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AzzyAI 1.551 NEW FIX 11/5 !


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#201 kamalvz

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Posted 06 July 2016 - 01:28 AM

Hi Azzy,

 

Im using AzzyAI and it works with my Vanilmirth ... but when i change my server.. "w/ gepard shield" the AzzyAI not longer working.. though its attacking by default, its not using skills

 

please help....


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#202 VModCinnamon

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Posted 06 July 2016 - 08:21 PM

Hi Azzy,

 

Im using AzzyAI and it works with my Vanilmirth ... but when i change my server.. "w/ gepard shield" the AzzyAI not longer working.. though its attacking by default, its not using skills

 

please help....

 

Read the FAQ section of AzzyAI web page here on offering support for other servers.


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#203 erick0023

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Posted 16 July 2016 - 05:52 AM

I can't see my eleanor using combos... She are lv 148 but no have used combos... only one ( Sonic Claw + Silvervein Rush)

 

but is very hard use manualy, or only on MVPs? (I active full combos) But only use one. :(

 
I use various acconts with 3 homunculus Dieter and Eleanor's, no have problem in same time? I can see errors in vanilmirth skills (...),
i believe what my server are responsible. Maybe may be the end the updates, in the AI,ultimate update 2014.
i dont know.
 
Sorry my english..

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#204 nethan13

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Posted 18 July 2016 - 02:54 PM

azzy, 

 

 

please teach me how to set my mercenary to auto attack. .  thank you :)


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#205 TrevonMcTavish14

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Posted 05 September 2016 - 11:08 AM

Hi, I need help, when i try to open AzzyAIConfig it requires me to install "version .Net framework: 4.0.30319" 

may I know what .Net framework?


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#206 Mathspy

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Posted 05 September 2016 - 12:02 PM

Hi, I need help, when i try to open AzzyAIConfig it requires me to install "version .Net framework: 4.0.30319" 

may I know what .Net framework?

https://www.microsoft.com/net/download


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#207 TrevonMcTavish14

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Posted 05 September 2016 - 02:31 PM

Thanks Mathspy ^__^


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#208 aentunei

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Posted 10 September 2016 - 04:50 PM

how to enable dance attack ? i true it but its normal movement attack and not applied i try relogging ..
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#209 4782131221082418730

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Posted 15 September 2016 - 01:32 PM

your website is down.


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#210 chocojava

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Posted 02 January 2017 - 07:32 AM

Hi. I downloaded this AI for my Vanilmirth and I followed the installation instructions properly. 

When I switch to custom AI my homunculus does make the idle circle walk around my character so I know the AI was installed and read properly. But my homun doesn't attack anything?

 

To note, I haven't changed anything (tactics, etc) in the tabs except for that idle walk sequence just to check if the AI was instaled.


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#211 Nix02

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Posted 02 January 2017 - 04:30 PM

That's exactly it.

 

By default it is only set to target a few monsters (mostly eggs) which you can fine tune later on to possibly prevent frequent Homunculus death during early levels.


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#212 SirKoG

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Posted 03 February 2017 - 07:01 PM

Hello.

 

I play in bRO official server from Brazil. and here manually i can use blood lust when my dieter cast volcanic ash.. or lava slide..

 

Is it possible to do something for AzzyAI to do this automatically? :rice: 

 

thx..  :p_love:

 


Edited by SirKoG, 03 February 2017 - 07:03 PM.

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#213 Nix02

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Posted 03 February 2017 - 09:28 PM

You would have to configure a few things with it but you should be able to do it.

 

Bloodlust has a long cooldown though so you may just want to activate it under dire conditions.


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#214 nitaant

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Posted 26 March 2017 - 08:34 AM

current download of azzyai does not have a user_AI folder. just a data folder. how do i install it?


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#215 dbkaisongokud

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Posted 01 April 2017 - 06:07 AM

What is this error?

 

dfx4aw.jpg

 

 


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#216 renouille

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Posted 01 April 2017 - 07:02 AM

What is this error?

Spoiler

The v should probably be changed to k
azzybrandish.png
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#217 xmegas

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Posted 01 June 2017 - 06:18 PM

Sorry to send you here but I could not send a private message.
 
===x===
 
Blood Lust Cooldown
 
I have found that it is possible to avoid the cooldown of the abilities of the homunculus by casting one skill before finishing casting another.
 
But I do not know how to do it by AI?
 
I'm hoping you could help me, just give me a hint how to do it.
 
Thank you in advance.
I also thank you for the work already done. Your AI is incredible.

