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Upcoming Skill Changes(Pt. 8 FINAL); Battlemagician, Elementalist, Druid


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#51 RadiantHelper

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Posted 22 July 2014 - 04:25 AM

Yes and defiler can stun for 13 seconds from 20m range unlike druid that needs to dash into the group of enemies. Warlord can bind 24m for 18 seconds, and tempest can use near instant sleep which lasts 12? seconds. Please tell me more about how staggering cry is more op than all of those. Oh and venger also has a long range stun, saker has a long range massive fear. Good job yumir5, and which class do you play?
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#52 Kazara

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Posted 22 July 2014 - 04:31 AM

Yes and defiler can stun for 13 seconds from 20m range unlike druid that needs to dash into the group of enemies. Warlord can bind 24m for 18 seconds, and tempest can use near instant sleep which lasts 12? seconds. Please tell me more about how staggering cry is more op than all of those. Oh and venger also has a long range stun, saker has a long range massive fear. Good job yumir5, and which class do you play?

But they can be stunned and killed easily unlike druid.


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#53 RadiantHelper

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Posted 22 July 2014 - 04:34 AM

Yes and druid can be hushed slowed bound slept lithed feared. Not to mention stunned right after you remove doomguard to try to cast aoe
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#54 hasut

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Posted 22 July 2014 - 07:30 AM

...Druids can dash more quickly even than assassin, WTF?...

since when 5sec faster than 3sec?? :questionmark:

 

or mb they already change the duration??


Edited by hasut, 22 July 2014 - 07:32 AM.

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#55 RadiantHelper

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Posted 22 July 2014 - 08:34 AM

They did not, ignore the guy. He plays an assassin and thinks they should 1 hit every toon with explosive hacking. Lol...in case he looks back here and wants to say something about druid dash being 25m while sin is only 18, do the math, let's use common dash time for 15 seconds,thats 3 druid dashes and 5 sin. 75m for druid, 90 for sin. that's not counting retreat. Hurray for people who can't do math
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#56 BumblefootV7

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Posted 22 July 2014 - 10:34 AM

Its not even about skills, Im sick saying this but while some classes can have cap defence/resist, over 2k cad/scad and between 21k hp and 29k hp. WTF is the point in changing skills? Fosaker vs Assasin, pls explain possible winning situation 1vs1.


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#57 AngelicPretty

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Posted 22 July 2014 - 11:21 AM

if they dont want make druid fully phys trans based )if they did most would leave). 

then remove both AOE stuns from both transformations. 

Keep all single target stuns is fine i think- yes alot of them but I would rather face a person with single target than aoe stuns. lest that way my team can still help.

who cares if your stunned and the druid is in DG and cant be stuned when the rest of ur team can rain hell upon it cus they are not stuned due to AOE being removed.


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#58 ZatoYo

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Posted 22 July 2014 - 11:24 AM

PLZ Gm dont listen to angry assassins that are raging bcz SCUD is only 7 seconds..

and they cant frag while in stealh...

Druid is fine ,reduce mana cost of skills while Transformed and bee ok. u can even take out stuns from doomguard,but add more HP and taunt hostility to be usefull at dungs/raids.Make Approah skill avaiable only for Inferno no DNA cooldown.Rage of Bugs is fine fit ok to Druid.Druid defense should bee high coz i think this was semi tank class before(or whatever its called).so bring it back.

Sorry for my english is not my main language

Thank You.

 

 

 


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#59 YUMIR5

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Posted 22 July 2014 - 05:11 PM

since when 5sec faster than 3sec?? :questionmark:

 

or mb they already change the duration??

5 sec 25m

 

3 sec 15m

 

I'm sure that a sin can't get a druid when he has 5 sec downtime


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#60 RadiantHelper

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Posted 22 July 2014 - 05:27 PM

Meh...go read my post yumir5...


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#61 hasut

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Posted 22 July 2014 - 06:56 PM

5 sec 25m

 

3 sec 15m

 

I'm sure that a sin can't get a druid when he has 5 sec downtime

ok lets do a lil math..whose further in 15sec??

 

Druid ==>> (15:5)x25 =??

Sin    ==>> (15:3)x15 =??

 

so?? isnt it equal?? druid cant catch up a sin,,n sin cant too (if both standing still)

 

P.S : didnt count retreat (sin),,ohh w8 druid have another dash too (inferno form)


Edited by hasut, 22 July 2014 - 06:57 PM.

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#62 LightningFarron

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Posted 23 July 2014 - 03:49 AM

All balances are for PvP, but there are people that plays PvE... You can't think only on PvP. They give more money, it's true. But PvE uses premium accounts and item mall too.

I agree with Eladar.


Edited by LightningFarron, 23 July 2014 - 04:48 AM.

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#63 Kazuul

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Posted 23 July 2014 - 08:38 AM

Taking into account both dashes in both classes, the 5 secs lapse could be like these:

 

 

Rogues:

Forward Dash (15m) + Retreat (25m) + Forward Dash (15m) = 55m

 

Druid:

Approach (25m) +Transf. into inferno + Advance (25m) + Remove inferno mode + Approach (25m) = 75m.  With the added benefit of not having to turn the Druid unlike what Rogues do.

