
FS cleric build (updated)
#26
Posted 13 May 2015 - 03:56 PM
#27
Posted 13 May 2015 - 04:21 PM
There skills take no SP cost to learn.
@wlan0:
- Debuffs applied bad effects on you, or your target: Defense/ Magic Defense/ Accuracy/ Dodge/ Movement speed/ Attack speed/ Critical/ etc + Down (Reduce an amount of that stat)
- Dispells remove your or your opponent buff: So far Soldier/ 1Handed and Mage have this skill. I'm not sure about others.
- Purify: Dispells those above-mentioned debufsf, return yourself, or your ally to normal state. Purify can also be used to remove burn, poison...etc
Only Muse/ Cleric class has purify related skill: Cure (Dispell 1 debuff), Purify (Dispell 2 debuffs), Purify - Unique (Dispell 2 debuffs in AoE)
#28
Posted 13 May 2015 - 07:42 PM
#29
Posted 13 May 2015 - 07:48 PM
When training should i not wear charm gear ? I seem to die if i use my charm gear like shamrock hat ect everytime i try to wear it i die faster currently level 179
Of course.
Charm gear provides nothing better than charm itself.
You barely have any defense left to survive in combat, despite that fact that you already have low defense.
So, the plan is:
- Prepare at least 2 sets:
- Charm set: Use this only when you buff.
- Combat set: Refined Reinforced Set for example. This provide more defense, more HP which help you survive much much better in combat, while sacrificing your buff/heal power.
Go you can find and ask for help from an Artisan ingame, for a Reinforced Dimple Set (160) OR Reinforced Royal Sage Set (180), much better if they have stats like: 30/75 charm/def OR 30 charm with anything.
Remember, never used charm set when training, in combat, because you will die, like a level 10 =))
#30
Posted 13 May 2015 - 08:29 PM
I don't solo train i train in a party i just buff and heal but wearing charm gear only to do that i still manage to die when at what level can i just use Charm gear is it at like 230 or what?
#31
Posted 13 May 2015 - 09:11 PM
Charm gear is only for buffing, you can never survive in combat, trainings with charm gear.
When you're on charm gear and buff everyone, then you change to combat gear, everyone will still have that high buffs, while you're the only one with lower buffs, which are equal to your current amount of charm:
For example:
Charm gear: Can buff all stat +55
Combat gear: Can buff all stat+ 45
After you buff everyone with your charm gear, everyone will have +55
Then you switch to combat gear, then you will have +45, while everyone still remains the +55 buff.
Does this ^ make sense to you?
#32
Posted 13 May 2015 - 10:59 PM
I can finally acces mine cleric so i gonna adjust mine build and post ss asapI Still haven't figured out if i should use all heals or just some heals.
Problem im having is the key mapping for this game is gonna take some time to get used to so i have to which between buffs and heals i have no ideal how to play a Cleric in this game way too many heals and skills to use
Can you guys take a screen shot of your key layouts so i can get an idea of how i should place my skills.

#33
Posted 14 May 2015 - 02:07 AM
Charm gear is only for buffing, you can never survive in combat, trainings with charm gear.
When you're on charm gear and buff everyone, then you change to combat gear, everyone will still have that high buffs, while you're the only one with lower buffs, which are equal to your current amount of charm:
For example:
Charm gear: Can buff all stat +55
Combat gear: Can buff all stat+ 45
After you buff everyone with your charm gear, everyone will have +55
Then you switch to combat gear, then you will have +45, while everyone still remains the +55 buff.
Does this ^ make sense to you?
Ohhhh okay so everyone else will still have the 55 stats but me okay.
#34
Posted 15 May 2015 - 05:17 AM
Edited by angeltje, 25 June 2015 - 10:00 PM.
#35
Posted 25 June 2015 - 10:01 PM
#36
Posted 26 June 2015 - 12:31 AM
Charm gear is only for buffing, you can never survive in combat, trainings with charm gear.
