I cant imagine attending this would be a thing my guild is very interested in. We're already committing to four hours of siege a week, adding another with no real benefit to fight over things that really dont matter isnt going to interest most of our players.
I understand there's probably some draw to use it as an advertising point, what about taking the idea and using some of the event woes the GMs were using over Christmas? They were kind of poorly implemented, but if you rotated in some of the options:
- First Class
- Single Class (only one class inside the forts)
- No god/mvp (maybe have gods enabled for some of the above, but probably not all of them)
I could see this being a much more active event for the players currently on the server (including ours, we loved the novice day), while drawing in people from the other servers/crowds. I've watched at least one other server do a first class woe and it seemed kind of amusing. It's not the sort of thing I can imagine anyone would want to do all the time though, so if you had players vote for sieges ahead of time and had the GMs drop by to award prizes for the cutest/scariest/strongest and stuff for holding a fort at the end (assuming you were only opening two).
Limiting the scope to just no MVP/Gods seems like a waste to me. It could be expanded and used as a more interesting thing for people to do midweek during an afternoon/evening and it has potential to interest some of the more niche players. I'm sure there's a lot of people who play <expanded class> and would love a chance to shine. With Janeway it isnt even that hard to level things, so if you implemented your simple woe gear NPC from the Foundry people could make level 70 characters and have suitable gear to walk right into a fort for very little time/effort, which may help bring people who otherwise scoff at the idea of playing on an official server.