Do you like the Rune Knight class, but absolutely detest being only energy fuel for your lizard friend? Then you’re in the right place. With the introduction of Bio5 headgears and several OCP items that’s generally good for physical classes, Physical RKs have received new found flexibility to play around with builds that utilizes several kinds of weapons for all sorts of occasion.
1. Optimal Character Playstyles
A. Pure Crit Build
The classic AGI CRIT knight evolution. The beauty of this playstyle is to abuse the power of Crush Strike, which grants you the highest damage one-hit move in the game at random occasions (In other words, Who has the biggest E-dick competition). Currently Crit RK’s normal auto-attack damage is not competitive against similar geared GX, but the incoming Rune Improvement patch will put us right back on the map.
Spoiler
Mob Scarf + PDM Version
Recommended Stats:
STR – 114
AGI – 80
VIT – 80
INT – 37
DEX – 44
LUK – 126
Sample Gear Setup
Gambler Seal + PDM Version
Recommended Stats (with intend to mace+shield):
STR – 110
AGI – 90
VIT – 90
INT – 18
DEX – 40
LUK – 126; OR
Recommended Stats (without intend to mace+shield):
Mob gives highest DPS as well as additional mid HG slot. Great for users who only want two-handed swords for weapons since they do not need gambler seal’s bonus.
However, you may still choose Gambler seal due to its splash damage, more CRIT and ASPD- which allows users to have more stat build flexibility. The user can putting more emphasis on survivability in base stats, plus gain access to mace + shield for tougher areas such as Bio5 OR have 120STR to do boots swap for Ignition Break. Mace is also unbreakable by default, users without Lindy Hop may consider this build using a Robot’s arm.
Both builds allow for the user to reach 193 ASPD without needing ASIR rune on Two-handed Swords.
B. Pure STR build
Pure STR RKs usually choose whether to focus their equipment on boosting Ignition Break or Hundred Spears in their end-game build. IMO, users owning 3 True Seyren cards should focus on boosting IB (ATK and ATK%), and those without True RK should focus on boosting Hundred Spears for their final build. Players with more resources can acquire gears for both at the later stages for further flexibility since it uses the same stats build.
It is recommended for beginners to gear for Ignition Break first as the AOE allows for better levelling.
Seraphim build has the highest IB/HS damage out of all three, but also has the highest price. SP becomes your least concern on this build, and you can use a Toy syringe to heal more.
Imperial feather build has slightly lower DPS but the high AGI is not wasted as your flee jumps to very high levels, allowing for a smoother playstyle by allowing for better skill chaining and mobbing in general. There is sadly no good physical skill worth having high ASPD to spam on a RK playing solo, unless you want to play as a WindCutter RK using community HG.
Lower cost alternatives (as well as lower level characters) may considering using Tengu set instead for its lower cost and only STR requirement. Tengu scroll also offers HP leech.
C. Hybrid Builds
Hybrid builds are generally variables of Pure CRIT or Pure STR to suit more purposes as such DB usage, but generally give up some factors in return.
Spoiler
STR/CRIT (Mob Scarf Version)
Recommended Stats:
STR – 120
AGI – 54
VIT – 90
INT – 18
DEX – 48
LUK – 126
Sample Gear Setup: Refer to Mob Scarf CRIT.
STR/DB (Seraphim Version)
Recommended Stats:
STR – 90
AGI – 35
VIT – 90
INT – 120
DEX – 120
LUK – 2
Sample Gear Setup (Hundred Spears Focused only) Refer to Pure STR Seraphim (Hundred Spears).
The STR/Crit hybrid is the same as the Mob Scarf Crit build, but allows for boot swap to STR boots for more skill damage However, your lower AGI stat means it becomes necessary to use ASIR rune for 193 ASPD when using CRIT.
Hybrid 2 and 3 are flexible RKs that include having Dragon’s Breath, since it is arguably the best skill for low level mob clearing, especially in ET. It allows users to finish ET stage 1-50 (up to 65) within one Eden gum. They are great builds for your alt RKs if you want more than 1 RK in your accounts.
