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[Classic] WoE: Practice Edition


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#26 Themes

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Posted 03 April 2015 - 10:02 PM

I cant imagine attending this would be a thing my guild is very interested in. We're already committing to four hours of siege a week, adding another with no real benefit to fight over things that really dont matter isnt going to interest most of our players.

 

I understand there's probably some draw to use it as an advertising point, what about taking the idea and using some of the event woes the GMs were using over Christmas? They were kind of poorly implemented, but if you rotated in some of the options:

  • Novices
  • Pre-trans
  • First Class
  • Single Class (only one class inside the forts)
  • No god/mvp (maybe have gods enabled for some of the above, but probably not all of them)

I could see this being a much more active event for the players currently on the server (including ours, we loved the novice day), while drawing in people from the other servers/crowds. I've watched at least one other server do a first class woe and it seemed kind of amusing. It's not the sort of thing I can imagine anyone would want to do all the time though, so if you had players vote for sieges ahead of time and had the GMs drop by to award prizes for the cutest/scariest/strongest and stuff for holding a fort at the end (assuming you were only opening two).

 

Limiting the scope to just no MVP/Gods seems like a waste to me. It could be expanded and used as a more interesting thing for people to do midweek during an afternoon/evening and it has potential to interest some of the more niche players. I'm sure there's a lot of people who play <expanded class> and would love a chance to shine. With Janeway it isnt even that hard to level things, so if you implemented your simple woe gear NPC from the Foundry people could make level 70 characters and have suitable gear to walk right into a fort for very little time/effort, which may help bring people who otherwise scoff at the idea of playing on an official server.


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#27 Susan

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Posted 04 April 2015 - 01:00 AM

i don't see how this would negatively effect weekend woe if it's just a 1hour event during the week, in 2 unused castles, with real restrictions.

 

that's like saying starting Battle ground is ruining woe attendance.

 


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#28 kruim21

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Posted 05 April 2015 - 02:15 AM

there are a lot of ppls well geared and skillful ZZZzzz-ing/on their way to work during the woe time.
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#29 Gn1ydnu

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Posted 28 April 2015 - 01:42 PM

This is still vital to survival
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#30 iamvrypwrful

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Posted 04 May 2015 - 11:40 AM

#reduce guild cap to 30


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#31 kr1sz0r

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Posted 04 May 2015 - 11:43 AM

+1, i can bring my whole br guild back

 

jk, i just want this kinda of real comp again.


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#32 needmorezleep

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Posted 04 May 2015 - 03:16 PM

let the dream happen oda plz


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#33 Ambur

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Posted 04 May 2015 - 05:25 PM

+1 want this
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#34 Myzery

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Posted 04 May 2015 - 06:20 PM

This is a horrible idea.

 

If this happens, there should be no castle loot.

Getting the same rewards that people who put in the time and effort to make God items or get MvP cards should never happen.

TE is just a novelty on Renewal and it will be less of one here. Hardly anyone will participate and anyone saying this will be healthy for new players is lying to themselves.

It will be the same people, big guilds crushing people here and the potential for monopolization is HUGE.

 

Notice how no one from the bigger guilds really wants this either.

I don't play Classic atm, but I can see the flaws from a mile away.


Edited by Myzery, 04 May 2015 - 06:28 PM.

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#35 iamvrypwrful

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Posted 04 May 2015 - 06:34 PM

I like the idea of this but we pretty much know it won't happen.

 

I think there should be something new that encourages competitive play on the server though. As of now WoE is less competitive than an ARAM game of League of Legends.

 

 

I still think the biggest issue with WoE is the fact that there is no guild cap. The cap should be adjusted so that multiple guilds are near or at max capacity; not so that 75% of WoE becomes a player count. This is a bigger advantage than god items/mvp cards can give (however they're both discouraging for new/smaller guilds). Ragnarok being an MMO it makes sense to be able to use items that have taken a long time to obtain, but the numbers issue that has been present on this server for over a year cannot be justified. 


