Unstable Doping, Adrenaline Rush and any other ATK Boost skill:
Lets be real, the ATK age is well past gone. Now, it is all about Skill Effect Points.
Boosting ATK alone is not good enough, UD and AR together are a 56% extra ATK, but that is equal to not even the shadow of its former efficiency.
If Pre-AoV we had 1k ATK and used a Double Attack, we would do 250 damage.
If we had ATK UD and maxed AR that would mean 1560 ATK, which would equate to 390 damage. Exactly a 56% more damage than the initial 250.
Now, what do we have currently? 3k ATK for example? that 3k is divided by an aproximate of 15.53 which ends up being 193 SEP, and to that we add up the 800 or so from our weapon.
This means we would have 993 SEP and the cuttent Double Attack would do 2482 damage.
If we add the 56% boost to those 3k ATK what do we have? 4680, what happens to that? well, its divided by 15.53 too so it ends up being a 301 SEP from that... then we add those 800 points from our weapon, how much do we have?
1101 Skill Effect Points, so out Double Attack would do 2752 damage...
This means that a 56% extra ATK results in a damage boost of 10%... thats right, 10%, not even a 25%, a whole 56% more ATK is nothing more in the field than 10%.
Many people have the opinion that UD is a gamble which makes interesting what you will get next, well, I was of this opinion too up until AoV hit in. It is no longer a Win-Win situation for the Rogue. Right now, if you get the Crit bonus from UD you win, if you get the ATK bonus from UD you lose.
So my suggestion for this, and for any other skill that is meant to boost the ATK is the next:
Suggestion 1 -> Make these skills boost the Skill Effect Points that results after the divide of 15.53 and adding up the weapon points, instead of boosting the ATK.
This would mean that the 993 SEP from after conversion would get the 56% bonus, resulting in 1549 SEP, so a Double Attack would do 3872 damage, which would be a real 56% damage boost. This suggestion would save a lot of money on AR for Rogues, since a 30% of SEP is way lower than a 30% of ATK.
Bad point about this is that there is little to no difference between an "ATK Boost" and a "Damage Increase".
Suggestion 2 -> Double the ATK one gets from both UD and AR, (same for all other ATK boost skills), which would be 124% ATK boost altogether.
Doing the math with the same 3k ATK, the ATK would rocket up to 6720, which by dividing them with the 15.53, would end up being 432 SEP, added up to the 800 from the weapon, we have 1232 SEP, so a Double Attack would end up doing 3080 damage, which is a measily 24% more but still better than 10%, now isn't it?
This second suggestion is meant to give a lot more weight to the stats displayed on the character window rather than the "free" points gotten by default from the weapon and definitely help just as much as a refined weapon.