 

So I think it's unbelievable that one class could run more distance than the class made for it (Rogues). In my opinion, Approach should be avaliable only for Elementalists because if it is placed in BM skill tree the problem is going to persist.


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#64 AngelicPretty

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Posted 23 July 2014 - 12:17 PM

All balances are for PvP, but there are people that plays PvE... You can't think only on PvP. They give more money, it's true. But PvE uses premium accounts and item mall too.

I agree with Eladar.

 

BM isn't really a PvE based toon.

Ele is  meant to be caster PvP specialist.

Druid S1 was semi PvE. used to tank raids and farm groups at the mill etc all the time.  With RoB i guess is still able PvE but ye.. not really.


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#65 sonemere

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Posted 23 July 2014 - 12:37 PM

every class should be able to do pve equally.....if pvp is ur thing....thats fine and al, but that should have always been secondary for the games survivability. they changed flavor of the month back when the nerfs started and what we are left with is naked classes that cant do anything.  i am choosing the suggestions i make for pve only.


Edited by sonemere, 23 July 2014 - 12:38 PM.

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#66 razorEdge

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Posted 23 July 2014 - 06:11 PM

in my opinion druids are over powered and elementalist are sitting ducks and weak. It would be better to move some skills from druid (they have a lot of skills compared to other classes) to elementalist like dash which druids use to run away and make then almost uncatchable, def buff + doomgaurd def with unlimited stun immune make them OP maybe move def buff to elem. or the different type of aoe stuns, could be moved to elem. the aoe attack and gravity up are too OP. and the fact that doomgaurd has def, more HP, is immune to stun and can AoE stun for 6 sec is rediculus and makes then harder to kill while they can take on multiple targets at once while elem skills are nothing compared to that. Druids have all the good attributes like good def, HP, stun immune as long they want, aoe attacks, can stun from distance, aoe stun, teleport and rush with very low cooldown and combined with inferno rush The only good skill elem has right now is the Prelate_Clairvoyant.gifClairvoyant to see sins.


Edited by razorEdge, 23 July 2014 - 06:17 PM.

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#67 sonemere

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Posted 23 July 2014 - 09:16 PM

in my opinion druids are over powered and elementalist are sitting ducks and weak. It would be better to move some skills from druid (they have a lot of skills compared to other classes) to elementalist like dash which druids use to run away and make then almost uncatchable, def buff + doomgaurd def with unlimited stun immune make them OP maybe move def buff to elem. or the different type of aoe stuns, could be moved to elem. the aoe attack and gravity up are too OP. and the fact that doomgaurd has def, more HP, is immune to stun and can AoE stun for 6 sec is rediculus and makes then harder to kill while they can take on multiple targets at once while elem skills are nothing compared to that. Druids have all the good attributes like good def, HP, stun immune as long they want, aoe attacks, can stun from distance, aoe stun, teleport and rush with very low cooldown and combined with inferno rush The only good skill elem has right now is the Prelate_Clairvoyant.gifClairvoyant to see sins.

 

druid is the class all other should be base on. ur a nerf child so i understand... but at the same time ur loosing somethin by not realizing druid should be used as an example to improve other classes.


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#68 Eladar

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Posted 24 July 2014 - 05:11 AM

Those "balances" are not balances at all. That is ruining the classes. Is for example a mystic almost impossible to beat because of their strong healing skills and its short cooldown? well, it can't be helped, deal with it. That's how the class was originally made and must not be modified just because a bunch of kids cry because they can't play and get angry when they lose, then come to forums enraged demanding a nerf. That is for pvp but how about the ones who like me NEVER play pvp? an overpowered mystic is really helpful when doing high level instances and raids and to be honest quite independent. Compared with the good times of memento mori, those changes have ruined the whole game.


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#69 Kazuul

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Posted 25 July 2014 - 12:46 PM

Elementalists should own a Dash because nowadays they can’t catch Rogues in Stealth because they can ran away. Another possibility could be a Self-Buff like Uplifting Cry, called Levitation. Transformations are for Druids, so Vinovy is useless in a class without defense.
 
To improve the stunning capability of Elems, I suggest giving them 5 DNA’s to make Invisible Arrow instant cast.
 
Holy Bliss should be party buff. Either this or increase the HP to 2787 at max level with DNA. 
 
Move Rage of Bugs to Elementalist and give a similar AOE to Druids with physical based damage and dot, called Swarm of Bees.  
 
Magic Property Damage given by Bliss of Fairy should be increased to 200 minimum at level 10. Passives skills of every class give more damage than the actual
Bliss of Fairy and I’m not taking into account other passives skills like the % skill property damage ones.
 
Fairy’s King Judge would be better if it slows the enemy (-2.5m/s at max level). It requires casting time and it can be stacked with Throwing Vine because this one can be removed with DoT’s Removals like Mystic’s Healing Totem.
 
Fairy’s King Protection effect could be increased to 20% with DNA’s at level 7 in my opinion as it is a level 70 skill to help in raids more than now.