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#218 xmegas

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Posted 01 June 2017 - 06:21 PM

Hello.

 

I play in bRO official server from Brazil. and here manually i can use blood lust when my dieter cast volcanic ash.. or lava slide..

 

Is it possible to do something for AzzyAI to do this automatically? :rice: 

 

thx..  :p_love:

 

my problem is the same


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#219 vividort

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Posted 18 June 2017 - 08:20 PM

Hello.

 

I play in bRO official server from Brazil. and here manually i can use blood lust when my dieter cast volcanic ash.. or lava slide..

 

Is it possible to do something for AzzyAI to do this automatically?  :rice: 

 

thx..   :p_love:

 

you need to change useoffensivebuff to chase and oldhomunculus type to amistr


Edited by vividort, 18 June 2017 - 08:22 PM.

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#220 xmegas

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Posted 19 June 2017 - 08:32 AM

you need to change useoffensivebuff to chase and oldhomunculus type to amistr

I tried but the Dieter does not even get to use bloodlust

Edit

 

He got to use however he activated the skill delay


Edited by xmegas, 19 June 2017 - 09:24 AM.

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#221 IsaacLin

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Posted 18 July 2017 - 09:21 AM

Hi,

I'm a twRO player. I have been testing AzzyAI for a few days. (Mercenary only)

Mercenary tested:

ARCHER01

 

ALICE
 
MIMIC

They are all working properly. They can use melee attack as well as skills with the same settings.

We also have SALAMANDER as mercenary on twRO server. [Bash Lv5, Brandish Lv5] However, when I use this mercenary, the AI only use melee attack. (No Bash or Brandish)

Therefore, I tried to add SALAMANDER into Const_.lua.

ARCHER01	= 1		
ARCHER02	= 2			
ARCHER03	= 3	
ARCHER04	= 4
ARCHER05	= 5
ARCHER06	= 6
ARCHER07	= 7
ARCHER08	= 8
ARCHER09	= 9
ARCHER10	= 10
LANCER01	= 11
LANCER02	= 12
LANCER03	= 13
LANCER04	= 14
LANCER05	= 15
LANCER06	= 16
LANCER07	= 17
LANCER08	= 18
LANCER09	= 19
LANCER10	= 20
SWORDMAN01	= 21		
SWORDMAN02	= 22	
SWORDMAN03	= 23
SWORDMAN04	= 24
SWORDMAN05	= 25
SWORDMAN06	= 26
SWORDMAN07	= 27
SWORDMAN08	= 28
SWORDMAN09	= 29
SWORDMAN10	= 30
UNKNOWNMER	= 100 -- Not official designation. Returned by internal GetMerType() function when it cant determine the merc type. 
WILDROSE	= 101 -- These are like this because the GetV(V_MERTYPE,MyID) returns 1 for all monster mercs, as well as lvl 1 archer mercs, so we define our own numbers for these. 
DOPPLEMERC	= 102 -- Dopple or Egnigem (indistinguishable to the AI)
ALICE		= 103
MIMIC		= 104
DISGUISE	= 105
GMMALE		= 106
PENGINEER       = 107
ISIS		= 108
SALAMANDER      = 109
 