STR/DB is a Hundred Spears focusedSTR RK gaining access to DB- albeit only 1 breath. This allows the STR RK user to clear ET 1-50 quickly on a weekly basis using DB. Not much DPS is lost in this build if user orientate towards maximizing Hundred Spears, but they do lose the optimal setup for Ignition break focus in this build (no STR boots).
The DB/Crit build is a DB RK gaining access to Crush strike and frenzy CRIT. By losing some VIT and INT, the user gains enough stats to acquire mob scarf’s 160STAT bonus. This is the best build for RKs intending to complete ET alone in an efficient manner. DB allows you to clear most stages quickly (especially that bloody shield reflect stages), while a good crush strike with the right equipment helps you get past Randgris (and Entweihen).
1.5 Choosing your playstyle
STR builds are generally more tank and cheaper to build than CRIT builds, but they face the problem of hitting AGI-UP monsters. This forces you to get a Gungnir + verus core (or phreeoni wing+phreeoni card for the luxury version) to counter that, but fortunately most instances do not have AGI-UP monsters. If you love WOE, STR is the strongest playstyle. A good Ignition break followed by storm blast can delete swaths of people in one go. It will be even stronger after rune improvement as storm blast becomes based on STR since RKs can easily reach over 250 STR (even approach 400 STR for meg users). Another good side to STR RKs is that they also do not rely on Runes as much as CRIT RKs.
For PVM focused users, it is preferable for a RK to build towards CRIT for the late-game in anticipation of the upcoming Rune Improvement patch. Moreover, CRIT RKs are also able play IB+HS at any time (although not at the most optimal level). We can only hope the improvement patch arrives soon, to not lose relevance against the almighty GX.
2. Equipment Compendium
Here, recommended and alternative equipment for physical RKs are listed down for your individual build adjustments. Equipments that are good only for either CRIT or STR will have an (CRIT) or (STR) appended to their names. Some equipment have my commentaries next to them.
Spoiler
A. Headgears
i. Upper
Old Rune Circlet. The core of all Physical RK builds. Get to at least +8 to start seeing big differences. Enchants to aim for are: Acute for CRIT RK and Mettle for STR RK.
Snake Head (CRIT). Provides Crit RKs with a direct 1.25X increase to DPS. Users without Acute Enchanted ORC can consider using this during Frenzy instead.
White Eddga Hat (CRIT). This is outclassed once you have acute3 on the ORC or higher. Do not bother acquiring this if you only have budget for one headgear. A well enchanted ORC is your main priority.
Black Ribbon (STR). Pre-170 STR RK headgear. Used for IB/sonic Wave damage boost. Also serves as the main headgear for a niche Windcutter RK build (not included in this guide).
Mob Scarf + Sunglass [1]. Slot your sunglass with Darklord Force 3 for more damage or Engkanto for Faceworm Nest and Bio5 (GX/Stalker).
Gambler Seal + Heart Card in Mouth (CRIT). The ASPD and CRIT gain is good for newer players who may have issues with these two stats.
Seraphim Coronet (STR) + Toy Syringe. +250 ATK is insanely good if you couple it with Gelerdria[3] or RTE. There is no need to pair it with the feather, use toy syringe instead for massive heals.
Tengu Mask+ Tengu Scroll (STR). Provides HP leech, 10% size damage and 10% range dmg on 120STR. Cheaper alternative for STR RKs who prefer build flexibility.
CD in mouth (CRIT). For aspd CRIT RK without mobscarf set, the magic chain will allow your lucky day enchant on Temporal LUK boots to proc more frequently.
Any slotted mid HG such as mini glasses just to use cards.
C. Armours
Abusive Robe Enchanted with STR only. Still the Best in Slot armor choice for damage using STR5/6 enchantments. For Crit RKs who already have full defense penetration, you may consider using just Fire Dragon Armor if your Abusive is not STR5 and above.
