After the past few events, I must say I couldn't figure out what was annoying me till now.
I felt like previous events were on different scales. Let's say there are three types. Minor, Average, Major.
After the community rollbacks, almost every event has been Major.
First, let's address the issue I have with the most recent event. Paris box. The item, White Paris Wings, is a semi-hard item to farm and this event basically kills this item's value along with basically the dungeon. A lv 1 can farm and get a lv 70 paris wing. This, to me, does not make sense.
Here is what I think the guidelines should be for PvE events.
1. They should encourage parties, teamwork, questing.
2. Anything farmable in game should not be a reward. (paris wings, bloody crystal)
3. They should encourage visiting different dungeons or doing specific dungeons (not killing "X" amount of random mobs or farming infinite number of random mobs.)
Increasing the drop rate or farm rate does not help the community. It allows for in game items that are already fairly easily obtainable to become devalued which in turn does not encourage even remotely visiting the dungeon. The reason why it is good that the game has these items farmable at those specific dungeons is that it encourages players to build items in previous dungeons in order to farm the next dungeon. There's a natural hierarchy to the game and these events are basically destroying it. Cough, lv 1's ability to farm lv 70 items, cough.
These events do not allow for people to actually experience the game, but complain more about wanting "meaningless" events that slowly destroy the whole point of the game altogether. Which are the quests and dungeons and etc...
I think events or major ones should be slowed down to one per month which lasts only a week, with possible minor events like an 'XO' quiz. The exp events are already quite good for lvling.
The staff should really focus more on fixing bugs that exist within the game. Like preventing rollback/server crashes that happen nearly every month, dungeon bosses disappearing, quests being bugged (I'm looking at you kill gatekeeper 40 times and for some reason does not increase my kill count), etc...
Events overall is a "nice to have" which everyone seems to be forgetting and not a "need to have".
An example is something like this (though because of the recent heirloom event this is not a good idea for now)
Event Name: Bone Dragon's Rage
Event Type: PvE
Event Description: Bone Dragon now had 3x more HP. 3 Volcanic glass with Scales can be traded in for 1 Heirloom Weapon. 2 Hero set pieces 2 Rare set pieces of the same type and class can be traded in for the equivalent heirloom set piece. For the Draken class, they may trade those set pieces in for customized normal Bone Dragon set renamed "Heirloom Bone Dragon Twin" and "Heirloom Bone Dragon Summoner" with values equivalent to their human counterparts. "aim, mspd, hp, agi, final crit rate, etc"
An Example of a trade would be: 2 Hero Bone Chest Paladin + 2 Rare Bone Chest Paladin = 1 Heirloom Bone Chest Paladin.
The IM costume event is great and all with customized stats, but also in the same regards to in game items, I honestly think there should only be 1 winner and held once a year as having multiple winners along with multiple in game costumes with customized stats is too overwhelming and not good for the community. People are greedy and the staff should not to give in to demands and know when to say no. Recently I feel as though they're just saying yes to everything.
TL;DR: limit major events to once a month or every two months, with mini events in-between. Events should encourage questing, parties and doing dungeons not killing random mobs for equips/IM items.
Edited by flubsy, 20 August 2015 - 09:45 AM.