=======Reverting,CD,CR,Evade, Block, HP nerfs=======
Massive buff to PvE for all classes
A wide variety of stats to stack instead of only health (Applies significantly well if elements were severely weakened)
Some of the lower tiered classes will be moved up
Damage dealt will be increased, but not game changing like elements
Be able to "Dodge" damage so the insane damage could be reduced
Tank meta is still going on, but much more intimidating if the damage is not high enough (If elements were severely weakened)
Back to aim stacking.
Evade will completely make others focus on certain stats just to be able to hit them (Have to increase minimum hitrate over 30% to allow variety of stats to be stacked. To hit evade stackers(easiest stat to possibly stack) you will have to sacrifice cr/cd and other stats just for aim to have a chance at hitting them)
Basically find the sweet spot for evade where it is good, but not so good enough that you have to give up stacking what you want just to hit them
Tldr: Fix evade/aim to be more viable, but not game breaking.
Summoners will be able to wipe Elga at a ridiculous pace. Maybe a better balancing without elements to not be too op, but still be very viable as dps.
Twins would have to be nerfed in pvp significantly due to evade/block/health/mspd(basically hard to catch, along with that they can be as tanky as any class)
Sorcerers can finally do damage in pve and pvp with the critical damage buff
Ninjas will be viable and either move to mid or top tier due to evade/block/cd
Overlords should be able to do damage, not be a punching bag, that's the pallies job
Dragoons can be viable as an all rounder tank with enough cc/block/cd
Invokers can be very good tanks, and can still do damage with enough cd/Fix to detection/(magic defense is hard to stack)
Savages can have excellent dps along with the high evade/cd
Destroyers can do insane amounts of damage as a pure dps class with enough cd
Sentinals are very good now and will be still be great without elements with the cd/evade buff/Very high aim rate
Fact is that the pro's outweigh the cons. Although there is much more to be said since this is independent from element.
It is a different story if elements stay the same and this gets input(I would say no to the change).
If this is combined with the element balance, my opinion would be to do it.
Only factor that many agree with that rejects this is the amount of money/time/effort spent on elements.
Removal/Extreme weakening of elements in PvP, this means changing it from a flat increase of damage to a % of your damage dealt as elemental.
This weakens it in PvP, but extremely buffs it in PvE.
Back to square one, old dragonica
Players would not have to farm a specific dungeon for months and more.
The current dps spike on hits per second would be nerfed and balanced out more than it would be for elements.
Low hits per second classes won't get hit hard by the nerf as the high hits per second classes
Easier to balance stats. Since it is the core compared to another added variable (Elements).
Less variables= easier to balance.
Balancing classes would be easier without elements taken into consideration
The heaviest factor here is the amount of effort, money, and time spent by end gamers and people that want to purely pvp at a specific level range.
The money players have possibly spent
The time players have spent
The effort players spent
Without extra damage, end game stackers will most likely take little to no damage.(This can be changed by fixing defense and attack system)
Other than these reasons, most players would agree to this as long as they change Atk/Matk/Def/Mdef equations and such where we do not do 200 damage without elements.
High dps classes will be balanced down
Low dps classes' nerf will not affect them as much
It should be changed, but the amount of work many players put in outweighs the change. It will be like the ragged set outrage, but more violent.
I would agree to the change for weakening or even removal although not happy with the decision after the amount of effort.
Edited by Agitodesu, 01 October 2015 - 12:26 PM.