Doom Slayer [1] does not work correctly
#1
Posted 18 November 2010 - 09:39 AM
It is a weapon with 10 attack power that also adds +340 ATK if your strength is 95 or more.
Since no one ever answers my goddamn questions, I wasted quite a bit of money to figure this out, but the 10 attack power is what is used in calculating damage. The +340 attack is added in later making it deal significantly less damage than a weapon having 350 straight attack power.
For all the negatives this weapon has, shouldn't the damage at least be comparable to a Hurricane Fury or Giant Axe, neither of which have any of the massive restrictions on them?
#2
Posted 18 November 2010 - 09:43 AM
#3
Posted 18 November 2010 - 09:45 AM
... and my damage decreases by like 2k
I wish I had known that before I tried to +7 my Hurricane Fury, which failed.
Edited by Sera, 18 November 2010 - 09:45 AM.
#4
Posted 18 November 2010 - 10:01 AM
Also, this weapon has aspd restriction and double sp consuption too, so the power comes at a price. Fix this?
It's pointless to have the weapon in this state. Other axes are better and have no penalties like this one does if above is true...(?)
#5
Posted 18 November 2010 - 10:05 AM
#6
Posted 18 November 2010 - 10:54 AM
#7
Posted 18 November 2010 - 12:53 PM
#8
Posted 18 November 2010 - 01:11 PM
#9
Posted 18 November 2010 - 01:15 PM
#10
Posted 18 November 2010 - 01:26 PM
so axe boomerang increases when using a doom slayer
if it isn't, then it's an unintended nerf/bug/fail
#11
Posted 18 November 2010 - 01:36 PM
#12
Posted 18 November 2010 - 02:35 PM
+7 Doom Slayer [1] consistently deals about 6.5k with Axe Tornado to stuff in Magma 2.
+4 Hurricane Fury [1] consistently deals about 8k with Axe Tornado to stuff in Magma 2.
I am aware of the difference in Weapon Attack and Equipment Attack... now at least.
But a Weapon should be giving Weapon Attack in my opinion. This was not really an issue pre-renewal, but with the way strength has changed post-renewal, I would say that the item is not working as intended, even though the behavior is to be expected.
I don't care that equipment gives a different sort of attack, but Doom Slayer really does need to give Weapon Attack, otherwise it is next to worthless because of the huge disparity in damage.
#13
Posted 18 November 2010 - 02:47 PM
It is working properly. Attack from equipment bonuses such as BSB (+50) and Porcellio (+25) come under the same category as the Doom Slayer's +340 attack, which is just plain attack added on, but can still be affected by cards. The base weapon attack however, is the only thing that is affected by Str. So a weapon with 350 base attack with 100 str would actually have 525 attack from the weapon alone. 100 Str with a Doom Slayer would have 355 attack.
Is there any reason though, that the effect of the weapon should not be reconsidered in light of renewal, as the way it works now makes it an incredibly disappointing weapon?
I mean, if they're going to word something to make it seem like it acts like a 350 attack power weapon, it should work as a 350 attack power weapon in my opinion.
Or are you going to argue that it's working fine just to be a d ck.
#14
Posted 18 November 2010 - 02:59 PM
#15
Posted 18 November 2010 - 03:04 PM
And I had a better weapon, but I broke it trying to +7 it because I thought this would be a suitable replacement in case the upgrade failed.
Other than saying "LOL, buy a nu weapn"
Shouldn't it be revised in light of the attack formula change with renewal?
I mean, it worked as intended pre-renewal, but a weapon should be providing weapon attack, logically, and not armor (equipment) attack.
Edited by Sera, 18 November 2010 - 03:06 PM.
#16
Posted 18 November 2010 - 03:23 PM
back in the day it used to be one of the best
This weapon was garbage and sub-par the day it was implemented.
#17
Posted 18 November 2010 - 04:02 PM
(Feel like posting this in the renewal feedback subforums, don't know where though)
#18
Posted 18 November 2010 - 04:05 PM
#19
Posted 18 November 2010 - 04:06 PM
And if it were posted in the bug reports forum, well, the GMs just never even read that, or if they do, it's only like once a month, and I'd kind of like a viable leveling weapon before that time.
(And about it being a cheap weapon, people have been selling +7s at about 40~50mil lately, which would lead one to believe that it did work).
#20
Posted 18 November 2010 - 04:10 PM
Expect people who want to sell this weapon, being stuck for it a while.
Edited by SamuelAdams, 18 November 2010 - 04:11 PM.
#21
Posted 18 November 2010 - 04:13 PM
But I did lose 40mil on the weapon and then the incalculable price of the loss of my Hurricane Fury, so I wanted to make sure other people felt the pain too. Namely people trying to get rid of this.
#22
Posted 18 November 2010 - 04:16 PM
#23
Posted 18 November 2010 - 04:24 PM
This ought to be addressed in some way, but it's pretty much like the issue with the magni set sucking now :-/
#24
Posted 18 November 2010 - 04:29 PM
* As a weapon, it should offer weapon attack
* Most of the older weapons with high pure attack power became better post-renewal, so there's no reason why it should not too
* The distinction between weapon and equipment attack is never explicitly stated in-game, so it is misleading
* It has greater, purposeful, drawbacks to usage compared to things like HF and GA, so I would expect it, in the same role, to perform better than these. (by purposeful drawbacks, I don't just mean like "it has lower attack" or "it has one less slot" but "it has inherently designed drawbacks indicating it was intended to be a specialized weapon)
* There really aren't a whole lot of options in terms of axes. It is not an acceptable substitute for a Hurricane Fury. There are three good mech weapons currently in the game, all of them too rare and valuable to be vended.
#25
Posted 18 November 2010 - 05:30 PM
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