Like other said before: this Skill is atm. pretty useless!
Change that Skill into a Shape Shifter Debuff VS Enemies to make the Caster able to Buy some Time.
Make it so that the Templar can Debuff a (Single) Enemy into a Golem (like from the PD triggering Minerals)
make it last like 3 Sec. but expendable with DNA into like +1+2+3 (max 6 sec.)
this Skill was in the Past pretty OP
but now has a bit to long CD- i think the Nerf was a bit to hard.
I see this Class as THE main Healer but compared to Battle Magican at FoC 49 the Class is weaker in regards of Healing Potential.
-> next is to define the Class as Healer more and not as Damage Dealer AND Healer is to split Healing from Magic Attack Power.
This is a Huge thing! but i think you HAVE the choice GO DPS -> Tempest OR go Healing ->Radiant
for that we need to change the Heal Formula:
- Every 1 MND adds 0.3 HP Restoration to direct heal spells.
- Every 1 MND adds 0.6 HP Restoration to direct heal spells.
but strip it from Magic Attack Power so even free Player can be a better Healer if they focus on Mind instead of Weapon Reinforcement / Enchantment.
might have to adjust here to find the best balance...
Moderate Party Heal
so i thought its a bit lame to have 2 Party Heals who are pretty much the same...whats the Point?
why not make one for sure Stronger and not only a bit!
ofc. it have to be a bit Tricky to use for that:
Set as requirement to be able to use this Skill: a Pose like the Emote: "Pray"
Turan use Holy-,Devine Magic but is that SO EASY?!
I say NO! lets have em to strike a Pose like the Emote Pray so they can`t move at the same Time.
This would work as a clear Statement for the Party too!
If you want Proper Party Heals: STAY IN RANGE i hate that nonsense that a Party Member
runs so far away at the BF only to scream later: "WHO WAS THE HEAL?!111"
its not so natural in a Horror MMO to get Divine Healing to work so easy i think^^
- short saying: reduce the Range but triple the Heal effect
Prerequisites Advanced Job: Radiant, Level 80,
Prerequisites Advanced Job: Radiant, Level 60,
this Skill is very Powerful but should be more of a Basic for Healer -> like to see that at FoC 69
it comes much to late for my taste. Make it not that Powerful (that it can`t clean all debufs) at lower lvls
So...that would mean we need a new lvl 80 Skill:
no this is NOT Vampiric Touch
lets call it Megrim Touch for now ^^
its a Mana Burn that Extracts Mana from the Enemy and gives it to the Radiant.
lets say 3 Sec Cast Time and 20 Sec CD.
i know this seams pretty radical Skill for the Turan Race but hey...its MP not HP!
- Quickly teleport away from your current position in a random direction.
- Set a Totem that works like the initial Point to return to.
so you have to set a Totem before using this Skill and the Range to return to needs DNA Points and the Duration Time needs DNA to but you can actual choose the Point where you want to return to make it more tactical worth - much more.
Edited by Sandyman, 22 April 2014 - 02:03 PM.