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Classic Loki WoE 1 God Item Creation Walkthrough


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#1 Campitor

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Posted 06 January 2014 - 04:59 PM

Greetings and well met bold adventurers, guildmasters, and guildmistresses,
 
Gather around in listen to Campitor's tale of God Item creation. I promise danger! Pain! and a lingering sense of discomfort!
 
First in order to create a god item you need to be the following. 
1. A guild leader of good standing currently holding a WoE 1 castle.
2. Have a Stiff Upper Lip
3. Strong Jaw
4. Rippling Pectoral Muscles
5. Be a great hero of times long pa- No.. Oda tells me that number one was it no upper lips, jaws, or pectoral muscles needed. Now to the item requirements.
 
The items required to make a WoE 1 God Item
1. A god item set for the item you wish to create.
2. A set of 50 seal tokens of each seal obtained from completing the Seal Quests found here: http://irowiki.org/c...God_Items_Quest
3. A Strong Arm and Back.
 
Conditions needed to Create a God Item
1. All 4 God Item Seals found here: http://irowiki.org/c...God_Items_Quest need to be listed as released.
 
The process.
Step 1. When all 4 God Item Seals are released take your God Item set, and set of 50 seal tokens to Granburti in your Castle's Guild Dungeon.
Step 2. Ask Granburti about 'God Item Creation' If you meet his requirements he will offer to give you the kill quests required to create a god item. The tokens will be consumed at this point.
 
Congratulations! If the event was not already active, you have started a God Item Creation Event. Now anyone in a Castle Holding Guild can now talk to Granburti and ask to join the battle. Talk to him to enter.
 
Step 3. Complete the kill quests. You have been tasked to slay 100 of each monster in the dungeon which Granburti teleports you to. Becareful as this place is dangerous and PvP enabled!
 
Step 4. Kill the Great Wyrm
Step 5. Talk to the dwarf at the center of the map. If you have completed the kill quests he will teleport you to the God Item creation Hallway.
Step 6. Race to the end of the hallway and join the chatroom. If you are the first teleport to the next room and talk to Granburti in the center of the room and create your item!
 
 
Questions?
 
Reserved for Q & A
Q: Can multiple items be made per run?
A: 1 God Item can be made per complete kill quest set that makes it into the creation Hallway as long as seal power lasts. Seal power is the counter used to track seal status. For each God Item created seal power is reduced by a value. As long as there is a little power left a god item can be created. However if it is absolutely drained then no god item can be made.
 
Q: Kill quest map is basically like the pvp map.. Are guild skills/ special skills enabled(Recall, IW / SW, ME etc etc any restrictions?), how about gwings / tokens
A: No skills are blocked on the map. However Recall will not work as it is not a WoE Map. Tokens and G-Wings are allowed however this is a limit of 2 deaths on map before the character is returned to save.

Q: What is seal power?
 
A: Seal Power is the counter that indicates how many God Items can be created at any given seal roll. Seal power is increased when the following occurs it can vary from 0-4
All 4 seals reach 100+; Seal Power is set to one.
Each time a seal quest is completed once seal power is equal to one, gives a chance to increase seal power to two. The chance increases the more the seal quests are are turned in. Once seal power is is equal to 2 it cannot be increased again until all seals reach 200+ at which point the process begins again.


Q: What if there is seal power left over after a creation?

A: If any of seal quest counters were reduced to under 100 then the seal power will go back to 0 with the next server restart. Else it will only go up if the conditions to set it higher are achieved.


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#2 Gn1ydnu

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Posted 06 January 2014 - 05:16 PM

 

Step 4. Once the kill quests are completed you need to talk to the dwarf in the center of the map. However to talk to him you need to defeat the Great Wyrm somewhere on the map.

 

Step 5. Kill the Great Wyrm

Step 6. Talk to the dwarf at the center of the map. If you have completed the kill quests he will teleport you to the God Item creation Hallway.

 

 

Step 4 just looks like Step 6, but written out of order. Step 4 looks like "Talk to NPC once you finish step 5", currently. 

 

Other then that not bad. Nice humor. 


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#3 Rythen

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Posted 06 January 2014 - 07:31 PM

You forgot the part where you wait in the hallway for a GM to warp you to the correct room.