+9 Abyss Dress. Strongest armour against Undead/Demon race and Shadow/Undead property monsters for CRIT RKs. STR RK may still stick to Abusive/MTBA (if enemy’s defense is high) for the pierce effect from the Abusive Robe.
+9/10 Evil Dragon Armor. The best HP/SP leech gear to date. Aim for this as your first big purchase because you’ll be able to farm everything from instances to TI cheaply from there.
+9 Fire Dragon Armor. Provides 20% damage boost but only to boss monsters. If your abusive enchants is not good, consider using this instead.
+9 Mighty Threaded Black Armor (STR). Pair it with BSG for no stat required 100% defense pierce on STR RK for all monsters.
Cheaper Alternatives:
Engraved armor. Huge defense and mdef for basically free. Downside is its high weight.
Hero Plate. Provides HP and ATK, as well as storm gust for CRIT RKs who might want to play with magic as a side niche.
All OCP elemental armours such as Kirin Armor. Great defense and weight with additional slot for either making them unbreakable or anti-freeze.
D. Weapons
i. CRIT Weapons
Two Handed Swords (from strongest downwards)
Lindy Hop. Strongest Crit RK weapon, but also highly expensive since it is basically a MVP drop.
Vicious Mind Two-handed Sword. If you get very good enchants; However, it will never beat Lindy Hop because of the Immortal Dog tag.
Tae Go Lyeon. Doesn’t have auto-cast like VF, so if you like to cast IB in between CRIT attacks, you may prefer TGL over VF despite having lower base ATK.
Death Guidance. May have lower base ATK but the life leech and high Perfect Dodge make it a really good blade for lasting longer during Frenzy.
Gigant Blade. Despite its high base atk, it only has 1 slot and not malangdo enchantable. It will only be good when the new Charleston Crisis enchant for this weapon arrives (god knows when).
Elemental Specials:
Crimson Two-handed Sword (Holy). Due to the difficulties in getting Holy Element most of the time, it is great to have one holy blade with you for instances that you might need it. Do not use as main weapon since it is only weapon level 3 (Bad for Crush Strike).
Bloody Eater. Ghost element weapon, a rare thing amongst weapons.
Mace
Robot’s Arm – Actually really good weapon for CRIT classes with in-build 20 CRIT bonus and good base ATK for one-handed weapon. It is also unbreakable as a mace. Will eventually be enchantable in future updates too.
Spears
Poison Forged Spear – Provides Double Attack lvl5 on a spear, while having 3 slots. However, this weapon is very rare, with unknown drop rates from a field MVP. If you got this spear, you may consider going gambler seal and at least 100AGI to get enough ASPD for spear CRIT.
Gelerdria [3] – standard combination with storm stone for +50% bonus ATK to boss. However, spears generally require you to have a lot of AGI to work. Not recommended unless you really want a one-weapon all usage hybrid.
Cheaper Alternatives:
Thanatos Great Sword. Beginner’s weapon for sustainable levelling. Comes with very high base weapon ATK and HP/SP leech.
ii. STR Weapons
Spears (From strongest downwards)
Gelerdria [3]. Strongest weapon for STR RK at the moment, in combination with the Storm Stone accessory. Does crazy damage against Water/Wind, and Insect/Fish. However, it is Earth Element.
[Unreleased] Illusion Pole Axe. At +13, makes Hundred Spears only have 1 sec CD. Really strong. However, it will still lose to Gelerdria+ Storm Stone against Water/Wind MVPs.
Gungnir [2] EA enchanted. A basically compulsory spare weapon for main STR RK players to deal with AGI-UP unless you have Phreeoni Card and Phreeoni Wings.
Crimson Spear (Holy). Same reason to carry one, due to Holy element Advantage. The cheaper alternative is to use a Long Horn.
Swords
Red Twin Edge of Naght Sieger FS enchanted. Great for IB especially with the in-build fire element. However, being a sword means that it only deals 75% to large enemies and cannot use Hundred Spears. This is best used just as a levelling weapon.
