14.3 Testing Station
#201
Posted 05 August 2015 - 06:37 AM
#202
Posted 05 August 2015 - 06:50 AM
Don't think you could put pre-enchanted stuff into an npc, unless you mean having an npc just always give it max enchant, but people may want special dex or random variations of enchants for certain testing, would be so many combinations.wouldn't it be easier to just have an npc give you pre-enchanted faws? do people actually want to test with a FAW that had 1x of EA/Fatal/FS enchants on them?
#203
Posted 05 August 2015 - 06:58 AM
Bug: Expert Enchanter Byrnes doesn't want to enchant my Hero Ring.
He asks to equip it, when the only things I've equipped are two Hero Rings. Tried wearing only one, that didn't work either.
Note that I'm using the NPC sold Hero Ring. Maybe it's a different item code.
Edited by WolfTri, 05 August 2015 - 06:59 AM.
#204
Posted 05 August 2015 - 02:03 PM
Bug: Expert Enchanter Byrnes doesn't want to enchant my Hero Ring.
He asks to equip it, when the only things I've equipped are two Hero Rings. Tried wearing only one, that didn't work either.
Note that I'm using the NPC sold Hero Ring. Maybe it's a different item code.
i guess u need some stuffs to enchant
#205
Posted 05 August 2015 - 05:42 PM
i guess u need some stuffs to enchant
In that case the text is wrong, because he clearly says "Equip your Hero Ring, I can't enchant anything else."
He also doesn't say anything about needing items to enchant, only needs 3 Hero Tokens to reset.
Also when is sak gonna be up again
Edited by WolfTri, 05 August 2015 - 06:08 PM.
#206
Posted 05 August 2015 - 06:53 PM
In that case the text is wrong, because he clearly says "Equip your Hero Ring, I can't enchant anything else."
He also doesn't say anything about needing items to enchant, only needs 3 Hero Tokens to reset.
Also when is sak gonna be up again
hm,so i dont know D:
btw,how to get hero tokens .-.?
#207
Posted 05 August 2015 - 07:34 PM
Not sure, I barely started testing when it was maint time and server went down. They need to be at least slightly responsible towards the test server if they expect to get any testing done, and receive any bug reports. Really kills the mood when it keeps going AWOL, particularly after an entire server wipe and with a lack of items/NPCs.
#208
Posted 05 August 2015 - 07:36 PM
Sorry if I'm derailing the thread, but is the new weapon list of malangdo enchants implemented in this patch?
The weapons that were added to the enchantment list are the following:
Noble Cross, Murasama [2] (ID-21003),Blue Naght Seiger Twin Blade[3], Red Naght Seiger Twin Blade[3], Thorn Staff of Darkness[1]
I can't get on to try it out since Sakray is currently down, as well as I don't know if we're able to purchase kafra items for free for Silvervines to test it out.
Edited by Scrapie, 05 August 2015 - 07:36 PM.
#209
Posted 05 August 2015 - 07:40 PM
Sorry if I'm derailing the thread, but is the new weapon list of malangdo enchants implemented in this patch?
The weapons that were added to the enchantment list are the following:
Noble Cross, Murasama [2] (ID-21003),Blue Naght Seiger Twin Blade[3], Red Naght Seiger Twin Blade[3], Thorn Staff of Darkness[1]
I can't get on to try it out since Sakray is currently down, as well as I don't know if we're able to purchase kafra items for free for Silvervines to test it out.
No listing of the said change, and there's no way to purchase Silvervine on Sakray. Safe to say it isn't implemented in this update.
#210
Posted 05 August 2015 - 07:49 PM
Any news on when sakray will be up?
#211
Posted 05 August 2015 - 07:56 PM
So can someone list what is available and what isn't, I wanna try make a refined list of stuff that should be good for the Sakray test server.
#212
Posted 05 August 2015 - 09:16 PM
Imo, the commonly used items we're still missing are:
General NPCs and item sets:
Fallen Angel Wing Enchanter, Temporal Boots Enchanter, RWC Accessories Enchanter.
Weight limit increase NPC
Mado gear NPC
Warg Flute
Godly Items
Mora Item sets
Headgears
Weapons
Tried to list the commonly used weapons per class which are not already available.
Armor
Garment
Shield
Boots
Accessories
Consumables
Edited by WolfTri, 05 August 2015 - 09:23 PM.
#213
Posted 06 August 2015 - 03:53 AM
lower your standards, 90% of that stuff is not 'essential' most of those are luxury items and optimization items not like "it's impossible to play properly without this' like Phen was.