Part 7a.


Edited by Rythen, 06 January 2014 - 07:31 PM.

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#4 Campitor

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Posted 07 January 2014 - 09:14 AM

You forgot the part where you wait in the hallway for a GM to warp you to the correct room.

Part 7a.

That will be fixed tomorrow!


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#5 Xellie

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Posted 07 January 2014 - 09:32 AM

As in, you'll add it to the post tomorrow? :)

 

anyway, srs question, this "seal power" thing, is that a limit/minimum number of gods to be made per seal roll? Will it still be time limited?

 

 


Edited by Xellie, 07 January 2014 - 09:37 AM.

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#6 Xellie

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Posted 07 January 2014 - 10:02 AM

How I interpreted this:

First in order to create a god item you need to be the following.

1. Be someone who isn't banned and has a castle
- explain the process to your guildmembers
2. Acquire the items required to make a WoE 1 God Item, through whatever means you can
- explain the process to your guildmembers
3. A set of 50 seal tokens of each seal obtained from completing the Seal Quests found here: http://irowiki.org/c...God_Items_Quest
- Either buy them off the market and wait a few years or, it's time to kidnap the families of the guildmembers, sit their asses down and make them quest at least 50 times.
- explain the process to your guildmembers
-sign up for a google acc so you can google doc and keep track.
- following this you need to wait until all the seals are "appeared" (halfway) then quest another 50 chars to the final npcs and leave them there. Keep crying at guildmembers until the process is complete.
- explain the process to your guildmembers
- get your party together
- explain the process to your guildmembers
- log on all 50 chars and open the quest.

Head to GD, sweep out all the trash.
Remove the icewall wizard from the enemy guild so it's away from the dwarf. Remvoe cat from your keyboard.
Request weapon creation.
Remove cat again, put him outside.
If you meet his requirements he will offer to give you the kill quests required to create a god item. The tokens will be consumed at this point.

- explain the process to your guildmembers again.
  Complete the kill quests in the pvp enabled dungeon.
Wait for someone else to kill the MVP
- Talk to the dwarf in the middle.
- Appear on wrong map, wait 12 hours for a GM
- make fun of Oda's hat.
- make fun of Oda.
- create item
- gloat.


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#7 Ralis

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Posted 07 January 2014 - 11:16 AM

You forgot the portion where you have Ralis do the Bris Seal Quest 26 times. ;___;


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#8 Xellie

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Posted 07 January 2014 - 11:22 AM

huehuehue

 

same people are still rolling the seals as previously


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#9 Chipotle

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Posted 07 January 2014 - 12:54 PM

Ahem... An actual question here...

 

Q> Kill quest map is basically like the pvp map.. Are guild skills/ special skills enabled(Recall, IW / SW, ME etc etc any restrictions?), how about gwings / tokens

(I know the answer but adding it to OP will it will help others that are not valhalla :) ).

 

Also, anyone have the monster/mvp stats?


Edited by Chipotle, 07 January 2014 - 01:06 PM.

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#10 Gn1ydnu

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Posted 07 January 2014 - 03:02 PM

Can't recall on the map. IW and stuff is all enabled. PvP reductions (NOT woe reductions). Knockback is enabled like in pvp.

 

MVP: 10,000,000 hp, Size: big, Type: animal, MDF 65 DEF 65 Attri: shadow (looks like shadow 3). Regular mobs not sure about there info

 


Edited by Gn1ydnu, 07 January 2014 - 03:07 PM.

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#11 iamvrypwrful

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Posted 12 January 2014 - 02:29 PM

what's the race/property/size of great wyrm?


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#12 Xellie

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Posted 12 January 2014 - 03:16 PM

what's the race/property/size of great wyrm?

 

Brute

Shadow 4

Large


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#13 Xealix

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Posted 12 January 2014 - 06:01 PM

My post got deleted suggesting the MvP be ghost?


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#14 cybernetic

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Posted 12 January 2014 - 06:08 PM

spoilers, obviously


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#15 Campitor

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Posted 16 January 2014 - 05:36 PM

Q: What is seal power?
 
