Good Job on collecting, but i was more wondering about a certain item at your Bag V...

Posted 15 August 2015 - 04:11 PM
Good Job on collecting, but i was more wondering about a certain item at your Bag V...

Posted 15 August 2015 - 06:55 PM
Good Job on collecting, but i was more wondering about a certain item at your Bag V...
Magicite Type F-1 0.5% Fire resistance. it isnt a specail item, you can buy it from Supply Manager Yolanda
Posted 15 August 2015 - 08:31 PM
ok thanks thats new for me and good to know.
Posted 17 August 2015 - 08:05 AM
same here, it look like Helium were using different physical attack power (%) or the recipes dont recognize our physical attack power (%)
Oh my!
I got this one TOTALLY wrong.
There are 2 items by the same name. They are pretty much identical items except for one key difference. One has a formula which can be compounded and the other does not. The one I tested is the one that exists in a formula and so it worked fine for me. Today, since there are tickets in with upset players I took another look. After checking everyones inventory I discovered the item I used in testing only exists on my GM character from my testing. The version everyone has (except my GM) is the other one and so, with that being clear I set out to discover the source of all the items. It appears these actual existing Xeon only have records I can find in trade, auction, and shops but they do not seem to have been created new in some time. My question to you guys is where are the Physical Attack Power Xeon(%) coming from?
I can solve for the current problem with the existing items easily during the maintenance tomorrow. I will simply make all of the existing items become the other version (which works in compounding). This does not solve for any new ones created since whatever is creating them is creating the one that does not compound. It is possible the existing Xeon were all created by quest reward of a now retired quest. I am not certain, so let me know and I may be able to solve the problem for good.
Posted 17 August 2015 - 08:10 AM
Edited by Kazara, 04 May 2017 - 11:48 AM.
Posted 17 August 2015 - 09:25 AM
After more checking into this, whoa! Putting on the brakes here. Indeed they are all quest rewards from Season 1. There are some 700 of them and they are constantly moving around. These Season 1 Xeon are not intended for Shards of Infinity compounding. Shards of Infinity compounding with 1 standard enchantment Xeon to make 6 of the same Xeon are for making the components necessary to compound an Infinity Atma easier to obtain since the formulas require such large quantities of these. So, whatever stacks of Enchantment Xeon are required in formula to compound Infinity Atma are the Enchantment Xeon for which there are Shards of Infinity formula to compound more of. I will list in patch notes when formula that do not meet the above standard are removed.
Posted 17 August 2015 - 10:32 AM
After more checking into this, whoa! Putting on the brakes here. Indeed they are all quest rewards from Season 1. There are some 700 of them and they are constantly moving around. These Season 1 Xeon are not intended for Shards of Infinity compounding. Shards of Infinity compounding with 1 standard enchantment Xeon to make 6 of the same Xeon are for making the components necessary to compound an Infinity Atma easier to obtain since the formulas require such large quantities of these. So, whatever stacks of Enchantment Xeon are required in formula to compound Infinity Atma are the Enchantment Xeon for which there are Shards of Infinity formula to compound more of. I will list in patch notes when formula that do not meet the above standard are removed.
exactly . you got it.
Back then it was an useless xeon "somehow" cause damages were too low to make a added % meaning.
years passing by have turned IT in a VERY OP enchant than even now very few players have.
CAN'T IMAGINE if every zerks and sins could run witha weapon full of it now , considering the base damage of their weapons... would be even more crazy for dps and pain for tankers... really i would prefer you don't make it possible. Or Make a GOD boost on our defenses/block abilities
Posted 17 August 2015 - 01:58 PM
Oh my!
I got this one TOTALLY wrong.
There are 2 items by the same name. They are pretty much identical items except for one key difference. One has a formula which can be compounded and the other does not. The one I tested is the one that exists in a formula and so it worked fine for me. Today, since there are tickets in with upset players I took another look. After checking everyones inventory I discovered the item I used in testing only exists on my GM character from my testing. The version everyone has (except my GM) is the other one and so, with that being clear I set out to discover the source of all the items. It appears these actual existing Xeon only have records I can find in trade, auction, and shops but they do not seem to have been created new in some time. My question to you guys is where are the Physical Attack Power Xeon(%) coming from?
I can solve for the current problem with the existing items easily during the maintenance tomorrow. I will simply make all of the existing items become the other version (which works in compounding). This does not solve for any new ones created since whatever is creating them is creating the one that does not compound. It is possible the existing Xeon were all created by quest reward of a now retired quest. I am not certain, so let me know and I may be able to solve the problem for good.
well, why don't you use 3% physical defense xeon?exactly . you got it.
Back then it was an useless xeon "somehow" cause damages were too low to make a added % meaning.
years passing by have turned IT in a VERY OP enchant than even now very few players have.
CAN'T IMAGINE if every zerks and sins could run witha weapon full of it now , considering the base damage of their weapons... would be even more crazy for dps and pain for tankers... really i would prefer you don't make it possible. Or Make a GOD boost on our defenses/block abilities![]()
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Edited by Plato, 17 August 2015 - 02:11 PM.
