I just don't see why a first job heal from lvl 1-28 should be useful to a lvl 70+, thats why there's second jobs, you can get the better heals if you choose the healer.
Again the point was not to make it a healing class, what you don't understand is that mystic itself benefited most from heals being upscaled in effectiveness.
My point was can these ways of supporting your team do so without a radiant present to really heal/support? Perhaps I should of said leave healing to healing class. Strengthening these heals for classes other than healing class is gonna make healers less important I think.
Other classes should probably only have heals enough to keep you doing decently while soloing at lower/mid levels. But not that useful for parties/pvp.
Every LITTLE bit of healing counts, for ANY class even if it's a single target HoT on yourself. Sometimes even these heals are not enough to save you, or sometimes they are. Healing classes will not become less important because of ONE heal that doesn't scale epically having an increased duration at level 1, you're completely ignoring the way the HoT formula works. It's simply a matter of providing SOME sustain, but it's NOT NECESSARY.
I never meant their buffs arent useful. Although rogue, defender, hunter and berserker have attack speed buffs themselves also. Most classes have a supportive skill or two though that doesn't mean they are supports, nor does giving a debuff.
I can't speak for warlord since I never played it. But aside from lowering def and a couple buffs which give more atk and let you take more damage, arent warlords usually supposed to be focusing on hitting stuff?
Your lack of game knowledge shows here, not to be rude. For a berserker it's easier to reach 1.0 attack speed with BoH and not have to worry about the defense loss from Reckless Attack. I think with 72 you barely reach 1.0 attack speed as it is? (Haven't played AA serk in forever so I don't recall exactly) In the case of sins/SRs and rangers you can reach 1.0 attack speed with a long range weapon only through BoH (range extension lowers attack speed when in use) . WL is an initiator but can be supportive by controlling the fight, as a WL our damage is okay, the less defense the target has the easier it is to get out. Of course there are WLs that go for raw DPS, that's them. Personally, I focus more on taking priority targets out of a fight rather than killing, or I simply won't get the chance to do much after I get my main skills off even though I'm built to last gear wise. But, this is my role as a initiator, normally my team has to follow up on this now as I can't stay for an extended period of time against the other team. (Going to cut this here because this is better suited for WL discussions)
With just me and an avenger I play support by healing her when she needs. I don't think the def buff is all that great anymore being only +200 or so, but like the heal, if you want a better def to give then thats what radiant is for? I don't need to buff her atkspd since she has her own. And the atk one doesn't affect her. If we had another melee class I could use it on them, and the atkspd one depending on if they needed it or use their own. Healing I could still do to whoever needed it, but if we started getting more mobs I may not be able to keep up. I do a lot of dmg though putting down the aoes, I think thats how i'm most useful, disabling and aoeing, doing damage.
I certainly wouldn't consider her a support though. Sure she can lower the targets defense, but isn't that a skill mainly meant for avenger's benefit? Not to simply support a party, even though it may be useful to one.
You're a DPS with SUPPORTIVE capabilities in terms of BUFFS available to your party. I never once said TEMPESTS should take a healing role. They're DPS with supportive qualities FROM THEIR SKILL SET. Attack speed, attack power, and casting speed buffs. But as I've stated they do their DPS job pretty well.
If we got some more people and went to a dungeon of our level, can I keep up with heals on a boss with around 1k heal every 12 seconds? We would need a real support wouldn't we? A radiant and or a tank? I would rather be focusing on doing damage rather then using my 1 heal to try and keep a whole party alive. And my buffs are welcomed but hardly as required as heals.
I don't know what it's like at 70-90, but is it all that different in terms of skills? The only skill I've yet to get is the cast time buff atm. Are tempests all that needed for support in high level parties? Can you do dungeons without radiants?
You can do dungeons with a party of +30 mystics. Tempests aren't as welcome as other classes, but one tempest is okay for their buffs. Again, don't take this out of context. You're a DPS with SUPPORTIVE CAPABILITIES. Not a true support. If you want someone to secondary heal and clear DoTs you take some mystics.
I'm not all that new really, I made my Templar is 2010 or so, I stopped it at 44 to level my protector and commander. I only just recently started to level it again after stopping sometime in 2012.
This is relatively new in comparison to a lot of the other people that have posted. You won't get that much insight unless you've actually played steadily at 69 or at cap, especially with PvP as a new player is just instantly demolished because of the gear differences.