A: Seal Power is the counter that indicates how many God Items can be created at any given seal roll. Seal power is increased when the following occurs it can vary from 0-4
All 4 seals reach 100+; Seal Power is set to one.
Each time a seal quest is completed once seal power is equal to one, gives a chance to increase seal power to two. The chance increases the more the seal quests are are turned in. Once seal power is is equal to 2 it cannot be increased again until all seals reach 200+ at which point the process begins again.
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#16 XStorm

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Posted 16 January 2014 - 07:06 PM

Q: What is seal power?
 
A: Seal Power is the counter that indicates how many God Items can be created at any given seal roll. Seal power is increased when the following occurs it can vary from 0-4
All 4 seals reach 100+; Seal Power is set to one.
Each time a seal quest is completed once seal power is equal to one, gives a chance to increase seal power to two. The chance increases the more the seal quests are are turned in. Once seal power is is equal to 2 it cannot be increased again until all seals reach 200+ at which point the process begins again.

 

Then there is no way that Sentinel could have created their item. Surely?

 

If I understand what happened correctly :

 

Xellie creates her item

Namaste` enters the creation room

Both players get kicked out

Nobody can enter the Arena anymore

 

Now my question is this :

What are the chances that someone turned in in the few minutes it took that group to do the killcount and MVP?

What is the chance of Seal power Two being activated?

 

Surely if an item was still able to be created, then wouldn't access to the Arena have remained open?

Were the seals supposed to close completely after creation or remain open until power reaches zero?

If the seals were still open I see no reason why the Arena was unable to be accessed.

 

I'm just trying to understand this.


Edited by XStorm, 16 January 2014 - 07:33 PM.

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#17 kisai

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Posted 16 January 2014 - 08:52 PM

This update to the God Item Creation quest is ridiculous and should be completely reverted back to the original quest. It's a total farce in that it adds absolutely nothing to the process. It just draws it out another 3 hours after perhaps weeks of preparations and questing. The original complaint was:

 

     1. The server population was too low to support 100 quests per seal.

 

     2. Guilds were afraid to attempt due to the possibility of their work being  ninja'd. 

 

Since at least one guild has been successfully creating god items under the original system, we can assume that the first point is just a lack of motivation for the most part. As for the second point, hey the possibility of being ninja'd is just part of the high risk/high reward nature of god item creation. That aspect of the game was implemented that way in order to encourage strategic game-play. 

 

As for the updates to the quest, it has become nothing more than a  convoluted, confusing, redundant mess. I doubt anyone has a clear understanding of the requirements now. Each and every "clarification" is just a bit more ambiguous than the last. The implementation of the tokens is nothing more than a thinly veiled attempt to reduce the requirements without angering the segment of the community that is capable of rolling at 100 quests. As it stands now, guilds can either quest 50x per seal at their leisure or purchase tokens from the market, then sit back and wait for someone else to do the work of closing. As long as they have a completed kill count, they can steal the creation. There's no requirement for the guild leader to do anything at the MVP stage, not even be onscreen when it dies. Rival leaders don't even have to be in a party that damages the MVP. 

 

In addition, I highly doubt the Sentinel leader should have been allowed a creation this time around. I can concede your giving them the kill count due to a programming error on your part, but there's no way there was enough "Seal Power" left for a second creation based on the explanation given for "Seal Power". 

 

In conclusion, this update was a colossal waste of time and resources and should be reverted back. Nothing was accomplished, God items are flooding the server, and guilds can still get their work ninja'd. 


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#18 iamvrypwrful

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Posted 16 January 2014 - 09:23 PM

 

In conclusion, this update was a colossal waste of time and resources and should be reverted back. Nothing was accomplished, God items are flooding the server, and guilds can still get their work ninja'd. 

 

I would say so too, but can't revert it after people have farmed hundreds of tokens...

 

Just remove seal power and change it to like a 3 minute window to make god items, and 1 death sends you back to town. (this way you can't wait dead with a deadly and talk to NPC with immunity)


Edited by iamvrypwrful, 16 January 2014 - 09:24 PM.

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#19 TheSputnik

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Posted 17 January 2014 - 06:56 AM

The old item quest was usually won by people who had a better connection or exploits. This new quest solves these issues. 


