I'm going off on a little tangent but here's my idea. I think it should be permanent quest and the end goal/cap of this "starter help" should be non trans job 50 first class and base 70-80. I'm not encouraging a perma 'jump' to 70+ in the case of the seal character issue. I just think this thing should help you to a level were you can enjoy some of the more popular maps or be able to play like everyone else instead of clicking a single high orc and sitting or something (lol).
My suggestion is to add a quest that reveals a new segment once every 5-10 levels. It could provide a basic set of gear (like novice) with nothing on it slightly worse than npc gear. Then the quest would give you options in each segment to 'enchant' an effect(s) onto the starter gear or npc gear. The enchants available would increase in power as your level increases and you go through the quest and the quest will allow you to reenchant over your old one. The gear/enchant from this quest will be slightly worse than general purpose gear available from the item drop/card system. Character bound/npcable also and disable it for trans class. In addition, the quest should give you potions much like the training grounds. There could be a starter orange, yellow, white pot etc with less effect than npc pots.
Tack on the exp jump -event- and people who try out the game should have a much easier time getting started and actually get to play the game in the style that everyone with gear/pots already can. These players will still need to level, upgrade to real gear, and even buy the npc gear if they want better stuff to enchant.
Throw in a little free exp somewhere in the quests probably but not a huge amount. Maybe the quest could be a sort of tour of the game that takes you all the towns and npcs you should know. Veterans won't abuse it because it takes too long and is worse than just buying a merc.
The gear enchant options at the max level of 70-80 should be something like lesser versions of other things...
1. noxious (resist 10% neutral, 10% ranged) -> 5%
2. rayrdric (resist 20% nuetral) -> 10%
1. pupa (HP + 700) -> 600hp (for low lvls)
2. reduce fire/wind/water/shadow/earth damage by 25-50% (worse version of separate ele armor and remember trans cant equip so you cant keep it later)
1. eggyra (15% sp rec) ->10%
2. verit (HP and SP + 8%) ->5%
1. +5-10% dmg against all races
2. +2int, +2 dex
1. reduce dmg from all races by 10-12% (less than hodremlin)