#214
Posted 06 August 2015 - 05:08 AM
When will sakray be up?
#215
Posted 06 August 2015 - 06:20 AM
#216
Posted 06 August 2015 - 06:47 AM
List that I have to Campitor that should be getting added into Sakray:
#217
Posted 06 August 2015 - 06:50 AM
#218
Posted 06 August 2015 - 06:51 AM
Yeah lets not add wanderer items like regrettable tear and throat lozenge. Its not like a chunk of 14.3 is for performer gears or anything.
regrettable tear (Heartbroken_Tear) is in the list, but i forgot to add throat lozenge
Edited by KriticalAssassin, 06 August 2015 - 06:52 AM.
#219
Posted 06 August 2015 - 07:03 AM
lower your standards, 90% of that stuff is not 'essential' most of those are luxury items and optimization items not like "it's impossible to play properly without this' like Phen was.
Testing involves successfully maneuvering the entirety of the memorial dungeons and other content, which are no doubt challenging. That in mind, top of the line equipment would certainly be deemed "essential". I tried to cover as many ideal gears as most common viable builds would require. Things listed as non-essential are those that would be ideal for a different, not-so-common build path, and which may not be effective or necessary in the given dungeons. Also, it isn't like its hurting anyone to provide said equipment. Makes the testing process several times more efficient. Don't see your reason for plaint. Also, if you wanted certain equipment, perhaps you should have compiled the list yourself. You're more than welcome to add things, I don't have full knowledge of all classes and hence cannot know all the necessary equipment.
#220
Posted 06 August 2015 - 07:09 AM
I don't think you realize when you request stuff you create hours of work for campitor or whoever is developing. You shouldn't overburden him with requests that are more personal in nature and outside the scope of why sakray is set up. Its up to check 14.3 for bugs with npcs, translation issues, inability to set quest flags, new items not functioning at all, or whatever. Not a playground for you to test builds. If campitor has time to add a few things he will, but don't masquerade your optimal build testing items as "essential" for testing 14.3.
That is all I am suggesting.
Edited by Jaye, 06 August 2015 - 07:19 AM.
#221
Posted 06 August 2015 - 07:32 AM
By that logic, even 175/60 isn't essential, nor are all the mvp cards that just got put in. And yet, there they are. The point of a test server is to enable testers to voluntarily test new content with as much ease and efficiency as possible, not a grind. There is simply nothing to lose by providing a tester any possible tool that might be helpful. I already mentioned what I mean by "essential", things that are part of an ideal build path in a normal scenario. I deemed non-essential as items which are used situationally, which are either rare or irrelevant to what is currently being tested.
Sure you could complete the instances given enough time and effort and party members, none of which I'm willing to put in on a test server. Hence the necessity of these "niceties". I don't deny that they are top of the line, but my point is that top of the line is exactly what we should be getting on a test server.
Keep in mind that these NPCs can stay, and the effort saved for testers now and in future updates outweighs the effort needed to put in said items.
Edit: The items I requested are things I already have access to on Chaos, so a "masquerade for optimal build testing" is well out of the question. I realize it takes hours to put them in, but how many hours will be saved for how many testers by putting these in? Consider future updates as well, rather than thinking in the short term.
Edit2: If my request was personal, I would have sent a personal message to a GM. The reason I posted it here is so it is public, and people can add what they deem essential. I also don't see how you're making the assumption that my request was "personal". Maybe your first assumption about people shouldn't be that they're doing it for personal gain. The only reason I'm on sakray is to help identify bugs, something I've been doing throughout my RO life.
Edited by WolfTri, 06 August 2015 - 07:49 AM.
#222
Posted 06 August 2015 - 10:23 AM
#223
Posted 06 August 2015 - 10:34 AM
Sakray is up the player requested gear NPC has a large amount of new gears. Next to him is a consumable npcs with alot more consumables. Trying to find the mount scripts.
Sweet, has most of the requested items. Thanks!
#224
Posted 06 August 2015 - 12:23 PM
Bug Report: Hero Magic Coat says it prevents interruption of Cast(Phen card effect), but it does not.
#225
Posted 06 August 2015 - 02:54 PM
Ok,we got Coagulated Spell,Silvervine,SeaGod,Gym Pass but no npc's to use it '-'
btw,thanks camp will be more easier with all this gears
Edited by Hissis, 06 August 2015 - 02:59 PM.
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