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Upcoming Skill Changes(Pt. 8 FINAL); Battlemagician, Elementalist, Druid


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#101 Kazara

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Posted 13 August 2015 - 06:38 AM

Ranger is good in pvp, but there are few around. Just give them more passives and decrease the penalities or remove them. That's all, easy work, Ranger is mainly AA so active skills isn't what you need to improve.


Edited by Kazara, 13 August 2015 - 06:38 AM.

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#102 Leash

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Posted 13 August 2015 - 07:01 AM

Instead of logging a ranger once, shooting a zebra infront of Plancy Lab and deciding all is good,

better listen to people who actually play that class on a daily base.

 

I don't know who that would be tho, since i rarely see rangers in pvp these days.

 

But here are 6 pages full of opinions (and alot of -_-talking): https://forums.warpp...view-and-talks/

Pro Tip: If several people mention something they would be in favor of changing: maybe it's a good idea.


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#103 Sandyman

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Posted 13 August 2015 - 12:10 PM

It can be easily argued that Defender, Commander and Protector need attention first, but Hunter, Avenger and Ranger can make that claim as easily, so without upsetting Defenders, I was doing a bit of PvE this morning using Ranger and find everything seems OK in PvE but I wonder just how useful some of these skills are in PvP. Like Bombing for instance. I love Range Extension of course, but for skills the range tends to be between 30 and 35. That is OK in the sense it gives you between 0 and 5 meters advantage on most other ranged skills but I am wondering how some adjustment to skill ranges towards 40 may improve this job... 

 

(Take this with skepticism because I have not got it working yet but it is in test proof of concept stage.) On another topic for Ranger, I have been trying to get the "knock back on hit" working with no luck, so next I will try to see if I can work around this by making the skill cause the target to dash backwards. Haha, same difference right. I am thinking along the lines of a knock back range which will take the target from 30 meters from you (most long range skills) out to 40 meters from you (out of their range but within yours with Range Extension).

 

 

40m. Attack Range or even 45m. sounds like a big deal, but it`s actually not.

 

Players can easy close that gab and PvE Wise hows helps a 50m Range in Places like Jacob Shrine, SL or new Dungeons like Ruined Valdes? if it were a big Deal we would see much more Rangers, i see only "WeeHaa" still holding the Ranger Flame High. People need to understand that Rangers only has a Benefit from it, when it  comes together with the surprising Effect , or when the Enemy is already under Fire from another Ally.

 

Same Problem for Shadow runner. If a Ranger or SR attacks it`s mostly only after consideration of all the other Targets first and taking coverage into count. There are no such things like a "Rambo Ranger" or "Rambo Shadowrunner" 

 

People calling SR or Ranger for that Reason "kill stealer" for many Years, and it`s all because of the named Reasons.

They simply don`t have the instant Casts or flexibility like other Classes to be most the Time successful without the Help of others.

 

It`s a simple truth that other Classes like Zerk or WL can do much better even with weaker Gear. 

 

"Bombing" can not be instant like "High Angle Firring" most the Time the Target simply disappears out of the Attack Range during the Cast Time. 

 

So let`s be clear on this: like nobody chose to play a Ranger for PvE Reasons. 

 

And PvP Wise a Ranger can`t unfold his Range Advantage most of the Time. Range Advantages is not an Advantages it`s a sad testament how weak Ranger becomes out of Save Zone or in close Combat.

 

The Class is far far away from OK compared to other "PvP Specialists" 

 

So what i think Rangers and Shadowrunner needs the most are 40-45 Range single target Dot Action. with max. 1sec Cast Time

 

Skills like Hunter_Penetrate_Fire.gif sound great but a Ranger into 30m range is already at a disadvantage with no Heals or other ground control Skills.

 

Ranger playing the Class like a Assassin...first comes Ranger_Paralyzing_Launch.gif if the Target is not at least half down than the Ranger can only lose. (Pretty much the same for Assassins relaying on Scud)

 

In the Past this worked out "kind off" but Players don`t have 10K or 25K HP anymore. We speaking about 60-70K Zerks.

