It can be easily argued that Defender, Commander and Protector need attention first, but Hunter, Avenger and Ranger can make that claim as easily, so without upsetting Defenders, I was doing a bit of PvE this morning using Ranger and find everything seems OK in PvE but I wonder just how useful some of these skills are in PvP. Like Bombing for instance. I love Range Extension of course, but for skills the range tends to be between 30 and 35. That is OK in the sense it gives you between 0 and 5 meters advantage on most other ranged skills but I am wondering how some adjustment to skill ranges towards 40 may improve this job...
(Take this with skepticism because I have not got it working yet but it is in test proof of concept stage.) On another topic for Ranger, I have been trying to get the "knock back on hit" working with no luck, so next I will try to see if I can work around this by making the skill cause the target to dash backwards. Haha, same difference right. I am thinking along the lines of a knock back range which will take the target from 30 meters from you (most long range skills) out to 40 meters from you (out of their range but within yours with Range Extension).
40m. Attack Range or even 45m. sounds like a big deal, but it`s actually not.
Players can easy close that gab and PvE Wise hows helps a 50m Range in Places like Jacob Shrine, SL or new Dungeons like Ruined Valdes? if it were a big Deal we would see much more Rangers, i see only "WeeHaa" still holding the Ranger Flame High. People need to understand that Rangers only has a Benefit from it, when it comes together with the surprising Effect , or when the Enemy is already under Fire from another Ally.
Same Problem for Shadow runner. If a Ranger or SR attacks it`s mostly only after consideration of all the other Targets first and taking coverage into count. There are no such things like a "Rambo Ranger" or "Rambo Shadowrunner"
People calling SR or Ranger for that Reason "kill stealer" for many Years, and it`s all because of the named Reasons.
They simply don`t have the instant Casts or flexibility like other Classes to be most the Time successful without the Help of others.
It`s a simple truth that other Classes like Zerk or WL can do much better even with weaker Gear.
"Bombing" can not be instant like "High Angle Firring" most the Time the Target simply disappears out of the Attack Range during the Cast Time.
So let`s be clear on this: like nobody chose to play a Ranger for PvE Reasons.
And PvP Wise a Ranger can`t unfold his Range Advantage most of the Time. Range Advantages is not an Advantages it`s a sad testament how weak Ranger becomes out of Save Zone or in close Combat.
The Class is far far away from OK compared to other "PvP Specialists"
So what i think Rangers and Shadowrunner needs the most are 40-45 Range single target Dot Action. with max. 1sec Cast Time
Skills like sound great but a Ranger into 30m range is already at a disadvantage with no Heals or other ground control Skills.
Ranger playing the Class like a Assassin...first comes if the Target is not at least half down than the Ranger can only lose. (Pretty much the same for Assassins relaying on Scud)
In the Past this worked out "kind off" but Players don`t have 10K or 25K HP anymore. We speaking about 60-70K Zerks.
You see the Problem? without heavy "Dot Action" Rangers or SR are bound to be inferior.
It`s the thrill to have no Heal or to risk all, what defines the Classes. On that Note, a Heal like you gave Zerk was more counterproductive. It takes away most of the challenging Role Play Aspect and Fun.
Edited by Sandyman, 13 August 2015 - 03:07 PM.