crit/dodge/mspeed directly, they are only affecting your skill variable indirectly.
2) This makes me question why when main stat [INT/DEX/CON/STR] to [CHA] is already balanced through 1 : 3 ratio. Then why would a re-roll stat itself is still not balanced? If you look at the stat tier below that all the main stat are capped at 20INT 20DEX 20CON 20STR 20SEN but why would a CHA stat capped at 30? Therefore, I also claimed that any re-rolled CHA stat capped at 30 is overpowered, they need to go back to 20 capped.
Note: If you agree with me in this point, then make sure you know existence of other CHA stat like 20CHA 25def, should be re-scaled as well.
High tier/Top tier stat
INT vs CHA onto buffs/heals, if you want to see how influential CHA stat to support cleric.
Also, if you wonder why I make this post, it's because I realized a support cleric currently has nothing but CHA to go for. At first, I thought like oh...if you wanna be a tank cleric, then go heavier on INT. And oh...if you wanna be a more support cleric, then go heavier on CHA. But then I realized it is not the case, there is no point to go for 60dodge 40mspeed anymore since you just can't reach the point to make someone miss on you, there is no point to go for 200HP stat, 75def, 50def/40dodge, because with this 30CHA crap, you don't care any other stat anymore since you get better heals and better buffs in-directly.