 

You see the Problem? without heavy "Dot Action" Rangers or SR are bound to be inferior. 

 

It`s the thrill to have no Heal or to risk all, what defines the Classes. On that Note, a Heal like you gave Zerk was more counterproductive. It takes away most of the challenging Role Play Aspect and Fun. 


Edited by Sandyman, 13 August 2015 - 03:07 PM.

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#104 ARKILIUS

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Posted 14 August 2015 - 02:36 PM

In the Past this worked out "kind off" but Players don`t have 10K or 25K HP anymore. We speaking about 60-70K Zerks.

 

You see the Problem? without heavy "Dot Action" Rangers or SR are bound to be inferior. 

 

It`s the thrill to have no Heal or to risk all, what defines the Classes. On that Note, a Heal like you gave Zerk was more counterproductive. It takes away most of the challenging Role Play Aspect and Fun. 

 

i agree. Zerks should be some "bursting" class again.

 

And not sure a DoT would be enough to help theses classes to balance others. I think Ranger should be a major threat for casters so maybe more something like druid skill : like an headshot making casting time longer. ( not some kind of range hush or Casters will QQ again !! :p_laugh: )

 

Cause let's be honest and talking about the class i know the best  : if i consider a defiler should stay a major threat for prots , rangers are something to be ignored, and DoT would be  : "he, whatever ? pfff." some skills like that would make it boring even for us , while remaining something that is not made to beat us , tanks. And having some good efficiency on their major task : hunting the range dps.

 

A DoT still could be good against sins , for keep them unstealth and because they don't have heal. Same with commies. Same with an other bursting damages class if they take it back to his original purpose : zerk. you mentioned it ( by removing  heals)

 

Good luck on "phys" xenoa revamp ! :p_smile:
 


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#105 Plato

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Posted 14 August 2015 - 07:57 PM

"Bombing" can not be instant like "High Angle Firring" most the Time the Target simply disappears out of the Attack Range during the Cast Time. 
 
So let`s be clear on this: like nobody chose to play a Ranger for PvE Reasons.


yup Bombing is useless in pvp but your example isn't 100% right. there is some ppl chosing ranger as pve in the first place.
 

Ranger playing the Class like a Assassin...first comes Ranger_Paralyzing_Launch.gifif the Target is not at least half down than the Ranger can only lose. (Pretty much the same for Assassins relaying on Scud)


your example is wrong and doesnt reflect the fact. At first, Shock Firing doesnt even work on sins...

Rangers cannot stun or casing skills an assassins in stealth even when they have stealth detection on. They can ONLY shoot them a bullet to deactivate the stealth. by the time, sins have two options,

1:dash+scud rangers before the bullet hit their eyes, rangers will die in most of the time.
Dash(18m)+scud(30m) =48m and range of stealth detection is only 38m, so whats the point to have stealth detection? rangers cant even detect an sin. and get stunned with this long range combo.

2: back dash(25m) + foward dash (18m)to escape because shock Firing has 1 sec casting time. any sins can escape easily, there is no ranger can deactivate the stealth and stun sin right the way.

Edited by Plato, 14 August 2015 - 07:58 PM.

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#106 Sandyman

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Posted 14 August 2015 - 08:17 PM

i think you misunderstood me on the "Shock Firing" part Plato...

 

I was not painting here a fighting Scenario between Ranger and Assassin. Just said both start their Attacks in a similar Way. (Stun first) 

 

 


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#107 Plato

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Posted 17 August 2015 - 07:53 PM

i think you misunderstood me on the "Shock Firing" part Plato...
 
I was not painting here a fighting Scenario between Ranger and Assassin. Just said both start their Attacks in a similar Way. (Stun first)

sorry for my misunderstanding :p_omg:
 
this depend the class of the target, ranger can only lose in that case when target is zerk, wl, sin, commander may including sr. well, tactics was more important in the past as ranger can use guided trap..

PS:I am thinking those traps should be long ranged physcial dmg based, not light magic. Its because they are not magic class and those traps are landmine...

Edited by Plato, 17 August 2015 - 07:54 PM.

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