Cheaper Alternatives:
Thanatos Spear – works great as a leveling tool if you do not have Evil Dragon Armor.
iii. On the Topic of Malangdo Enchants:
For CRIT users, if you are using Lindy Hop with Immortal Dog Tag, you need no Sharp enchants since Dog Tag gives you +50 CRIT. For all other weapons, use a Sharp2 Enchant if you are using Luminous Blue Stone in your equipment. Otherwise, use Sharp4/5 enchants until your CRIT is over 110-120, then use Fighting Spirit Enchants.
For STR user, focus on getting Expert Archer 5 enchants if your focus is on Hundred Spears. Otherwise, go for Fighting Spirit enchants for Ignition Break. Fortunately (or unfortunately), there is no enchants for Gelerdria[3], so this is more for your spare weapon- Gungnir.
E. Shields
Royal Guard Shield. Get this for all physical RKs. Combined with the next item, gaia shield, you get 150 e.ATK for 7.5minutes.
+8 Gaia Shield/Anemo Shield. I like to use this as my all-purpose shield, so its usually slotted with Hodremlin.
+12 Mad Bunny Special [1]. Provides uninterrupted cast for runes and magic mirror surprisingly helps a lot against boss magic. Its my main boss shield so its slotted with Alice. However, it needs to be above +10 to have a slot, which means it will always cost more than 1B.
F. Garments
+9 Fallen Angel Wings Fatal10 of Death Blow (CRIT). Default garment for CRIT RKs.
+9 Fallen Angel Wings Ea433 of Shooter (STR). For Hundred Spears focused STR RK.
Valkyrie Manteau of Power (STR). Use in pair with Abusive STR for Ignition Break focused STR RK. It gives you 1% HP and 1% ATK for every Abusive Robe upgrade for a total of 13% ATK and 13% HP with a +13 Robe.
+7-9 Heroic Backpack (STR). Alternative for Ignition Break Focused STR RK. HBP itself provides both ATK and ranged mod, while giving 10% neutral resist. However, it’s not good enough to replace FAW for Hundred Spears focus.
+10 Deviant Etran. Most flexible DR garment with anti-knockback. Highly recommended.
+10 Phreeoni Wings (STR). +200 HIT for Stefan and Wind Faceworm Queen. If you have phreeoni card, the +50 perfect HIT will also eliminate the need to carry a separate verus core/gungnir combo.
Cheaper Alternatives:
+7 Wakwak Manteau (STR). Provides cheap damage bonus of wakwak card while still retaining a slot in case you want it for other purposes.
Nidhog Shadow Garb. Great low cost cheap garb with resist and SP leech. My number 1 recommendation for new players starting out. Card with Raydric for levelling.
+8-9 Skin of Gwiber (STR). Great for the STR/db hybrid build. You get SP recovery from kills, delay reduction and ATK, all in one.
G. Shoes
Temporal Luk Boots (CRIT). Aim for Lucky Day special enchant. Use either Attack Delay or Fighting Spirit base on your current ASPD and whether you want to save on consumables such as celermine Juice.
Temporal STR Boots (STR). Use EA4 enchant for Hundred Spears focused STR RK, if not go for Fighting Spirit for Ignition Break focused STR RK. The preferred special Enchant is Bear’s Power.
H. Accessories
i. Right Side
Perverse Demon Mask (CRIT/Hybrid) – default accessory for all CRIT RK, and maybe some STR RK.
Blacksmith Gloves (STR) – the 50% defense pierce is really good for STR RKs without sufficient LUK for PDM. 5% damage on boss is pretty good too.
ii. Left Side CRIT (From strongest downwards):
Immortal Dog Tag– only with Lindy Hop, otherwise this is useless.
Temporal Ring – needs to be paired with Lucky Day. Not recommended to buy just for CRIT if you don’t already have one for other purposes, as it is only slightly better than Luminous.