Edited by TheSputnik, 17 January 2014 - 06:56 AM.

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#20 XStorm

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Posted 17 January 2014 - 11:05 AM

The old item quest was usually won by people who had a better connection or exploits. This new quest solves these issues. 

 

How does this new system change that? If only 1 or 2 items can be created at a time, then what will prevent you from doing what you did on monday: laying on the NPC dead?

There is a screenshot of that. The quest as it is currently with "Seal Power" changes nothing.

Best connection will win.


Edited by XStorm, 17 January 2014 - 11:06 AM.

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#21 iamvrypwrful

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Posted 17 January 2014 - 12:25 PM

The old item quest was usually won by people who had a better connection or exploits. This new quest solves these issues. 

 

How does connection not matter, it's the same thing lol.


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#22 Rythen

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Posted 17 January 2014 - 12:49 PM

The old item quest was usually won by people who had a better connection or exploits. This new quest solves these issues. 

 

Not really? The seal roll can still be ninja'd, this just adds more work onto the guild attempting to make an item.


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#23 kisai

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Posted 17 January 2014 - 03:45 PM

 

God item creation revamp late May: Brining actual competition back in the item making. This will be controversial but I do believe it will be fun. After seals close the dwarfs take 10 minutes or so to open a portal to a new guild dungeon that is only open when making god items. A tougher set of monsters will be in there, and a long kill count that only the item creator can undertake WITH THEIR GUILD IN THAT DUNGEON. After the count is complete the dwarf will let you in to make the item. Those pushing the seals with each turnin get to vote on which of the 4 realms they want to open. The winningest vote gets in early to the special dungeon. If no creation happens in 6 hours seals open up at 10 away from releasing, kill counts reset on subsequent entries so you can't prestock the kill count.

 

 

Does this look familiar to anyone? It's from a post Heimdallr made in April 2011.

 

http://forums.warppo...on-of-ragnarok/

 

 He's had close to 3 years to work on this quest and it just doesn't work. What happened to resetting the kill count if you don't create? What happened to the head start for the guild pushing the most seal counts? As it stands now, nothing new was added to fix the issues guilds had with the god item creation process.

 

Based on past experience with management decisions that bombed with the community, I'm quite sure this quest update will eventually be reverted back to it's original state. Only after the server has been flooded with God items. And the seal count reduced to 50.  

 

 


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#24 Campitor

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Posted 17 January 2014 - 04:24 PM

Does this look familiar to anyone? It's from a post Heimdallr made in April 2011.

 

http://forums.warppo...on-of-ragnarok/

 

 He's had close to 3 years to work on this quest and it just doesn't work. What happened to resetting the kill count if you don't create? What happened to the head start for the guild pushing the most seal counts? As it stands now, nothing new was added to fix the issues guilds had with the god item creation process.

 

Based on past experience with management decisions that bombed with the community, I'm quite sure this quest update will eventually be reverted back to it's original state. Only after the server has been flooded with God items. And the seal count reduced to 50.  

Greetings Kisai!

 

Thank you for your feedback so far. If you really being something to broken about this update please let us know. In fact please tell me where in the description it is a "convoluted, confusing,(or) redundant mess". I would be happy to attempt to explain it better. Please understand that since I know exactly how it works I may not go into details that you find important as in my mind I already know them!

 

Please understand that this quest does not stop ninjaing but if a user wishes to ninja they need to do more preparation than they would have had to do in the past. With the 50 of each seal token requirement. They have to have performed at least part of the effort to roll the seals (or pay someone to roll the seals) that the guild pushing seals had to. Which means that they end up contributing to over all item creation even if it is in a round-about way. This is an improvement over just holding an item set and like a vulture; waiting for the seals to be released, swooping in to create.

 

On a side note Heimdallr did not write this update to the God Item Creation system. The concept was created by the production team and posted on the forums, asking for comments until implementation. 

 

If you want to yell at me or the GM team over sentinel receiving an item you please PM me and yell all you want. I will just take it as that is why I am here.


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#25 XStorm

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Posted 17 January 2014 - 04:59 PM

You didn't really explain how Sentinel's item creation was possible when the Seals obviously closed.

 

As demonstrated by the inability to return to the Arena.


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