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#70 sonemere

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Posted 25 July 2014 - 01:46 PM

i would rather see druids keep rage of bugs and elem get a ground aoe that does all elements. each tik changes elements.


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#71 AngelicPretty

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Posted 25 July 2014 - 06:27 PM

 

 
Magic Property Damage given by Bliss of Fairy should be increased to 200 minimum at level 10. 
 

 

You need to take in all have 80% res these days. so even 200 damage would only = 40 damage in end what aint much considering all have so much hp.


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#72 sonemere

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Posted 25 July 2014 - 07:21 PM

You need to take in all have 80% res these days. so even 200 damage would only = 40 damage in end what aint much considering all have so much hp.

make all detect skills work for trap and stealth... starting at 25m-50m then whats the point of movin dash to elem?

 

then make bliss of fairy = scad ...60 lvl=25-90  77 lvl=50-205

add a ground aoe to elem that randomizes property damage, that is 15-30% more than rage of bugs in damage.

 

get rid of str snowburst and just add it to the damage of the skill... give it aoe dna.

 

mystics got crit, druid got crit.... why cant elem get equivalent of a lvl 60-77 staf range in scad? this hasnt been suggested yet but i think its a dam good idea without taking away from what elem is in any way shape or form.

 

 


Edited by sonemere, 25 July 2014 - 07:41 PM.

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#73 Kazuul

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Posted 26 July 2014 - 02:21 AM

You need to take in all have 80% res these days. so even 200 damage would only = 40 damage in end what aint much considering all have so much hp.

 

That's true. Maybe 200 damage is so low but I think that it should be the minimum value. Furthermore, casters have their own pasives or actives buffs (like Bloodlust). Elementalists have High Concentration,  Raging Strike and a passive buff that should be also considered. I think that it is enough in overall.

 

Anyways the problem is not the skill then, the problem is how easy anyone can get up to 80% magic resist nowadays. This only can be beated with high scad. A change in both SCAD and damage formulas could solve this. Reducing the cap to 70% for example and how scad affect the damage given. This can benefit free users because they don't need to be +30 to reach cap magic defense.

 

1) make all detect skills work for trap and stealth... starting at 25m-50m then whats the point of movin dash to elem?

 

2) then make bliss of fairy = scad ...60 lvl=25-90  77 lvl=50-205

 

mystics got crit, druid got crit.... why cant elem get equivalent of a lvl 60-77 staf range in scad? this hasnt been suggested yet but i think its a dam good idea without taking away from what elem is in any way shape or form.

 

1) If you see a Rogue far from 50m as Elementalist, how do you catch it? The Rogue will run away if he can see your stealth detection skill on. The dash is a tool to surprise the Rogue and I think that Druids don't need 2 dashes of 25m. So I think that Approach should be available only for Elems.

 

2)That's a good idea and it can help other SS toons, not only casters.


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#74 NemesisSlayer

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Posted 26 July 2014 - 05:38 AM

Elementalists need a good strong boost in their magic attack power as they just cant compete with the other classes in terms of damage (hell every classes AoEs hit harder than an elem does).  I like AP's idea of giving them a new skill that reduces the targets resistance but i think it should be their max resistance that it reduces (as many can get well over 200% resistance to an element).  As for Vilovy, I used the hell out of it and I included it in my PvP build despite the fact that it reduces your defense heavily as it helped me chase down fleeing assassins.  I think the Vilovy skill should not have negatives though (no buffs) as its primarily made for speed.  For awhile now ive seen that protectors and WL's have a skill that removes slows and thought that a skill like that would be the most beneficial on an elementalist given that they have a min range and, if anyone were to hit you with it, it leaves you completely defenseless (much like a protector against a long range class).  Contrary to most people who have played or tried elementalist, I like the min range handicap as it makes the class more interesting to me.

~Suggestions from a player who quit playing assassin to play the most broken class in the game :P


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#75 XRosebloodX

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Posted 27 July 2014 - 09:14 AM

I've played the game for 5 or so years. Played mainly druid for first 4. Then as Ele in order to help more with raids since everyone switched to druid.

 

Battle Magician

·        Approach should be put in first skill tree again.
        -Dash is very useful to get unstuck in game, to get around other difficult areas, and to travel.

 

Druid

·        Robbing Willingness and Revenge Telekinesis- increase buff changes and extend buff time
        -If I remember correctly, both were not dependable to get as buff within a few hits even maxed and then it lasted for maybe 10 minutes. Loved the damage though.

 

Elementalist

·        Holy Bliss needs to be party buff again.
         -Currently the skill is very inefficient and wastes time in large alliance parties since everyone wants life buffs.

·        Snow Burst changed to instant. 
         -Snow Burst with DNA is almost instant with 5 DNA, but you still have to stand still or else it cancels. Elem is a pew pew class. Not stand, load, pew. Run in circle for skill downtime with little pews then rinse and repeat. 

(Kind of feel like ele doesn't have the damage it used to, but then again res is easier to achieve now. )

 

Anyway, that's the main bit I think. Hope it helps.


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