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#26 Sandyman

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Posted 04 January 2015 - 03:21 PM



So as im reading all these comments yall sound a little uninformed. There have been numerous content updates, farming lant is easier then ever before, there are daily quest that start at 70 that give you shards of Nach or something, but each sell to NPC for 10k or, you can craft them into frozen tokens that sell for 100k each...awwwhh poor babies gotta farm a little for it? ya know actually play the game?!  Yeah it is true, and youll hear it over and over again, you can pay to win. But it is possible to not spend a freakin dime and be just as op . All you guys look at is the pay to win aspect when really you dont HAVE too pay gravity -_-.

 

Requiem is a one of a kind game, and i still have yet to see a game like it. And ofc pvp sucks now.. there isnt a big enough player base. Awh yes one more thing the servers, now THAT i have no explanation for other then, its a free game and an old game as well. I'm not justifying the BS that the GMs have done or will do but, this game could come back if they keep on updating. Im already seeing a jump in players since Rise of the Reaver, if you are an old player like S1 or early S2, youll like the changes.

 

 

 

uninformed...

 

oh boy, thanks needed the laugh!

 

we are so lucky to have "Pro`s" like you, who bring Light to us lazy, uninformed babies 

 

Since when your playing this Game again?!

 

Spoiler

 

oh well nvm...

 

-

 

learn some honesty and come back with your true Account and Post here...

 

Member Since 2013 but telling us to like S2 more than S1 do you even know what your are talking about?!

 

Well the Answer is obviously not.


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#27 redranger

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Posted 04 January 2015 - 03:44 PM

haaaaaaaa oh really then why isnt there millions of players? xD we have a server of less than 50 get your facts straight

More then half the players were old players. I know exactly how it felt when the s2 -_- happend, i was one of the oldies to that quit because of it too. But AGAIN, you can farm lant a lot, A LOT easier then you could ever before, and i like the ideas of Requiem Resurrection, very elaborate . Like i said, im not justifying ANYTHING GMs have done to this game or will do.. But ya gotta notice the good things before you go on about the bad.   


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#28 redranger

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Posted 04 January 2015 - 03:47 PM

uninformed...

 

oh boy, thanks needed the laugh!

 

we are so lucky to have "Pro`s" like you, who bring Light to us lazy, uninformed babies 

 

Since when your playing this Game again?!

 

Spoiler

 

oh well nvm...

 

-

 

learn some honesty and come back with your true Account and Post here...

 

Member Since 2013 but telling us to like S2 more than S1 do you even know what your are talking about?!

 

Well the Answer is obviously not.

Ive been playing since S1 i made a form acc March 5 2013.


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#29 redranger

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Posted 04 January 2015 - 03:54 PM

uninformed...

 

oh boy, thanks needed the laugh!

 

we are so lucky to have "Pro`s" like you, who bring Light to us lazy, uninformed babies 

 

Since when your playing this Game again?!

 

Spoiler

 

oh well nvm...

 

-

 

learn some honesty and come back with your true Account and Post here...

 

Member Since 2013 but telling us to like S2 more than S1 do you even know what your are talking about?!

 

Well the Answer is obviously not.

And lol ive been reading your post xD you got nothing positive... All negative predictions about this game? are you a DEV?


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#30 explicid17

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Posted 04 January 2015 - 03:56 PM

yes farm lant easy, but lant is worthless these days. Very few mall sellers and they all sell 100k+ per point. As soon as they make a way to farm reinforcement and enchant xeons effectively the population will come back. And i mean allow all players to farm not just Caster AoE. 

 

There is literally countless options for them to create like honor point vendor that sells reinforcement +10% and enchant +10%. Or put it into TB vendor, or make a daily quest for it. Or take just get rid of break rate and deterioration rate. Ect the list goes on.


Edited by explicid17, 04 January 2015 - 03:59 PM.