When you're on charm gear and buff everyone, then you change to combat gear, everyone will still have that high buffs, while you're the only one with lower buffs, which are equal to your current amount of charm:
For example:
Charm gear: Can buff all stat +55
Combat gear: Can buff all stat+ 45
After you buff everyone with your charm gear, everyone will have +55
Then you switch to combat gear, then you will have +45, while everyone still remains the +55 buff.
Does this ^ make sense to you?
Doesnt Max charm gear gives all stats buffs +65? or am I wrong?
#37
Posted 26 June 2015 - 12:36 AM
Doesnt Max charm gear gives all stats buffs +65? or am I wrong?
It does, with the help of an extra 18 Int from Legendary Amazing Brush.
#38
Posted 26 June 2015 - 03:40 AM
Doesnt Max charm gear gives all stats buffs +65? or am I wrong?
it is only IF you have all the highest charm gears. If for example like mine, my highest charm can get me to only +63.
Anyway yes, max charm is +65. I think trang was using +55 as an example.
#39
Posted 26 June 2015 - 05:18 AM
I wasnt sure, but during my game play i noticed that i never recieved higher "all stat" buff than +65. For me it was more like a question. Thnx for helping me out, now i know for sure that you cant get higher than +65.
I do have another question about the skill build. In this build you can see that "Summon training" and "Summan Mastery" are maxed. But if you max the Summon training, and only place 1 skill point into the Summan Mastery (with maxed mama flame and salamander flama) you can already place 2 flames. Maxing the skill doesnt give the possibility to place another flame. Is their any benifit from maxing "Summon Mastery"?, and if not, which skills would be better to spend my points on?
#40
Posted 26 June 2015 - 05:24 AM
I wasnt sure, but during my game play i noticed that i never recieved higher "all stat" buff than +65. For me it was more like a question. Thnx for helping me out, now i know for sure that you cant get higher than +65.
I do have another question about the skill build. In this build you can see that "Summon training" and "Summan Mastery" are maxed. But if you max the Summon training, and only place 1 skill point into the Summan Mastery (with maxed mama flame and salamander flama) you can already place 2 flames. Maxing the skill doesnt give the possibility to place another flame. Is their any benifit from maxing "Summon Mastery"?, and if not, which skills would be better to spend my points on?
I have both skills maxed so i got more summon gauge, those skills with the gem for the backshield to increase the summon gauge too. I'm able to use 4 flames maximum. IF you're fine with just 2 flames i advice you to invest the skillspoints into mystic armor for more defense.
Edited by angeltje, 26 June 2015 - 05:41 AM.
#41
Posted 26 June 2015 - 06:17 AM
those 4 flame would only come useful if they don't actually get hit or die fast. So to say the least only for lvling purposes. If you actually plan to play other parts of the game, then take angel's suggestion. Because FS on max barely have any sp left for defensive skills.
Other than that, i wish you best of luck on building your cleric =3
#42
Posted 26 June 2015 - 08:29 AM
I use them for more then lvling xD.those 4 flame would only come useful if they don't actually get hit or die fast. So to say the least only for lvling purposes. If you actually plan to play other parts of the game, then take angel's suggestion. Because FS on max barely have any sp left for defensive skills.
Other than that, i wish you best of luck on building your cleric =3
But its ur own taste/playstyle ^-^
#43
Posted 28 June 2015 - 11:07 PM
You don't have to max Summon Mastery in order to be capable of summoning 4 flames (Flame level: 5)
Why?
Flame at level 5 takes 35 Summon Gauge to cast.
To cast 2 flames, you need 70 Summon Gauge
To cast 4 flames, you need 140 Summon Gauge
--------------------------------------------------------------
You have a base of 50 Summon Gauge
You have from Summon Training 15 Summon Gauge
If you learn Summoner's Rift, you have extra 10 Summon Gauge
You have from Glaring Gypsum Round (Level 220) 60 Summon Gauge
And, you have 5 Summon Gauge from Summon Mastery Level 1
=> All these result in the total of 140 Summon Gauge
Note:
- Summoner's Rift is an unique skill which is obtainable from Item Mall, Premium Shop or Dungeon (Sea of Dawn)
- Price: 600-800m zulie
- Skill point cost: 5
- Bonus: 10 Summon Gauge, 10% Heal Power
Paying 5 skill points, you gain enough Summon gauge to cast 4 flames with the setup above, yet have an extra 10% heal power, while maxing Summon Mastery will take you 8 more SP just to have an extra 20 Summon gauge compared to level 1.