Posted 17 August 2015 - 09:04 PM
ya it was a 1 Time Quest reward only. Some players created new Chars and leveled em only to get that Xeon rewarded more than 1 time.
Posted 18 August 2015 - 11:57 AM
Posted 18 August 2015 - 12:11 PM
SOUL HUNTER Attack of Curse : Hitting 2 times, one the curse attack and one the leech attack. For this skill I intended it to hit twice, it is to be a constant drain and damage, but I did and still do have concerns about the amount. I have considered reducing the amount of the drain, the damage or both.
Edited by reqbugkiller, 18 August 2015 - 12:11 PM.
Posted 18 August 2015 - 12:24 PM
its nice to see this problem solved; my xeons are from s1 quest.
well, why don't you use 3% physical defense xeon?
PS: I suggest to have these 3% xeons back to game and make some higher grades of high rank and svs xeons.
quite simple : on contrary of attack ones , it's total BS. It consider only basic def , not the rising part. meaning even on the biggest basic def on the best chest plate you could find it would not be a meaning gain comparing to other enchants.
+ def have cap anyway. i would rather use a 3% block then , that consider the block you already have
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Posted 18 August 2015 - 12:26 PM
Hmmmm....well, about attack of curse, the classes that already had skill update like zerk and elem can still hit pretty harder than attack of curse...maybe when skill changes are done it won't be so OP? I'm just saying, I'm the first one that wants it "fixed".
Posted 18 August 2015 - 09:20 PM
Carlos PB stuck me after use. (on my Protector)
Seams this old Bug is back.
Getting much more stuck in general after Mob fears me or even after Jumping ...
Edit:
Nova Battlefields down again.
Edited by Sandyman, 19 August 2015 - 01:14 AM.
Posted 19 August 2015 - 06:45 AM
Soul Hunter
Attack of Curse is hitting 4 times. Not 2. The animation shows 4 hits. The original skill did 2 hits by itself before you added the leach damage.
Lets put it this way: Attack of Curse is the BASIC attack of Soulhunter class. We will compare it to Shaman fireball.
On Cap resist with 2k Scad, Fireball hits 1 time for 2.1k Damage. AoC hits 4 times 1k each time and leaches 2k.
This is a bug. It is supposed to hit 2 times for 1k and still leach 2k.
On 0 resist, Shaman will hit 7k with 1 fireball. SH will hit 14k with 1 AoC
Posted 19 August 2015 - 06:53 AM
Beserker
Bloodrage:
It is NOT doing physical damage. It is bypassing defense and block. Also the damage is increased by MAGIC DAMAGE. As is the HEAL.
Recommend removing this skill entirely. Zerks are not supposed to have a heal anyways.
Posted 19 August 2015 - 07:11 AM
Attack of curse hits 2 times on male character and 4 on female character, because female one already hitting 2 half.
Posted 19 August 2015 - 07:14 AM
Attack of curse hits 2 times on male character and 4 on female character, because female one already hitting 2 half.
Interesting, whats the animation for male AoC? Isnt it that spin thing also?
Actually I think that might be the issue if Helium checked on Male toon. He wanted it to hit twice, and for male it does hit twice, but its not halves 2 times. Its full damage twice.
Unless his plan to actually have a level 1 skill at level 1 that can hit up to 6k damage (2.8k scad) on 0 resist
and upwards to around 14k-16k on 0 resist
(^ if that was the plan, we can see a very dim future for the game.)
Edited by radianthelper1, 19 August 2015 - 07:17 AM.
Posted 19 August 2015 - 07:25 AM
I know it's full damaged twice bro, I had to remove it from bug report since he said "It was intended to hit twice (and I think he mean 2 times full damage)", then it isn't bugged.
Edited by Kazara, 19 August 2015 - 07:27 AM.
Posted 19 August 2015 - 07:46 AM
That is just silly.
Helium, to clarify, you want AoC a level 1 skill to hit 2 TIMES its FULL damage. So a player with 2k Scad will do over 4k damage on CAP resist with 1 skill. Is that correct?
Edited by radianthelper1, 19 August 2015 - 07:47 AM.
Posted 19 August 2015 - 08:36 AM
How about a fix for----
Posted 19 August 2015 - 08:38 AM
Is that correct?
NO. IT'S BUG !
Need fix.
Posted 20 August 2015 - 06:13 AM
Helium, to clarify the "bug" about dominator pets in the middle of the screen, the problem exist only if you have too many pets like Dominator.
That's why I suggested to move them at right side of char name, usually no1 looks there, would be much easier to control, and you don't have to move them everytime.
Posted 25 August 2015 - 08:06 AM
1 week later, no clarification. No patch. No update on other skills. No update on these skills. Complete silence.
And then he wonders why people don't like him.
4x LONG replies about 3% xeons and not even knowing that they came from S1, and yet only 1 post about skills.
tick tock tick tock
you losing players every week.
Posted 30 August 2015 - 10:51 AM
correct.
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