Hi Azzy,
Im using AzzyAI and it works with my Vanilmirth ... but when i change my server.. "w/ gepard shield" the AzzyAI not longer working.. though its attacking by default, its not using skills
please help....
Posted 06 July 2016 - 01:28 AM
Hi Azzy,
Im using AzzyAI and it works with my Vanilmirth ... but when i change my server.. "w/ gepard shield" the AzzyAI not longer working.. though its attacking by default, its not using skills
please help....
Posted 06 July 2016 - 08:21 PM
Hi Azzy,
Im using AzzyAI and it works with my Vanilmirth ... but when i change my server.. "w/ gepard shield" the AzzyAI not longer working.. though its attacking by default, its not using skills
please help....
Read the FAQ section of AzzyAI web page here on offering support for other servers.
Posted 16 July 2016 - 05:52 AM
I can't see my eleanor using combos... She are lv 148 but no have used combos... only one ( Sonic Claw + Silvervein Rush)
but is very hard use manualy, or only on MVPs? (I active full combos) But only use one.
Posted 18 July 2016 - 02:54 PM
azzy,
please teach me how to set my mercenary to auto attack. . thank you
Posted 05 September 2016 - 11:08 AM
Hi, I need help, when i try to open AzzyAIConfig it requires me to install "version .Net framework: 4.0.30319"
may I know what .Net framework?
Posted 05 September 2016 - 12:02 PM
Hi, I need help, when i try to open AzzyAIConfig it requires me to install "version .Net framework: 4.0.30319"
may I know what .Net framework?
https://www.microsoft.com/net/download
Posted 10 September 2016 - 04:50 PM
Posted 15 September 2016 - 01:32 PM
your website is down.
Posted 02 January 2017 - 07:32 AM
Hi. I downloaded this AI for my Vanilmirth and I followed the installation instructions properly.
When I switch to custom AI my homunculus does make the idle circle walk around my character so I know the AI was installed and read properly. But my homun doesn't attack anything?
To note, I haven't changed anything (tactics, etc) in the tabs except for that idle walk sequence just to check if the AI was instaled.
Posted 02 January 2017 - 04:30 PM
That's exactly it.
By default it is only set to target a few monsters (mostly eggs) which you can fine tune later on to possibly prevent frequent Homunculus death during early levels.
Posted 03 February 2017 - 07:01 PM
Hello.
I play in bRO official server from Brazil. and here manually i can use blood lust when my dieter cast volcanic ash.. or lava slide..
Is it possible to do something for AzzyAI to do this automatically?
thx..
Edited by SirKoG, 03 February 2017 - 07:03 PM.
Posted 03 February 2017 - 09:28 PM
You would have to configure a few things with it but you should be able to do it.
Bloodlust has a long cooldown though so you may just want to activate it under dire conditions.
Posted 26 March 2017 - 08:34 AM
current download of azzyai does not have a user_AI folder. just a data folder. how do i install it?
Posted 01 April 2017 - 06:07 AM
What is this error?
Posted 01 April 2017 - 07:02 AM
The v should probably be changed to kWhat is this error?
Spoiler
Posted 01 June 2017 - 06:18 PM
Posted 01 June 2017 - 06:21 PM
Hello.
I play in bRO official server from Brazil. and here manually i can use blood lust when my dieter cast volcanic ash.. or lava slide..
Is it possible to do something for AzzyAI to do this automatically?
thx..
my problem is the same
Posted 18 June 2017 - 08:20 PM
Hello.
I play in bRO official server from Brazil. and here manually i can use blood lust when my dieter cast volcanic ash.. or lava slide..
Is it possible to do something for AzzyAI to do this automatically?
thx..
you need to change useoffensivebuff to chase and oldhomunculus type to amistr
Edited by vividort, 18 June 2017 - 08:22 PM.
Posted 19 June 2017 - 08:32 AM
you need to change useoffensivebuff to chase and oldhomunculus type to amistr
I tried but the Dieter does not even get to use bloodlust
Edit
He got to use however he activated the skill delay
Edited by xmegas, 19 June 2017 - 09:24 AM.