And the M_SkillList.lua
 
SkillList[PENGINEER]={}
SkillList[ISIS]={}
SkillList[SALAMANDER]={}


SkillList[SWORDMAN01][MS_BASH]=1
SkillList[SWORDMAN05][MS_BASH]=5
SkillList[SWORDMAN07][MS_BASH]=10
SkillList[SWORDMAN10][MS_BASH]=10
SkillList[WILDROSE][MS_BASH]=5
SkillList[DOPPLEMERC][MS_BASH]=5
SkillList[MIMIC][MS_BASH]=5
SkillList[SALAMANDER][MS_BASH]=5
SkillList[LANCER01][ML_PIERCE]=1
SkillList[LANCER03][ML_PIERCE]=2
SkillList[LANCER05][ML_PIERCE]=5
SkillList[LANCER08][ML_PIERCE]=10
SkillList[LANCER10][ML_SPIRALPIERCE]=5
SkillList[ARCHER01][MA_DOUBLE]=2
SkillList[ARCHER05][MA_DOUBLE]=5
SkillList[ARCHER06][MA_DOUBLE]=7
SkillList[ARCHER09][MA_DOUBLE]=10
SkillList[ARCHER10][MA_SHARPSHOOTING]=5
SkillList[ARCHER03][MA_CHARGEARROW]=1
SkillList[ARCHER06][MA_SKIDTRAP]=3
SkillList[ARCHER09][MA_CHARGEARROW]=1
SkillList[ARCHER10][MA_CHARGEARROW]=1
SkillList[ARCHER05][MER_PROVOKE]=1
SkillList[ARCHER06][MER_DECAGI]=1
SkillList[ARCHER07][MA_FREEZINGTRAP]=2
SkillList[ARCHER08][MA_SANDMAN]=3
SkillList[SWORDMAN01][MER_DECAGI]=1
SkillList[SWORDMAN02][MER_PROVOKE]=5
SkillList[SWORDMAN04][MER_CRASH]=1
SkillList[SWORDMAN05][MER_CRASH]=4
SkillList[SWORDMAN06][MER_DECAGI]=3
SkillList[SWORDMAN09][MER_CRASH]=3
SkillList[LANCER02][MER_LEXDIVINA]=1
SkillList[LANCER04][MER_CRASH]=1
SkillList[LANCER08][MER_PROVOKE]=5
SkillList[DISGUISE][MER_LEXDIVINA]=3
SkillList[ALICE][MER_PROVOKE]=5
SkillList[LANCER03][ML_DEVOTION]=1
SkillList[LANCER07][ML_DEVOTION]=1
SkillList[LANCER10][ML_DEVOTION]=3
SkillList[DOPPLEMERC][ML_DEVOTION]=3
SkillList[ARCHER02][MA_SHOWER]=2
SkillList[ARCHER07][MA_SHOWER]=10
SkillList[LANCER02][ML_BRANDISH]=2
SkillList[LANCER06][ML_BRANDISH]=5
SkillList[LANCER09][ML_BRANDISH]=10
SkillList[SWORDMAN02][MS_MAGNUM]=3
SkillList[SWORDMAN04][MS_MAGNUM]=5
SkillList[SWORDMAN08][MS_BOWLINGBASH]=5
SkillList[SWORDMAN09][MS_BOWLINGBASH]=8
SkillList[SWORDMAN10][MS_BOWLINGBASH]=10
SkillList[ALICE][ML_BRANDISH]=5
SkillList[SALAMANDER][ML_BRANDISH]=5
SkillList[ARCHER03][MER_QUICKEN]=1
SkillList[ARCHER08][MER_QUICKEN]=2
SkillList[ARCHER10][MER_QUICKEN]=5
SkillList[SWORDMAN03][MER_QUICKEN]=1
SkillList[SWORDMAN06][MER_QUICKEN]=5
SkillList[SWORDMAN08][MER_QUICKEN]=10
SkillList[SWORDMAN10][MER_QUICKEN]=10
SkillList[LANCER06][MER_QUICKEN]=2
SkillList[LANCER10][MER_QUICKEN]=5
SkillList[DOPPLEMERC][MER_QUICKEN]=5
SkillList[DISGUISE][MER_QUICKEN]=2
SkillList[LANCER05][ML_AUTOGUARD]=3
SkillList[LANCER09][ML_AUTOGUARD]=7
SkillList[LANCER10][ML_AUTOGUARD]=10
SkillList[MIMIC][ML_AUTOGUARD]=5
SkillList[SWORDMAN08][MS_PARRYING]=4
SkillList[GMMALE][MER_KYRIE]=5
SkillList[GMMALE][MER_BLESSING]=5
SkillList[GMMALE][MER_INCAGI]=5
SkillList[PENGINEER][MER_BLESSING]=5
SkillList[ISIS][MS_BASH]=10

 


It still can not use skills :(

Does anyone know how to add it properly?

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#222 mikkotinamide

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Posted 18 July 2017 - 02:58 PM

Is it possible to have Sera cast pain killer on me every X (<60) seconds instead of just whenever the buff is out?


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#223 FenrisI

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Posted 06 August 2017 - 04:34 PM

Is it possible to have Sera cast pain killer on me every X (<60) seconds instead of just whenever the buff is out?

 

would like to know that aswell, would be awesome


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#224 DieNasty

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Posted 07 September 2017 - 07:59 PM

For some reason my homunculus only attack once then move to a different spot. Anyway to get it to finish killing the monster before moving to the next target?


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#225 QQDan

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Posted 11 September 2017 - 11:27 PM

Hi Drazzy
 

how to use MA_LANDMINE put on same (x,y) in map auto .
 
I use GetBestAoECoord or GetBestAoETarget and AtkSkillList add  MA_LANDMINE  ?
 

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