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Classic: Patch notes for May 2014


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#251 Acuwrex

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Posted 28 May 2014 - 11:04 AM

Having only 1 map is a big mistake.


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#252 Bucetation

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Posted 28 May 2014 - 11:14 AM

i mean they allowed the NPC straw/antelope seller...

But it always existed, before the TI quests.


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#253 azertygf

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Posted 28 May 2014 - 11:48 AM

bRO is not iRO stop it.


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#254 Xeio

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Posted 28 May 2014 - 11:54 AM

WoE Supply Update

*Slightly increase drop rate of supply boxes in the guild dungeons (10% - This can be increased again next week)

*Empty Bottle will not be able to be sold to NPCs

*Satan Morroc will no longer drop Fragments and Crystal but will instead drop 2 4 WoE Supply Boxes always.

*Kathryne loses Guard[1] drop gains low chance of dropping WoE Supply Box

*Cecil loses Tights[1] Oridecon Arrow drop gains low chance of dropping WoE Supply Box
*Margaretha loses Muffler[1] drop gains low chance of dropping WoE Supply Box
*Howard loses Buckler[1] drop gains low chance of dropping WoE Supply Box
*Eremes loses Pauldron[1] drop gains low chance of dropping WoE Supply Box
*Seyren loses Helm[1] drop gains low chance of dropping WoE Supply Box

 

 

 

When are you guys going to fix the kathy spawn? I mean sure I make alot of money off selling thor leeches, but I'd like to ACTUALLY play this game in a party environment.


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#255 Sabaton

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Posted 28 May 2014 - 11:55 AM

You said speed potion quest would be changed to higher rates or even changed into a normal "seller" NPC, why isn't it in the update? 


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#256 Hrishi

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Posted 28 May 2014 - 12:03 PM

I am incredibly confused as to why the satan morroc update is being handled so.. strangely.


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#257 XStorm

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Posted 28 May 2014 - 12:03 PM

I have just read back over the [pointless] Foundry thread, not a single concern was answered nor addressed and that goes for Satan Morocc and the supply issues. 

Everything being discussed here was asked there. Being one map or two, death-respawn, excessive changes, accessory availability - wasn't the point of these threads to talk this over with the community prior to implementation, or is it just a dumping ground for the playerbase frustration? 

 

Also reading that thread over again was pretty disgusting. I was going to comment on it before but the grossly biased comments on that thread are unacceptable. Is there no moderation on these forums? Many of those posts which were reported sit there still. 

 

 


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#258 Campitor

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Posted 28 May 2014 - 12:44 PM

I have just read back over the [pointless] Foundry thread, not a single concern was answered nor addressed and that goes for Satan Morocc and the supply issues. 

Everything being discussed here was asked there. Being one map or two, death-respawn, excessive changes, accessory availability - wasn't the point of these threads to talk this over with the community prior to implementation, or is it just a dumping ground for the playerbase frustration? 

 

Also reading that thread over again was pretty disgusting. I was going to comment on it before but the grossly biased comments on that thread are unacceptable. Is there no moderation on these forums? Many of those posts which were reported sit there still. 

 

Looking through the forum reports section, I don't see any reports responded to, or not responded to for this thread or the foundry post. Though reading through the foundry post we should have cleaned it up more. We perhaps have been too relaxed with our moderation recently.

 

Concerns were read and taken into account from posts in the foundry thread.

Ex: Death Limit Raise From 10 -> 25 -> 50

The drops changes for the bio3 monsters were changed so that Tights[1] would still drop. 

 

I am currently rereading the foundry thread, and this thread; and will be posting notes on changes that will be going on next week in this thread.


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#259 squirreI

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Posted 28 May 2014 - 12:47 PM

^Thank you. This is what we do like.


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#260 Saff

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Posted 28 May 2014 - 01:04 PM

I don't really care about Satan Morroc or its implementation because frankly I doubt I'll ever reach a point to effectively tackle it.

 

But in any event, I would like to request some way to tie in turn ins for these spotlights. The Adventurer Guild NPC you guys threw in to the Alberta Spotlight kind of felt like an afterthought. Now granted I've yet to go to Geffen, but are there any turn in's or questing we can do in these areas?


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#261 ayana92

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Posted 28 May 2014 - 01:04 PM

Are dragon spawns decreased now because the spotlight has switched to geffen? wonder if it's still worth doing ;o

 

Dragon spawn is back to normal? :p_cry:


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#262 Campitor

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Posted 28 May 2014 - 01:10 PM

Dragon spawn is back to normal? :p_cry:

We are putting the Dragon Spawn Back up! 


