please don't bring the discussion of TG wars in here because that's biased, involving all the stat buffs, boosters, arua blessing.
+1 for that, very true.
-you are supposed to use exalted gear or reinforced gear not any of those honor gear because none of the honor gear are defensive/supportive, the huge HP gauge on reinforced will help you a ton or the off-hand defense/magic defense will help you a ton to survive, so before you guys conclude cleric is weak or what, make sure you are not using that outdated chivalrous orlean set
I have to disagree only with 1 set. And only because it's really a close call between reinf, exalted or precious.
Depending on your build, you might actually be able to use that precious gear, mspeed, 30% stun resist, and 25% HP received goes a long way. The aspeed and pierce aren't exactly helpful, but those other statistics are amazing when combined with 50% mute resist and 30% stun resist.
I'll say it one more time, even as a cleric representative myself, I did not like how clerics being the center of the team at all. Though, there is just no way we can take away buffs from a cleric, people live with it since the very beginning of the game. PvP should be heavily dependent on teamwork communication, players reaction time, experience, determination, positioning and whether your team knows how to form a mutual cover composite. NOT how many (15)'s you have, NOT how many clerics your team have, NOT how long your cleric can tank, NOT how powerful your cleric heal is and more importantly NOT whether if your cleric has at least +60 buffs. (I've seen this bull where teammates just sit at spawn if they get +30 buffs)
^ This, this this this all over +1. Though I've said it in the past and been threatened to be lynched by the community, it's relieving to see someone ELSE post it first.
I agree, Clerics shouldn't be required or the 'center' of a team. if there's a center then it takes away from the entire team aspect anyway. if it all hangs on 1 char, then it's not what I'd call balanced.
PvP Should indeed be heavily dependent on those aspects, but that takes skill and effort, something I'm not 100% sure this community will embrace. Some definitely will, I've seen them state it publicly.
Also you stated that "Though, there is just no way we can take away buffs from a cleric, people live with it since the very beginning of the game" And the sad part is, they already did for quite a large portion. The class buffs are most deifnitely superior 1:1 compared, the problem is, instead of lowering the cleric buffs and building the others, the just made the new class buffs that much stronger.
I get it, they didn't want to 'take anything away' from the cleric, but in essence, they did. But doing it the way they chose to do it, it completely obliterated the buff mechanic. This game solely revolves around buffs. They're soooo strong. In most other games, public/team buffs are 3-5% max! Not 20-40% or more. The defining thing is that the classes in most other games are defined internally via their stacks, procs, mastery's or runes or whatever. And I think that's the problem, in truth at why PvP in this particular game will NEVER be balanced, not even close.
The other thing is that, Clerics are the only healer, and 90% of the classes don't have ANY self support, at all. One does, and it's ridiculously broken in PvP [Bloody Assault of course], the other is a straight joke [Champion Strike: 30% of the hit -and you are required to hit as there is no static value]. Knights absorption strike only works in PvM to any noticeable degree due to how much of a static HP amount they have, which leaves clerics. And the amount that they heal is completely disproportionate to damage in a 1:1 class comparison. My DPS chars cannot strike a 14k damage blow, under any circumstances in PvP. Yet, a cleric can not only heal 14k, it can do it in an AoE.
To be fair, that's my honest opinion why Clerics are targeted, ridiculed and jumped at first sight by enemy teams and team members alike. Personally, I don't really care because they're broken. And they have too much impact.
When 1 class is a make it or break it deal in a TEAM PvP match, something is wrong, DRASTICALLY wrong.
Edited by Feuer, 29 March 2015 - 10:15 AM.