Posted 18 July 2017 - 09:21 AM
Hi,
I'm a twRO player. I have been testing AzzyAI for a few days. (Mercenary only)
Mercenary tested:
ARCHER01
ARCHER01 = 1 ARCHER02 = 2 ARCHER03 = 3 ARCHER04 = 4 ARCHER05 = 5 ARCHER06 = 6 ARCHER07 = 7 ARCHER08 = 8 ARCHER09 = 9 ARCHER10 = 10 LANCER01 = 11 LANCER02 = 12 LANCER03 = 13 LANCER04 = 14 LANCER05 = 15 LANCER06 = 16 LANCER07 = 17 LANCER08 = 18 LANCER09 = 19 LANCER10 = 20 SWORDMAN01 = 21 SWORDMAN02 = 22 SWORDMAN03 = 23 SWORDMAN04 = 24 SWORDMAN05 = 25 SWORDMAN06 = 26 SWORDMAN07 = 27 SWORDMAN08 = 28 SWORDMAN09 = 29 SWORDMAN10 = 30 UNKNOWNMER = 100 -- Not official designation. Returned by internal GetMerType() function when it cant determine the merc type. WILDROSE = 101 -- These are like this because the GetV(V_MERTYPE,MyID) returns 1 for all monster mercs, as well as lvl 1 archer mercs, so we define our own numbers for these. DOPPLEMERC = 102 -- Dopple or Egnigem (indistinguishable to the AI) ALICE = 103 MIMIC = 104 DISGUISE = 105 GMMALE = 106 PENGINEER = 107 ISIS = 108 SALAMANDER = 109
SkillList[PENGINEER]={} SkillList[ISIS]={} SkillList[SALAMANDER]={} SkillList[SWORDMAN01][MS_BASH]=1 SkillList[SWORDMAN05][MS_BASH]=5 SkillList[SWORDMAN07][MS_BASH]=10 SkillList[SWORDMAN10][MS_BASH]=10 SkillList[WILDROSE][MS_BASH]=5 SkillList[DOPPLEMERC][MS_BASH]=5 SkillList[MIMIC][MS_BASH]=5 SkillList[SALAMANDER][MS_BASH]=5 SkillList[LANCER01][ML_PIERCE]=1 SkillList[LANCER03][ML_PIERCE]=2 SkillList[LANCER05][ML_PIERCE]=5 SkillList[LANCER08][ML_PIERCE]=10 SkillList[LANCER10][ML_SPIRALPIERCE]=5 SkillList[ARCHER01][MA_DOUBLE]=2 SkillList[ARCHER05][MA_DOUBLE]=5 SkillList[ARCHER06][MA_DOUBLE]=7 SkillList[ARCHER09][MA_DOUBLE]=10 SkillList[ARCHER10][MA_SHARPSHOOTING]=5 SkillList[ARCHER03][MA_CHARGEARROW]=1 SkillList[ARCHER06][MA_SKIDTRAP]=3 SkillList[ARCHER09][MA_CHARGEARROW]=1 SkillList[ARCHER10][MA_CHARGEARROW]=1 SkillList[ARCHER05][MER_PROVOKE]=1 SkillList[ARCHER06][MER_DECAGI]=1 SkillList[ARCHER07][MA_FREEZINGTRAP]=2 SkillList[ARCHER08][MA_SANDMAN]=3 SkillList[SWORDMAN01][MER_DECAGI]=1 SkillList[SWORDMAN02][MER_PROVOKE]=5 SkillList[SWORDMAN04][MER_CRASH]=1 SkillList[SWORDMAN05][MER_CRASH]=4 SkillList[SWORDMAN06][MER_DECAGI]=3 SkillList[SWORDMAN09][MER_CRASH]=3 SkillList[LANCER02][MER_LEXDIVINA]=1 SkillList[LANCER04][MER_CRASH]=1 SkillList[LANCER08][MER_PROVOKE]=5 SkillList[DISGUISE][MER_LEXDIVINA]=3 SkillList[ALICE][MER_PROVOKE]=5 SkillList[LANCER03][ML_DEVOTION]=1 SkillList[LANCER07][ML_DEVOTION]=1 SkillList[LANCER10][ML_DEVOTION]=3 SkillList[DOPPLEMERC][ML_DEVOTION]=3 SkillList[ARCHER02][MA_SHOWER]=2 SkillList[ARCHER07][MA_SHOWER]=10 SkillList[LANCER02][ML_BRANDISH]=2 SkillList[LANCER06][ML_BRANDISH]=5 SkillList[LANCER09][ML_BRANDISH]=10 SkillList[SWORDMAN02][MS_MAGNUM]=3 SkillList[SWORDMAN04][MS_MAGNUM]=5 SkillList[SWORDMAN08][MS_BOWLINGBASH]=5 SkillList[SWORDMAN09][MS_BOWLINGBASH]=8 SkillList[SWORDMAN10][MS_BOWLINGBASH]=10 SkillList[ALICE][ML_BRANDISH]=5 SkillList[SALAMANDER][ML_BRANDISH]=5 SkillList[ARCHER03][MER_QUICKEN]=1 SkillList[ARCHER08][MER_QUICKEN]=2 SkillList[ARCHER10][MER_QUICKEN]=5 SkillList[SWORDMAN03][MER_QUICKEN]=1 SkillList[SWORDMAN06][MER_QUICKEN]=5 SkillList[SWORDMAN08][MER_QUICKEN]=10 SkillList[SWORDMAN10][MER_QUICKEN]=10 SkillList[LANCER06][MER_QUICKEN]=2 SkillList[LANCER10][MER_QUICKEN]=5 SkillList[DOPPLEMERC][MER_QUICKEN]=5 SkillList[DISGUISE][MER_QUICKEN]=2 SkillList[LANCER05][ML_AUTOGUARD]=3 SkillList[LANCER09][ML_AUTOGUARD]=7 SkillList[LANCER10][ML_AUTOGUARD]=10 SkillList[MIMIC][ML_AUTOGUARD]=5 SkillList[SWORDMAN08][MS_PARRYING]=4 SkillList[GMMALE][MER_KYRIE]=5 SkillList[GMMALE][MER_BLESSING]=5 SkillList[GMMALE][MER_INCAGI]=5 SkillList[PENGINEER][MER_BLESSING]=5 SkillList[ISIS][MS_BASH]=10
Posted 18 July 2017 - 02:58 PM
Is it possible to have Sera cast pain killer on me every X (<60) seconds instead of just whenever the buff is out?
Posted 06 August 2017 - 04:34 PM
Is it possible to have Sera cast pain killer on me every X (<60) seconds instead of just whenever the buff is out?
would like to know that aswell, would be awesome
Posted 07 September 2017 - 07:59 PM
For some reason my homunculus only attack once then move to a different spot. Anyway to get it to finish killing the monster before moving to the next target?
Posted 11 September 2017 - 11:27 PM
Hi Drazzy
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