Luminous Blue Stone – combine with Sharp 2 in your Weapon Enchant for 22% crit damage bonus.
Kirin Horn/City Map – provides AGI UP buff on demand if you do not wish to use Guarana Candy.
Evil Spirit Gloves – Allows you to cast Cobweb, immobilising your enemy (works on MVP) and deal 2.5X damage on your next attack if it is Fire element. Great for Bio5 Crush strike.
I. Shadow Equipment (Shadows are essentially luxuries)
Full Moon costume (CRIT). Provides 50 eATK at a moderate chance while attacking.
ATK1% top (STR)
1% ATK mid. Applicable to all RK
Critical Shadow Set+ Power Shadow SET (CRIT)
+9-10 Physical Shadow Set (STR)
+9 Liberation Shadow Set.
ASPD stone Garment. Not compulsory for RK since we reach 193 easily.
J. Recommended Cards for your equipment
Headgear
Engkanto – for poison
Darklord Force3- for Sunglasses with Mobscarf
Repair Robot Turbo – for SP regen on levelling gears
Violent Coelacanth (MVP) – gives ATK% based on headgear upgrade
Armour
Evil Druid – Undead and Shadow is the most used element in instances.
Bathory - Undead and Shadow is the most used element in instances.
Angeling – good for all-round purpose resist in Bio 5.
Angry Nine Tail – gives more crit % damage and CRIT if you do not need element
Amdarais (MVP) – gives 15% ATK
Gloom Under Night (MVP) - gives 40% more damage to Holy/Shadow and Angel/Demon monsters. Insane against Randgris.
Ktullanux (MVP) - Gives 50% more damage against Fire monsters. Niche card for Ifrit and egg-destroying dick contest only.
Weapon
Abysmal Knight – default choice for boss killing on most weapons.
True Seyren Windsor – Allows you to do sizeable ignition breaks but is pretty expensive
Size cards (minorous and Skel Worker) – for Gelerdria, it is stronger to put triple size cards than AK if you can afford 2 sticks, otherwise sticking to AK is fine.
Santa Poring Card – put it in your holy element weapon since it is generally only for shadow monsters. Works on mobs instead of only MVP.
Memory of Thanatos (MVP) – the one card to win all E-dick competitions.
** Aunoe card is not recommended as it is considerably weaker than AK. This is unless you want to slap mobs 1 by 1 as well instead of using Ignition Break.
Shield
Alice – anti-boss card. +40% resist to boss.
Hodremlin – 15% resist to all
Racial – 30% resist to one race. not completely necessary but if something hurts you real bad and you know you’ll grind there for some time, consider getting an extra shield with the racial resist.
Garment
Petal– default card for CRIT build
Menblatt– default card for HS focused STR build
Wakwak – default card for IB focused STR build
Raydric – +20% neutral resist.
Deviling – +50% neutral resist, but has huge downsides unless paired with Etran.
Shoes
Enchanted Temporal shoes are not slotted at the moment!
Accessories
Gold Scaraba – gives +25ATK on each accessory.
Kafra Blossom – gives 10% elemental resist to all except ghost, neutral and holy.
Owl Baron – auto-casts Lex Aeterna, by its cast chance it is basically a 1.03 increase in DPS, but the lex cast results in a cast delay that affects skill usage. Best used in Frenzy only.
Phen card - important to have one for CRIT RK users, as it allows you to cast your runes uninterrupted. I like to put it in my evil spirit gloves so i can also use cobweb after casting Crush Strike. Just swap to phen accessory when casting Runes basically.
HP Increase Potion. Further increases HP when need to be beefier.
B. ATK:
Poring Pretzel- +50 ATK and +50 mATK
Oda’s Miracle Elixer - +10 all stats (does not stack with VIP buff), as well as another 50 ATK.
Crystal Energy Buff - +25 ATK, last for 3 hours (on Eden Floor lv2).
