This is what i think can be useful for balance Genetics.
Cart Cannon: The skill should have more fixed cast time 2-3 secs is AoE and highly spammeable or at least cast delay.
Acid Bomb: This skill is actually good as how is it, but in PvM can be highly abused with the dmg.
Mandragora Howling: Seriously, we all know this skill is extreme, should be good instead of adding 5 seconds fixed cast time change for slow cast or give a delay of 5 minutes just as Comet Warlock ultimate skill.
Thorn Trap: Shouldnt work under a target.
Blood Sucker: This skill should have fixed cast time, at least 1-2 seconds.
Cart Boost: Add atk & Speed Pot movement speed should be good if this skill got reuse delay.
Genetics use a lot of supplies for deal damage and leveling but that doesnt give the right do be a extremely powerful class, Mandragora Howling is obviously the biggest issue and i would be happy if the change happen.
Cart Cannon: Currently 3 second 100% variable. Should be 0.5 seconds fixed and 1 seconds variable. right now a moderately DEX'd genetic (like 120 DEX) has a ~1 sec cast time. A min-maxed one with +30 dex foods, battle chant, etc, has near instant cast and a mjolllnir user can easily have instant cast. The DPS of this skill is quite fair (and maybe a little weak!) at ~120-150 dex. A small amount of fixed cast time will make sure that regular builds aren't affected and min-maxers and god-item users aren't overpowered.
Acid Bomb: This skill is as alright as ever in MVP scene. Now that it has fixed cast time and people have over 2x their old HP values,
its time to remove the -50% damage versus players feature.
Mandragora Howling: Genetic is not a fighter, its a support character. Adjusting skills with fixed cast time will only reinforce that. The extended delay for howling is unfair because it creates lulls where the genetic cannot defend itself as well in small fights. Un-nerf this skill. Bishops will be able to remove howling status soon anyway. Unnerf this.
Thorn Trap: I fail to see how dropping these under people is a problem. You can trap people just as easily with vacuum extreme, manhole, cursed circle, and other skills. Locking someone in place to hell's plant them is a fair tactic and not overpowered.
Blood Sucker: There is nothing wrong with this skill. You can cast it pretty quick with a good amount of DEX, and I don't see why that could be unfair. Its not strong. It just is a tool to be used in conjunction with Howling to keep people from casting.
Cart Boost: yeah this skill is kind of off the chain. I'd be biased if I said it shouldn't be nerfed. I rather enjoy the speed, but I don't see why genetics should be moving faster than mounted people or boosted mechanics.
Hell's Plant: This is the same as cart cannon. Its quite fair/modest DPS with 110-150 DEX/INT. Once you get instant cast its DPS is off the charts. I am not sure what the cast time is but it feels like 4 seconds 100% variable. If its 4 seconds, then the revised skill should be 0.75 seconds fixed + 1.5 seconds variable, that way its like 1.2~1.5 seconds with 110-150 DEX/INT similar to the way it is presently, and 0.75 seconds with mjollnir or min-maxed DEX buffs, unlike the instant cast it has now. Crucial to re-balancing the skills is making the DPS the same/similar for good/decent players, and nerfing the hell out of the min-maxers/god item users. Mjollnir should make you better (in the aforementioned numbers 2x better), but not 4x better.
Edited by Jaye, 29 August 2011 - 07:46 AM.