Apologies that this turned into a marathon type post
Hopefully if you read it all and put it together I hope I've gotten over some points of view that you may or may not agree with.
Some items and topics are more involved and I appreciate they cannot be discussed properly with a quick sentence or two or a couple of comments
@ MaxTheDragon nice post with some good points made.
Also, I agree that you sometimes need to use a variety of gameplay and tactics with different monsters to be successful against them.
I have thought for years though that gameplay for the starting characters has been broken.
The updates we have had over this time has still not fixed what I see as some of the main problems with the starting characters progression through the game.
Recent updates Leonis has brought in has been to try to make the game more friendly for players.
For new players to make actual friends ingame, join in with parties and to make the game a more enjoyable experience overall even if you solo .
I feel that this has generally worked as intended, I do see new players partying up and seeming to enjoy themselves in their battles againt the monsters on the various maps, doing their quests together and helping each other and having a good time and making new friends. After all, don't we all really want some of that?
With all of my characters I have always tried to explore and visit each part of a map to experience them all as far as I can, to learn all the NPC characters and locations and see what drops I get and what monsters are around etc. It's all a part of the having fun and experience ingame mentioned earlier.
And even though I may be on my 80th character I will still try to visit the different locations - even though I know what is there, I consider it to be a part of that character's experience and levelling up, a part of the fun of playing a new charcter..
But I still see characters not bothering to explore the maps, missing entire sections of maps out - or even entire maps, and entire worlds, Luna for example, not being bothered to visit and experience them at all - because they don't actually need to.
For example, while being on Kenji beach while solo or in various parties on many of my characters, I have seen characters of level 20, 30 40's etc levelling there, as some were so low they couldn't join any of the parties that I was then in or party with me if I was solo.
I have seen players in GOS doing exactly the same, as well as on various other maps ingame.
This is a part of the problem with the gameplay - as Banrukai mentioned he was able to quite happily be playing against Moldies with his level 22 soldier.
Ingame it is quite easy to play against monsters that really should be too hard to fight compared to the character's level, or should at least be really challenging considering the map level. Whether with or without buffs.
Some have commented previously in the forums that levelling up for beginners is really hard. If a player is expecting to one hit kill everything then they need to change their ideas and realise that it just doesn't normally happen at the lower character levels (unless wildly overbuffed etc in which case it's dead easy).
But no,.it's really not all that hard to level up, you just have to change your tactics etc against the various monsters and maps - they react differently and you need different ways to survive against some of them. Whether playing solo or in a party this holds true. But in a party it is of course so much easier.
Some players do not use the various HP and MP foods and pots, as well as the various boosters and potions that are available ingame - in some cases you have to, or otherwise as Banrukai said "found myself having to sit in between individual battles to heal up back to full health" so it will take longer to complete a task or continue killing.
As Banrukai mentioned he had to lure some monsters away to a safer spot in order to kill and survive, he was using some dfferent tactics and methods which he was finding in some ways helped him out - some players don't even try to do this and then die and complain about how hard it is to level up.
I know that some newer players don't realise they have to do things differently depending on where they are - it's up to us players to suggest to them to try things out, that they then hopefully get into a mindset where they can start thinking about their gameplay and start killing and surviving succesfully and enjoy the game.
I know that players are concerned with lack of retention of new players - maybe if advice etc is given to help the newer players we would end up keeping more like 1 in 10 instead of the 1 in 100 as mentioned by turnermanxi (Figures I'm taking as just examples as no-one apart from Leonis knows the true figures)
Some new players come to Rose after playing other games, where they maxed out their character levels so fast that they then expect Rose to be the same. And that is potentially the cause of some of them then leaving.
It can be very fast to get a character to max level, as other forum sections have stated it's quite possible to max out a new character very fast indeed if that is what you want to do and have the resources to do it.
So sometimes lack of knowledge ingame can be a cause of non-retention of players.
Sometimes it turns out that the player finds that the game is not what they are looking for - everyone has different likes and dislikes that influence their decision making on whether they enjoy one game over another, and react and decide accordingly.
I, for example, totally hate the WASD type games - I'm all thumbs and always have been - and don't get me started on console games (my brother just dies laughing so much he can't control his character )
But although I try new games out, even consoles, and I do try to persevere and play despite my problems with the controls and some scrolling type games, I eventually decide whether the game is just not for me and drop it, or it may just become an occasional game to dip into every now and then just for a change of scenery.
@ carlosrose I agree with what you say about harder maps and monsters, new weapons, new rewards and new maps etc.
But get ready for the complaints to start pouring in after they bring them into the game
I remember high level players complaining so much that certain maps/monsters/dungeons/quests etc were waayy too hard and that they were actually dying
Really, what do they expect - make it so easy to one hit kill or just 2 or 3 hit kills etc all the time? And not die??
Or have something of a challenge, as you mentioned, and have the benefit of the rewards tied in with the risk of the challenge.
No-one should play the game and not expect to die. If they do they're just too needy and self absorbed and need to reassess their thinking.
If they are at the high levels they need to have a challenge so that they can feel that they have actually accomplished something.
Not to have it handed to them on a plate.
People don't appreciate it and they become even more self-absorbed and it just bolsters their view of their own self-importance.
Edited by Tormented, 14 July 2015 - 05:33 PM.