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#31 BloodyHalo

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Posted 04 January 2015 - 04:02 PM

So as im reading all these comments yall sound a little uninformed. There have been numerous content updates, farming lant is easier then ever before, there are daily quest that start at 70 that give you shards of Nach or something, but each sell to NPC for 10k or, you can craft them into frozen tokens that sell for 100k each...awwwhh poor babies gotta farm a little for it? ya know actually play the game?!  Yeah it is true, and youll hear it over and over again, you can pay to win. But it is possible to not spend a freakin dime and be just as op -SEVERAL years later after the armor you've saved up for is outdated- . All you guys look at is the pay to win aspect when really you dont HAVE too pay gravity -_-.

 

Fixed

 

 

 

Give me ten of your top free players to duel, then give me ten of the top that spend a lot of money.  I'll let you know who's harder.


Edited by BloodyHalo, 04 January 2015 - 04:06 PM.

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#32 Sandyman

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Posted 04 January 2015 - 04:11 PM

And lol ive been reading your post xD you got nothing positive... All negative predictions about this game? are you a DEV?

 

 

please don`t try to insult me 

 

did you saw the last Developer Q&A?

 

even new Player know more about the Game than our current Dev Team.

 

You can`t even see the whole Picture only advertising the Carus Grade Content , which is only increasing the gab between 

 

1-69 Players and the rest above.

 

Did you ever consider that there are Players who like to stay and enjoy the first Maps?

 

The Devs only focus on the Fast Cash from the End Content.

 

Providing 69 Jump Boxes and killing the Base of this Game...

 

That has nothing to do with Negativity its the opposite - fair critic.

 

They never seamed interested or able to handle that.


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#33 redranger

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Posted 04 January 2015 - 04:49 PM

 

please don`t try to insult me 

 

did you saw the last Developer Q&A?

 

even new Player know more about the Game than our current Dev Team.

 

You can`t even see the whole Picture only advertising the Carus Grade Content , which is only increasing the gab between 

 

1-69 Players and the rest above.

 

Did you ever consider that there are Players who like to stay and enjoy the first Maps?

 

The Devs only focus on the Fast Cash from the End Content.

 

Providing 69 Jump Boxes and killing the Base of this Game...

 

That has nothing to do with Negativity its the opposite - fair critic.

 

They never seamed interested or able to handle that.

 

lvl 69 jump was an option. They didnt MAKE YOU jump to 69, and how new is a new player? Also, it wasnt an insult, just a question. Maybe it was another attempt to bring players back? noo... devs greed across the board, to me 69 jump was a chance for old or new players to be that high of a lvl.  Ofc they are gonna make fast lvling , this game was one of the most grindy games ive ever seen back then... no quest but grind?-_- there better be something that will make up for that.. oh look lvl 69 jump oh look TONS OF QUEST.


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#34 BloodyHalo

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Posted 04 January 2015 - 05:14 PM

lvl 69 jump was an option. They didnt MAKE YOU jump to 69, and how new is a new player? Also, it wasnt an insult, just a question. Maybe it was another attempt to bring players back? noo... devs greed across the board, to me 69 jump was a chance for old or new players to be that high of a lvl.  Ofc they are gonna make fast lvling , this game was one of the most grindy games ive ever seen back then... no quest but grind? -_- there better be something that will make up for that.. oh look lvl 69 jump oh look TONS OF QUEST.

 

69 jump was so that older players could make newer players and gear them appropriately, which equals more spending on their part.  Most people don't spend money on low level characters, so they found the average at which people start purchasing gear and mall points and set a lvl so that people can buy more instead of losing interest lvling a character from lvl 1.  5 op characters = a bunch of mall points while 1 or two equals less money to gravity.  Doesn't technically help players but money is money.

 

Also if they planned the heart event from a long time ago they would know that many people would make 69 characters and gather a bunch of hearts.  Then other players would buy tons of mall points in order to buy those hearts so that they could remain the most overpowered of the pack.  Gravity does try to appeal to free players sometimes, but they aren't running a charity, so their focus is not on the f2p portion of the game.  Only so many marketing schemes you can come up with when your business is on the decline that still benefits both you and your consumers.


Edited by BloodyHalo, 04 January 2015 - 05:22 PM.