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#263 Campitor

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Posted 28 May 2014 - 01:16 PM

http://forums.warppo...-for-june-2014/ For Next Week's notes go here.


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#264 OrganTransplant

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Posted 28 May 2014 - 02:02 PM

Just out of curiousity, is there a reason some geffen area monsters are not included in the spotlight? Seems strange to not include orc dungeon, and high orcs (geffen field 14) are also not giving bonus exp. I didn't test them, but the spotlight page also doesn't list petites (geffen field 06).


Edited by OrganTransplant, 28 May 2014 - 02:04 PM.

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#265 Oda

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Posted 28 May 2014 - 03:22 PM

Just out of curiousity, is there a reason some geffen area monsters are not included in the spotlight? Seems strange to not include orc dungeon, and high orcs (geffen field 14) are also not giving bonus exp. I didn't test them, but the spotlight page also doesn't list petites (geffen field 06).

Both Petites should be on the classic list. I may have missed a few monsters, and will check tomorrow. 


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#266 Kaiz3r

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Posted 28 May 2014 - 09:10 PM

Hey, did they change the exp gained from the dragon abyss lake turn ins at 200? we are getting lower than what we get using all exp multipliers, before yesterday's maintenance. PLEASE FIX, we losing Bmx3 expenses here. thanks.


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#267 MangoMilkTea

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Posted 28 May 2014 - 09:13 PM

Hey, did they change the exp gained from the dragon abyss lake turn ins at 200? we are getting lower than what we get using all exp multipliers, before yesterday's maintenance. PLEASE FIX, we losing Bmx3 expenses here. thanks.

 

Yeah i'm not sure what is going on today... broken spawn, now broken turn in just recently. I am level 98 trans and have been getting 15-17% turn in for the 200 gold dragons, while using BM x 3 and a +7 Dragon Hat. Now since i have been turning in, I've been only getting 6% per 200 with bmx3 and dragon hat. 

 

Please fix this as soon as possible, i could have been 99 by now!


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#268 Xellie

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Posted 28 May 2014 - 09:30 PM

Yeah i'm not sure what is going on today... broken spawn, now broken turn in just recently. I am level 98 trans and have been getting 15-17% turn in for the 200 gold dragons, while using BM x 3 and a +7 Dragon Hat. Now since i have been turning in, I've been only getting 6% per 200 with bmx3 and dragon hat. 

 

Please fix this as soon as possible, i could have been 99 by now!

 

this crap again?

 

rvld9y.jpg


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#269 Kaiz3r

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Posted 28 May 2014 - 09:34 PM

shouldn't it be still good for a week?


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#270 monica12314

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Posted 28 May 2014 - 09:34 PM

Can anyone confirm the dragon issue?

 

No one said that they will give less exp nor less spawn when the geffen spotlight comes in


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#271 Kaiz3r

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Posted 28 May 2014 - 11:10 PM

just did the calculation, it still gives the right exp at turn ins. lol


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#272 Kaiz3r

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Posted 28 May 2014 - 11:42 PM

idk im doing it right..


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#273 melliechan

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Posted 29 May 2014 - 03:42 AM

So, I'm curious about this quest "Dandelion's Request," which really sucks by the way, as I couldn't find a very good walk-through (although I didn't look all that hard), and some steps were missed because of the lack of information. Once my party had gotten to the Morroc Castle to talk to the Man in the jail cell, and since only one person at a time can be in the passageway, it became bugged when a party member was able to get through twice and disconnected both times. We clicked on the NPC for at least half an hour, and nothing was happening. There was no one else at the NPC who could have gotten in, either. Long story short, the NPC hasn't let us in since 2:00 AM EST.


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#274 Cody18

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Posted 29 May 2014 - 06:01 AM

So, I'm curious about this quest "Dandelion's Request," which really sucks by the way, as I couldn't find a very good walk-through (although I didn't look all that hard), and some steps were missed because of the lack of information. Once my party had gotten to the Morroc Castle to talk to the Man in the jail cell, and since only one person at a time can be in the passageway, it became bugged when a party member was able to get through twice and disconnected both times. We clicked on the NPC for at least half an hour, and nothing was happening. There was no one else at the NPC who could have gotten in, either. Long story short, the NPC hasn't let us in since 2:00 AM EST.

 

Repost...IT IS STILL BUGGED!!! PLEASE FIX!!!


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#275 RonSilver

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Posted 30 May 2014 - 10:29 AM

can't complete dandelions crap, Morroc city is destroyed in my game.

i have updated everything, classic, renewal, sakray, etc. and is still destroyed.

can you just add an extra warp to enter the caslte please, since all the efforts to fix the morroc map seems to fail...


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