Edited by iamvrypwrful, 04 May 2015 - 06:40 PM.

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#36 needmorezleep

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Posted 04 May 2015 - 06:37 PM

 

Notice how no one from the bigger guilds really wants this either.

I don't play Classic atm, but I can see the flaws from a mile away.

Valhalla, Hatebreed, Wrecking Crew, Show No Love and no one wants this?


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#37 Xellie

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Posted 04 May 2015 - 06:39 PM

I'm not against it, but if WoE TE is an example of how things will play out, it's just a new stomping ground for the same groups.

 

edit: Aaron if you want "competition" you might wanna think about the way you act toward fellow players. Referencing the crap you posted on my status etc. I'd rather beat up on valk than listen to the torrents of abuse you and your compatriots like to bescumber upon other players.

 

double edit: lol no NAP rule.... come on, lets be real. Would a guild cap work on iRO?


Edited by Xellie, 04 May 2015 - 06:42 PM.

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#38 iamvrypwrful

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Posted 04 May 2015 - 06:41 PM

With the correct rules and regulations it wouldn't have impossible barriers to entry and be a real force.


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#39 Xellie

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Posted 04 May 2015 - 06:42 PM

TE is stupid and you know it (it's fun but it's not a "new player" situation)


Edited by Xellie, 04 May 2015 - 06:42 PM.

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#40 iamvrypwrful

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Posted 04 May 2015 - 06:43 PM

I'm not against it, but if WoE TE is an example of how things will play out, it's just a new stomping ground for the same groups.

 

edit: Aaron if you want "competition" you might wanna think about the way you act toward fellow players. Referencing the crap you posted on my status etc. I'd rather beat up on valk than listen to the torrents of abuse you and your compatriots like to bescumber upon other players.

 

double edit: lol no NAP rule.... come on, lets be real. Would a guild cap work on iRO?

 

<This post isn't helping the situation.>


Edited by Oda, 08 May 2015 - 11:41 AM.

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#41 Myzery

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Posted 04 May 2015 - 06:48 PM

Valhalla, Hatebreed, Wrecking Crew, Show No Love and no one wants this?

 

I only count VH and Valk.

 

WC probably just wants something new and HB goes in whatever direction the balls dangle.


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#42 Xellie

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Posted 04 May 2015 - 06:49 PM

All of your posts on forums are bull-_-. You lie, cry, and play the victim all the time and wonder why people don't trust you.

 

Appropriate behaviour.

 

Feel free to cite examples if you want to go down this road. Not like Oda is going to ban you or anything.


Edited by Xellie, 04 May 2015 - 06:53 PM.

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#43 Myzery

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Posted 04 May 2015 - 06:49 PM

TE is stupid and you know it (it's fun but it's not a "new player" situation)

 

TE also has its own drops.

If they could put in new God items for this, then it wouldn't be so bad.

Offering the same incentives as normal WoE is dumb.


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#44 Xellie

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Posted 04 May 2015 - 07:02 PM

eh, if it would only be 2~3 guilds, it'd be a farm fest if they offered new gods

 

would prefer it to be a ranking system if anything


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#45 Themes

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Posted 04 May 2015 - 07:12 PM

This shouldnt really be aimed exclusively at the big guilds as a competitive alternative. It should be a community event to attract people who normally wouldnt be all that interested in pvp or woe. There'll obviously be interest from the hardcore pvp/woe players, but if you do some fun stuff and reward players with things that are not related to 1.0/2.0 stuff you're going to bring in the people who would normally be too timid to check it out.

 

Right now siege days are back to back on the weekend and the only activity to do between then is pvm, it'd be cool to have a Wednesday night siege with some of the rulesets I posted at the top of the page. Same with a dedicated battlegrounds evening, I know timezones are a thing but you could separate out euro/na times for people to participate.