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#35 Sandyman

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Posted 04 January 2015 - 05:34 PM

lvl 69 jump was an option. They didnt MAKE YOU jump to 69, and how new is a new player? Also, it wasnt an insult, just a question. Maybe it was another attempt to bring players back? noo... devs greed across the board, to me 69 jump was a chance for old or new players to be that high of a lvl.  Ofc they are gonna make fast lvling , this game was one of the most grindy games ive ever seen back then... no quest but grind? -_- there better be something that will make up for that.. oh look lvl 69 jump oh look TONS OF QUEST.

 

bring old Players back?

 

why not start listening to the Reasons why they left in the first place!

 

yes it was a grindy Game, but you only paint that black...there was a concept behind the classes ...in the old Days at least.

 

AoE Classes who where able to lvl faster but did not have the PvP Advantages...like a Assassin for example.

 

There was only like 1-2 capped Assassins who never Job changed.

 

Today you job change like its a natural part of the Game.

 

When did the job changes became a permanent part of the Cash Shop again? How big was that impact on the Game alone? 

 

No there is no Role Concept behind the Classes anymore besides to Reinforce and DNA the Hell out of em to make em able to 

 

function!  Healers are easy able to Solo Juggernut - its a farce, a bad joke this Class and PvP System. More unbalanced is only the PB

 

System. Always thought that a Healer needs a Party and reverse ...but Tanks and Mystic are able to replace em fully?!

 

You can`t see the Problem? , oh and about your Quests? , why there is no Race or Job Quest? , don`t you think that should be Priority?

 

oh nearly forgot ...lets just make a Cash Shop Item for that...Easy Solutions and Greed ...instead of Quality. 


Edited by Sandyman, 04 January 2015 - 06:25 PM.

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#36 redranger

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Posted 04 January 2015 - 06:39 PM

bring old Players back?

 

why not start listening to the Reasons why they left in the first place?

 

yes it was a grindy Game but you only paint that black...there was a concept behind the classes ...in the old Days at least.

 

AoE Classes who where able to lvl faster but did not have the PvP Advantages...like a Assassin for example.

 

There was only like 1-2 capped Assassins who never Job changed.

 

Today you job change like its a natural part of the Game.

 

When did the job changes became a permanent part of the Cash Shop again?

 

How big was that impact on the Game alone? 

 

No there is no Role Concept behind the Classes, Healers are easy able to Solo Juggernut - its a farce , a bad joke this Class and PvP System. More unbalanced is only the PB System.

 

I though a Healer needs a Party and reverse ...but Tanks and Mystic are able to replace em fully?!

 

You can`t see the Problem?  oh and about your Quests?

 

why there is no Race or Job Quest? don`t you think that should be Priority?

 

oh nearly forget ...lets just make a Cash Shop Item for that...

 

Easy Solutions and Greed ...instead of Quality. 

lvling was one big reason for loss of players, so did adding all the reinforcement, i wont deny that. But seriously... what like 2 months of grind for 2-3 lvls? wtf is that? Plus, mobs were so difficult you needed a AoE party to even kill them efficiently(lowering exp even further) Assassins dominated pvp then now and most likely, the future, its almost a fact. Yeah, ya know what was the concept of the game back then? Grind. and if you werent an AoE class well then good luck even getting near a grind party. How is THAT concept any better then it is now? And job change was just as natural back then, considering you would lvl once every year(you get my point) if you didnt have an AoE, almost forcing you to job change if you did wanna pvp and you were an AoE type of class. Now, you can play any class you want now and be just as strong both pvp and pve because of quest updates, PvP is unbalanced because of + 30 carus which, is obtainable threw not JUST malls but lant. Which they made even easier to get as i stated before and, if you do raids you also get carus items. Which you can sell in AH for TONS of lant AND happy hour is a daily quest now. Item mall points would not be 100k per if there was a bigger player base. This is how i see it. They fixed requiem in the lvling aspect, the top leading reasons why players did quit but in the process, giving players another reason to quit, reinforcement. Last forge was 70% never before have they done that, have you ever stopped and realized... Hm they do have forge events to HELP players through the greed. How much HELP can a company really give before they start loosing? Too me, i think now they are really starting to realize this and, coming up with solutions that do benefit both sides. What? mystics absolutely, positively, WILL NOT replace rads. Rads are still, the best and most wanted in  healers in the game.   


