So, doesn't it make sense that bourgs finally have a skill that actually helps kill raiders? --
Cause the truth is, I can't even hit a raider with my bourg cause their dodge is so OP.
Stealthing is an OP skill, it makes sense that a bourg gets a skill that nearly makes stealthing completely useless, maybe we will finally be seeing bourgs play CD cause till now bourgs have been fairly useless class imo.
Stealth is not OP when the class is balanced properly.
Here's a break down on whats wrong in terms of stealth/no stealth with raiders.
1: Cloak, doesn't last time enough when you're a-speed stacked.
2: Dodge is indeed too high for people who know and udnerstand how to properly stealth/cloak.
The correlation is thus.
In order for a Raider to be where it should be while maintaining Stealth/Cloak, they need to have increased damage during/immediately after using those skills, during/after using a stun. While outside of those statuses however they should be vulnerable.
The role of every Stealth capable class in every game everywhere is an Ambush or flank'n'gank Assassin. The reason those games with successful stealthie's are clearly more optimized is because the game developers told those whiny kids who complain about "I die too fast outside of stealth" to "Shove it. You don't get stealth, chance to terminate a foe without them being able to retaliate, AND tank outside of stealth". And that's the resulting problem.
Currently, ROSE DEV's listened to those complaint about "dying too fast outside stealth" and gave them SO much dodge, that they're actually capable of being invincible in several scenarios. Not all, or most, just a few. However, it's a failed approach to fixing the class.
What needs to happen, in my opinion is the following.
1: Cut the dodge value by half.
2: Give a 'daze' or 'true blind'. Both would function like 'sleep' but it's chances can only be reduced by 'harmful status reduction'. Full 100% base chance.
3: Change how the procs work.
Adrenaline Rush: [@ lvl5] 40% chance to increase your attack speed + movespeed by 'x' amounts when you're struck/hit.
Critical Accordance: [@ lvl 5] -the Critical Damage stack- 100% chance to gain 'x' amount critical damage after using 'Cloak' for 'x' time.
Critical Weakness: [@ lvl5] -the -Critical% on enemy- 100% chance to apply 'x' stacks of Critical Weakness to your target for 'x' seconds after using 'Stealth'. Charge consumed on melee/skill hit.
4: Change how cloak works:
Cloak: . 10% of player 'a-speed' = melee charge or 3 skill casts.
Finally, Add one more for common use.
Raider's Mark: IF 'Cloaked/Stealth' apply's: 'x'% defense down for 'x' seconds. IF not stealth applys 1/2 the effect for same duration.
All those changes would result in
1: Aspeed Katars not being limited to essentially 'no cloak'.
2: Play style would change entirely to playing them with intelligence. Using skills wisely and selecting targets intelligently.
3: No more click'n'afk melee's going on.
4: Usage of Stealth + Cloak will become a decision between offense or defense.
5: No more unlimited stack time potential with exception to Adrenaline Rush. [which can be both offensive or defensive.
6: Skills will now be IMPORTANT.
Course, that's all personal opinion. However, with these new skills from v560, I'd probly have to test how combat feels currently, and see if this opinion remains, or changes. However currently, I don't agree with what a "raider" is. they're just like dodge champs.... all they really are.
Edited by Feuer, 11 May 2015 - 03:10 AM.