 

Also lol at guild caps, why bother? There's only one guild on this server even capable of getting enough people to even break any kind of self imposed cap. We bring a lot of alts but even with them we'd still be short. 

 

The server needs more players, something like this could really be used to help grow the server and get people who normally turn their noses at things like this involved. There isnt really a good community for any of these types of events because everyones busy calling people out for cheating or calling each other names here on the forums.

 

 


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#46 Gn1ydnu

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Posted 05 May 2015 - 06:32 AM

First of all, this isn't WoE TE. It is simply taking a couple of good ideas from that and adding some common sense. WoE TE fails because it allows gods/mvps and too many open castles.

 

This would be about satisfying needs of players on Classic. More importantly this is the exact thing that other players  of prerenewal mechanics want and like. So it would effectively offer a big chance to satisfy some of the current community wants/needs and at the same time offer a very awesome incentive for "other" players to come and join the server.

 

Most of the issues we have are due to population issues? That is what I get out of most of the threads. This is a very realistic opportunity to increase server population. Market the game to the over whelming amount of potentially new players to the server who want this type of WoE.

 

Rewards for castles could be w/e. I was just having some fun coming up with ideas. There are MANY interesting things you could incorporate into it. I was trying to find a balance between offering "enough" so that established guilds would participate, but not offering so much that this would be the only WoE that matters Hell, rewards could be just GSB's or w/e. I'd fight hard in a WoE if it would help me supply for the other WoE's ect. Rewards are something to be discussed as a whole because there are so many cool possibilities you could do. 

 

Again, this is NOT WoE TE. WoE TE was a failure, this is taking the "good" things from that failure and ditching the "bad" things that caused it to be a failure.


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#47 Xellie

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Posted 05 May 2015 - 08:05 AM

That moment when you realize the RO community is why TE is a failure


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#48 Myzery

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Posted 05 May 2015 - 10:51 AM

TE isn't a failure, a lot of people like it.

It's just a novelty and on a Sunday.

 

People will have fun with this for maybe a month and then start bitching.

I don't think you will draw in all of the pserver people that you're betting on either.

They would need something to do outside of this since I doubt they would lvl and gear up for some random WoE.

 

Should probably work on ideas to actually get people to play and stay on Classic first.


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#49 Gn1ydnu

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Posted 05 May 2015 - 11:07 AM

People will bitch about absolutely everything regardless.

 

Leveling here is easier then most low rate servers. Supplying here is easier then most servers (besides insta woe ready). Server has longevity so they can come and go as they please, which many of our own iRO players do due to school ect.

 

As for players coming, there have been guilds of 20-25 or so players say that they would come for this on the first page alone. Word spreads and hype can be artificially created. People log onto the server. People enjoy this WoE and want to do other things. People participate in more WoEs and PVM/MVP. Server gains population.

 

I see no reason why people would log into Classic and actually play unless there was something that was fun involved. This novelty WoE could be a new attraction for the server.

 

Bottom line is it would do minimal damage if it flopped and could open up a very large outlet for more players to join. Before it is even put in there are guilds saying they would come here! Seeing as there are like 3 active guilds currently or w/e... That is a pretty big deal alone.

 

What would you do to increase server pop? The players that still play wont quit because they are holding onto old emotions and connections. Nothing is done to get old players to return. This game is extremely old so random "new players" are very limited and IMHO should go to Renewal. Pserver players are the last real chance to get an active and populated server. But I am curious as to what you think would be more effective then this idea that has guilds wanting to come and play.


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#50 Xellie

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Posted 05 May 2015 - 11:11 AM

For having recruited about 15 players to the server in the last 3 days (and believe me this has nothing to do with your suggestion here) I can tell you that another guild is quitting because of duped crap.

 

 

I think the key lays in the ideas regarding woe 2 "protected!" WoEs to be honest and adding further unique endgame content, not gvg for 2 groups that chase eachother from server to server.


Edited by Xellie, 05 May 2015 - 11:11 AM.

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