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#37 exilehunter

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Posted 04 January 2015 - 06:49 PM

The lack of experience from the so called dev team is my number 1 concern.

Indeed, when players know more than the people who have the power to make or utterly break the game, i'd be worried.

 

For some many years I always felt that this game's future lies in whether or not it was capable of actually introducing a new map and new content to fit into it. Rozen has been on the lips of many players since S2 started but every time we get something new, its pretty much been worse than the content before it. No new content introduced is all round beneficial. ET - longest raid ever - STILL. ST Jugger - farmed by the same people (solo'd in many cases by 1 person dual logging), Crescent - recycled content which for a long time had no purpose other than to give the illusion of an update. AoS - gear stats are questionable. Still frequent bugs involving boss HP resets. Rise of the Reaver - attempt at creating new content, much of it which is recycled, tries to pan out by making players farm for pieces to make ridiculous gear. Bound on acquire... (Seriously, the hamster wheel of getting the content introduced is so blatantly about making people repeat the same quests daily, on multiple characters, for a CHANCE at making 1 item is BS)

 

In short, the game has consistently fed the worse aspects of the game with no real change nor direction to break free from it.

 

@redranger - yes leveling is easy as pie now.

 

The whole cash shop +30 scenario is again, one of the long standing issues that still exists. so long as the cash shop exists in its current form, we will always have conflict over the inequality it provides, Especially if so much new content is cash oriented.


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#38 explicid17

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Posted 04 January 2015 - 06:55 PM

 

Item mall points would not be 100k per if there was a bigger player base.Hm they do have forge events to HELP players through the greed. How much HELP can a company really give before they start loosing?

Disagree, the price of item mall points will only increase because there are full +30 AoE farmers sitting out there who farm lant everyday and have over 2 billion lant. They hoard it, and whenever they see an item mall seller they buy all their points so that nobody else can buy any.

 

Yes, they have done a good job improving leveling at 70+. It is almost too fast though for levels 1-69 people no longer need to go to the beginner dungeons such as Ruins of Lament, Secret Lab or Wrecked ship in order to level. This skips over a lot of great content and memories i have of this game.

 

Yes, the forge events help reduce the price, but c'mon would they just quit it with this P2W system it is ancient and kills the playerbase who are interested in PvP. Just look at all the new games, and see what they have in their item malls; Tera, Archage ect. These games have millions of players literally waiting in line on the loading screen just to play!

 

Change all the costumes to 1000 malls, make them permanent and take off the 500hp stat bonus. Increase benefits of Premium Boom done! now you have a F2P item mall and the company wont't lose anything.


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#39 Sandyman

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Posted 04 January 2015 - 07:03 PM

lvling was one big reason for loss of players, so did adding all the reinforcement, i wont deny that. But seriously... what like 2 months of grind for 2-3 lvls? wtf is that? Plus, mobs were so difficult you needed a AoE party to even kill them efficiently(lowering exp even further) Assassins dominated pvp then now and most likely, the future, its almost a fact. Yeah, ya know what was the concept of the game back then? Grind. and if you werent an AoE class well then good luck even getting near a grind party. How is THAT concept any better then it is now? And job change was just as natural back then, considering you would lvl once every year(you get my point) if you didnt have an AoE, almost forcing you to job change if you did wanna pvp and you were an AoE type of class. Now, you can play any class you want now and be just as strong both pvp and pve because of quest updates, PvP is unbalanced because of + 30 carus which, is obtainable threw not JUST malls but lant. Which they made even easier to get as i stated before and, if you do raids you also get carus items. Which you can sell in AH for TONS of lant AND happy hour is a daily quest now. Item mall points would not be 100k per if there was a bigger player base. This is how i see it. They fixed requiem in the lvling aspect, the top leading reasons why players did quit but in the process, giving players another reason to quit, reinforcement. Last forge was 70% never before have they done that, have you ever stopped and realized... Hm they do have forge events to HELP players through the greed. How much HELP can a company really give before they start loosing? Too me, i think now they are really starting to realize this and, coming up with solutions that do benefit both sides. What? mystics absolutely, positively, WILL NOT replace rads. Rads are still, the best and most wanted in  healers in the game.   

