Runaway Train (MVP)
Skills: Hell Power, AOE Stun, AOE Sleep, Hallucination, Summon Mob, Bowling Bash (no gutter lines), Arrow Storm, Cart Cannon, Cart Revolution (10x10), Flame Launcher (10-cell range), High Heal (procs every time HP goes down 5%)
Skeleton Worker x50
Train Cars x50
Iron Fist x50
Each mob is MUCH stronger than their regular versions and comes in 1 wave each. Every time Runaway Train's HP goes down by 10%, it summons a wave of monsters from the list at random. Each wave of monsters would take about an hour to clear out. 30% chance of summoning 2 waves at once.
Aren't you glad I'm not a game designer?
Edited by ZeroTigress, 16 February 2015 - 02:27 PM.