#44
Posted 28 June 2015 - 11:36 PM
#45
Posted 28 June 2015 - 11:58 PM
You don't have to max Summon Mastery in order to be capable of summoning 4 flames (Flame level: 5)
Why?
Flame at level 5 takes 35 Summon Gauge to cast.
To cast 2 flames, you need 70 Summon Gauge
To cast 4 flames, you need 140 Summon Gauge
--------------------------------------------------------------
You have a base of 50 Summon Gauge
You have from Summon Training 15 Summon Gauge
If you learn Summoner's Rift, you have extra 10 Summon Gauge
You have from Glaring Gypsum Round (Level 220) 60 Summon Gauge
And, you have 5 Summon Gauge from Summon Mastery Level 1
=> All these result in the total of 140 Summon Gauge
Note:
- Summoner's Rift is an unique skill which is obtainable from Item Mall, Premium Shop or Dungeon (Sea of Dawn)
- Price: 600-800m zulie
- Skill point cost: 5
- Bonus: 10 Summon Gauge, 10% Heal Power
Paying 5 skill points, you gain enough Summon gauge to cast 4 flames with the setup above, yet have an extra 10% heal power, while maxing Summon Mastery will take you 8 more SP just to have an extra 20 Summon gauge compared to level 1.
that is another option ofc and then you could spend the 3 sp like i adviced to do.
But like i said my build is just an example of how you can build your FS .
to use 4 flames was just mine reason to max the skills but this option is also worth using so i will add it to the guide since you explained it every well .
#46
Posted 30 June 2015 - 09:24 PM
QUICK Q: If you have the Buff tomes ( the 2n1 buff) and if you have the Advanced Buff chants, will the buff still double its duration if you use the Buff tome instead of the Advanced chant ?
Quick Comment : This build is suitable for leveling, farming in DG/boss farming but i guess not effective in wars/AA because it lacks disabling skills.
Edited by MonnaLise, 30 June 2015 - 09:25 PM.
#47
Posted 30 June 2015 - 09:29 PM
It works in AA too mostly ^-^, it will just need little bit more teamwork and focusing on more then one thing as being the FS in AA xD.QUICK Q: If you have the Buff tomes ( the 2n1 buff) and if you have the Advanced Buff chants, will the buff still double its duration if you use the Buff tome instead of the Advanced chant ?
Quick Comment : This build is suitable for leveling, farming in DG/boss farming but i guess not effective in wars/AA because it lacks disabling skills.
Nope the tomes will only give half the dura no matter if you got also use advanced. Since the buff you use that dura counts.
Edited by angeltje, 30 June 2015 - 09:32 PM.
#48
Posted 27 July 2015 - 10:20 PM
Thank you for the info! All I need now are these items + reach lvl230
Beautiful ring + B7
Beautiful earing + B7
Hiria’s tear + B7
Legendary amazing brush +B7
Shamrock hat [40/30 charm]
#49
Posted 27 July 2015 - 11:16 PM
Sub stat CHA/MP regen or CHA/DEF or CHA/MSPD is better than B7
#50
Posted 07 August 2015 - 01:39 AM
Thank you for the info! All I need now are these items + reach lvl230
Beautiful ring + B7
Beautiful earing + B7
Hiria’s tear + B7
Legendary amazing brush +B7
Shamrock hat [40/30 charm]
Actually getting a shamrock hat aint worth getting unless you have tons of zulie. 5 cha isnt that really worth investing billions with. And legendary brush w/ charm stat is cheaper than w/ B7.
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