 

yes! you needed a AoE Party...thats the whole Point of an MMO! to make Party. To be and feel needed.

 

Today you need just NM Pots ...thats really no improvement into my Eyes.

 

Slow living is not the Problem or why they left.

 

Today like other said is FAST leveling the Problem, so every 1 hits cap into 1 Week?!
 

I really prefer the OLD WAY over that. Its not fixed ! They made it to easy.

 

And i really lol`d about that 70 % Forge aspect....you call that HELP for the Players?

 

To the Point they losing Money? I really hope your joking here.

 

In the Past there was not even a Reinforce Bonus ^^ and who complained over that? NOBODY! 

 

Of course not, because  nobody had a Advantages from it. It was Balanced.

 

Forge is a Money Machine ! and so are the breaks from it. Players have to feel the different or you can`t built up frustration right?

 

your not able to see, or figure THAT out? its a frustration Circle that leads to the Cash Shop as only Medicine.


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#40 explicid17

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Posted 04 January 2015 - 07:11 PM

And i really lol`d about that 70 % Forge aspect....you call that HELP for the Players?

well, at the games current state, most remaining players are +30ed and at this point increasing forge does help the new players, but first they choose: option 1 : pay tons of money to play a video game option 2: quit 

 

most new players just quit


Edited by explicid17, 04 January 2015 - 07:11 PM.

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#41 Sandyman

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Posted 04 January 2015 - 07:45 PM

Not only the New...

 

Dev`s focus on Carus Content like we saw with the last "Updates" so that the Old Players have to steady improve there Gear too

 

And if the Gear Slots all taken-  lets just make a Atma^^

 

There is not all wrong with the new Content yes you heard me.

 

But it goes always like this...pay 3 to get one free. Giving us a Atma Quest to sell it later at the Cash Shop

 

Showing us a Boss drop for 1 Month to make it later a Perma Cash Shop Item. Sweetening i call that. 

 

You give some advantages so that other can feel envy for it. You think you can outsmart your Costumer but even if they won`t see it coming

 

It will only hit em the harder later on. Like the 30 Day Counter.

 

Yea mby. you make some Baby steps into the Right direction but thats far far away from enough.

 

Mby. its more we get now a Days...but you oversee that other Games give Way more without taking.

 

Your not only 1 step behind.


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#42 redranger

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Posted 04 January 2015 - 07:49 PM

yes! you needed a AoE Party...thats the whole Point of an MMO! to make Party. To be and feel needed.

 

Today you need just NM Pots ...thats really no improvement into my Eyes.

 

Slow living is not the Problem or why they left.

 

Today like other said is FAST leveling the Problem, so every 1 hits cap into 1 Week?!
 

I really prefer the OLD WAY over that. Its not fixed ! They made it to easy.

 

And i really lol`d about that 70 % Forge aspect....you call that HELP for the Players?

 

To the Point they losing Money? I really hope your joking here.

 

In the Past there was not even a Reinforce Bonus ^^ and who complained over that? NOBODY! 

 

Of course not, because  nobody had a Advantages from it. It was Balanced.

 

Forge is a Money Machine ! and so are the breaks from it. Players have to feel the different or you can`t built up frustration right?

 

your not able to see, or figure THAT out? its a frustration Circle that leads to the Cash Shop as only Medicine.

A party of grind? How is that an enjoyable mmo? and again, what if you werent an AoE type of class? You were forced to make a class that you didnt wanna do, forced to buy a job change just to get past killing thousands upon thousands of mobs. LOL now its TOO easy? And yes forge is a money machine, a lot of games have a forge system now were it has a chance to fail/break, with Cash shop items to make it so that doesnt happen. And i totally, TOTALLY get the frustration of forge, believe me i do. How was forge event not helpful? Its like black friday, yyeah you probably do end up spending more or less money(lant or IM) but you get so much more, more then you would on a normal day. this 70% forge brought quite a bit of players and i noticed AT packed with pkers and lvlers just like the old days, that to me is a sign that players liked something about it. 


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#43 explicid17

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Posted 04 January 2015 - 08:07 PM

this 70% forge brought quite a bit of players and i noticed AT packed with pkers and lvlers just like the old days, that to me is a sign that players liked something about it. 

of course. it narrows the enourmous gap between free and paying, but that gap is still huge, and the game would be even more populated if there was no gap.