C. ASPD:
Berserk Potion – standard ASPD increase potion for RK
Celermine Juice – provides additional 10% ASPD
Guarana Candy – Gives AGI UP lV5, not needed if you have Kirin Horn/City Map.
D. HIT
Trans Candy Green – provides +10 HIT and 20 FLEE for 10 min
Military Ration B – provides +33 HIT for 10 min
Sesame Pastry – provides +30 HIT for 3 min
E. Resist:
Elemental Proof Potions – provides +20% resistance to their element, but -15% against opposing element. Using all four together provides +5% resist to the four elements.
F. Weapon Elements:
Cursed Water – provides you with Shadow Element
Elemental Converters – provides you with the four elements
Aspersio Scroll – provides you with Holy Element but is too expensive for general use.
Equipment-based element buffs that activates on attacks:
Mild-wind hats such as +7 Leo Crown for fire element.
As much as possible, I have tried to include ragi.al links to my equipment guide, you may click on those links to get a gist of their price and decide on your own setup. Equipment without links are generally above 1B in cost.
In terms of priority equipment to spend money on, I will list it here:
Old Rune Circlet
Weapon (High upgrade Violet Fear or Robot Arm for CRIT, Gelerdria+ storm stone for STR)
Value Armor– EDA for leech, and MTBA for starter defence penetration. Works for almost all your other characters too.
Perverse Demon Mask/Blacksmith Gloves – big defense piercing bonus.
Mid/lower set that you prefer – super strong effects on all of these sets make them big gamer changers.
Garments – you can always just use a nidhog garment or wakwak manteaux before upgrading to FAW/HBP. Not a priority.
Boots – You should just get a temporal STR/LUK without special enchants at first if your budget is tight. Leave the expensive Lucky Day/Bear’s power to the end.
Shadow – as a luxury, this is the last piece of the puzzle.
Expensive armors – Abusive STR5 and Abyss Dress basically.
Old Rune Circlet Enchants – go for Acute 5/ Mettle 5 after everything else on top is done.
MVP stuff – Generally Physical RKs don’t need a single MVP card to function at their best.
If you have any questions, feel free to ask me in this thread or on PM too. I’m pretty active at the moment.
Edited by blackCROSSCY, 15 September 2018 - 12:43 AM. Fixed Youtube embedding.
Seeing is believing. People were complaining about physical RK side almost making it seem if you went anything but DB you were just a "sao/kirito lover" or that it was only novelty but you showed something pretty strong and competitive. I only enjoy PVM/MVP so can't talk about woe but this is very helpful.
Hey man, exactly as the dude said above. I was hybrid until about lv140. I respecced to DB and went biolabs at that point. Since there was x2 exp for lighthalzen Spotlight that time, it only took me a week plus to get to 175 from there.
Granted, I had spare$ to burn for DB gears which I later sold.
not that much of a pain, in fact you could get up to around 160 just by using ignition break in scaraba. problem is at that point only two options are bio4 or nightmare clock tower, bio4 is way faster and parties will only accept db rks.
Yeap. I soloed devil tower and Geffen tower too. But for Geffen tower I haven't really killed fenrir. I think it is possible tho, but since I can't go zerk on her the Dps isn't enough.
Just wondering, has anyone tried doing spell breaker on fenrir like it's done on FAceworm queen? If it works then probably I can go get it cleared tonight.
in the case of MVPing if your weapon breaks while fighting just let the MVP hit you until your HP bar is red for reuse frenzy in less time and wear another weapon or let him kill you and ress by tokens specially in ET.
Edited by Legendario2300, 19 July 2015 - 08:42 AM.
i think for 150+ leveling in nightmare CT, IB still beast. my level 152 chaser can do 25-30k dmg IB to big bells and 40-45k if bear power activated. RK can do more using runes and +9 black ribbon (my IB RK still 149, so havent tested on NCT)
There is.
If you MVP or Solo ET with 192 - 193 ASPD HF and do not kill with CS, then you could abuse AOE Pulse Strike and Pertz Storm Blast for higher DPS and Slave killing.