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#44 Sandyman

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Posted 04 January 2015 - 08:07 PM

A party of grind? How is that an enjoyable mmo? and again, what if you werent an AoE type of class? You were forced to make a class that you didnt wanna do, forced to buy a job change just to get past killing thousands upon thousands of mobs. LOL now its TOO easy? And yes forge is a money machine, a lot of games have a forge system now were it has a chance to fail/break, with Cash shop items to make it so that doesnt happen. And i totally, TOTALLY get the frustration of forge, believe me i do. How was forge event not helpful? Its like black friday, yyeah you probably do end up spending more or less money(lant or IM) but you get so much more, more then you would on a normal day. this 70% forge brought quite a bit of players and i noticed AT packed with pkers and lvlers just like the old days, that to me is a sign that players liked something about it. 

 

 

Never said there is nothing to like about it.

 

And i can understand that from a Developer point of View they want to make it more easy for the Mainstream Players.

 

But free PB, free Rex was just throwing Requiem Silver away.

 

The Game had its own Charm in the Past ...like no Job Changes. 

 

Nobody was forced to play a Class they don`t like, like i said we had capped Assassin and the once who did not capped, 

 

still had the advanced at the PvP, thats the reason they still grinded there a§§ off to feel a different a unique touch about there Class

 

Classes were much more defined those Days (cuz they don`t needed Cash Shop to work)

 

you exactly knew under lvl 50 if you continue or start a new...

 

thats all gone Classes are washy no need for a front every 1 can run in front, you only need to pay more than the other, whatever class

 

you play now a Days.

 

Your wrong if you think, i don`t want more Player to join the Game, nothing could make me more Happy for my old Buds and Pals

 

How many People do you think we helped trough the Years? and many are still on it...

 

I just feel from Time to Time the need to clarify what "Free to Play" really means in this Game.

 

Thats pretty much it.


Edited by Sandyman, 04 January 2015 - 09:09 PM.

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#45 explicid17

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Posted 04 January 2015 - 08:37 PM

correct me if i'm wrong, but I think this guy killed the game.

 

http://forums.warppo...l=reinforcement

 

i browsed through all 29 pages of suggestions one day, and saw that during the 2010~late 2012 era when Sakana was a GM, suggestions were taken and submitted to the devs, and they implemented things such as the quest log.

 

Yes, there was a time period when there was no reinforcement items in item mall, and SvS was full of players...


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#46 Apollonia93

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Posted 04 January 2015 - 08:50 PM

Just wanted to mentice something you said about rads. Currently my prot, and my guild can do every raid using 0 rads and 3-4 mystics.
You really think rads are the best and most needed healers? I think not.
do I welcome a rad in raids, sure means I can chill. Do I depend on them? Oh god no.
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#47 redranger

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Posted 04 January 2015 - 09:15 PM

correct me if i'm wrong, but I think this guy killed the game.

 

http://forums.warppo...l=reinforcement

 

i browsed through all 29 pages of suggestions one day, and saw that during the 2010~late 2012 era when Sakana was a GM, suggestions were taken and submitted to the devs, and they implemented things such as the quest log.

 

Yes, there was a time period when there was no reinforcement items in item mall, and SvS was full of players...

Well look on the bright side.. i guess the GMs do take suggestions.. xD


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#48 explicid17

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Posted 04 January 2015 - 09:16 PM

*used to


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#49 redranger

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Posted 04 January 2015 - 09:16 PM

didnt mean to double post that x_x


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#50 LordXan

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Posted 13 January 2015 - 08:32 AM

I find the game to be fun. I do buy malls from time to time but games like this do need revenue. I have tried other games and they don't compare.

Sometimes the staff seem to be less concerned about the game than players which is incredibly frustrating but they have implemented some ideas such as permanent mounts which are about same cost as dna

This game is a business at end of day. I just hope permanent reduction tool and permanent pet become available

What type of drug are you using ? You have tried what other gammes bro ? Have you ever player Age of Conan? You should try, and than talk about comparison.
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