Nightmare Biolab Cards
#276
Posted 18 March 2016 - 10:16 PM
#277
Posted 18 March 2016 - 11:25 PM
Dream card got rekt and still no home for Genies on Thor Server bahhhhhhhhhh
Edited by RieshaValentine, 18 March 2016 - 11:26 PM.
#278
Posted 19 March 2016 - 02:23 AM
#279
Posted 19 March 2016 - 02:35 AM
like I said, kRO is retarded
stupid changes
#280
Posted 30 June 2016 - 11:44 AM
The only mvp card that are actually fair are the archbishop one, performer ones, shadow chaser one, mechanic one, sorcerer one, and rune knight one.
The rest are either ridiculously OP (GX, RG, Gene, Sura) or questionably OP (WL, Ranger), its like kRO execs did some bad ganja.
Earth Drive damage sucks anyway. It's meant as a disabling skill, as well as having a chance to break the shield. They should make it affect another skill. How is the Rune Knight one fair? We can easily achieve 193 aspd, with 1 agi, we don't need more aspd increasing stuff.
Change cart cannon to cart tornado, cross impact to envenom (lol), and vanishing point to trampling or something and it'd all be fine w/ those mvp card :v
Trampling actually deals no damage anyway, so doing that would be useless. All it does is destroy traps.
Throwing some ideas of mechanism-changing cards for fun :
- Allow sniper traps to be put below enemies
- Increase CI chance from Dark Illusion to 100% or remove cast delay from using Dark Illusion so we can use CI/RC immediately after
- Remove Chain Lightning cast delay
- Remove burning effect from Dragon's Breath so they can be used for... kill counts or GMT? haha Idk
- Remove level requirement from using Sacrifice for RGs and increase distance range by 10 cells
- or Remove exp requirement from using Inspiration
- Sura and Gene wise, I'm not sure if there are any skills in need of a buff >.>
and I'm not that familiar with the rest of the classes, so..
Could also remove the "gets removed by Giant Fly Wings" too.
True card got heavily nerf.
All 50% were reduced to 20%.
True Seyren : changed Dragon Breath to Ignition Break.
True Trentini : changed Metallic Sound to Severe Rainstorm.
But they got set combo with their normal counterparts.
That's the best thing that could have happened. Make a useless skill somewhat less useless. Would be better if they could add not affected by hit as well, so we can actually hit #@$! at higher levels.
Edited by DestinyTalim, 30 June 2016 - 01:09 PM.
#281
Posted 30 June 2016 - 11:48 AM
KRO keeps buffing gears because they are adding in newer maps with stronger monsters/mvps. Then the items come here, we complain, and get the tougher/higher hp mvps and instances, but are missing the items that KRO has. ~_~
#282
Posted 30 June 2016 - 12:59 PM
KRO keeps buffing gears because they are adding in newer maps with stronger monsters/mvps. Then the items come here, we complain, and get the tougher/higher hp mvps and instances, but are missing the items that KRO has. ~_~
There has not been a tough instance introduced for quite some time :X
#283
Posted 30 June 2016 - 01:24 PM
#284
Posted 30 June 2016 - 02:11 PM
Edited by aentunei, 30 June 2016 - 02:13 PM.
#285
Posted 30 June 2016 - 02:51 PM
The "tough" instances implemented on iRO became a joke in little to no time
All those instances were on kro before the biolab nightmare card patch. I'm not sure which monsters/maps/instances were introduced onto kro after. They may bring in those much tougher monsters while deciding if they will do 4th classes.
Edited by MrBrainFreeze, 30 June 2016 - 02:52 PM.
#286
Posted 30 June 2016 - 06:41 PM
#287
Posted 30 June 2016 - 08:11 PM
#288
Posted 30 June 2016 - 11:09 PM
All I need is that wonderful Ranger garment card :Y
Edited by Nirvanna21, 30 June 2016 - 11:10 PM.
#289
Posted 01 July 2016 - 01:20 AM
#290
Posted 01 July 2016 - 12:53 PM
Gl hunting the mvp then mike :v
Thanks :Y Maybe if rice makes that tank... :Y
#291
Posted 01 July 2016 - 03:29 PM
Thanks :Y Maybe if rice makes that tank... :Y
In due time. Just keep waiting... and waiting and waiting and waiting and waiting and waiting and waiting and waiting and eating rice and waiting and waiting and waiting and waiting and waiting and waiting and waiting.
Edited by mrricebox, 01 July 2016 - 03:30 PM.
#292
Posted 04 July 2016 - 04:08 AM
#293
Posted 28 September 2016 - 04:47 AM
#294
Posted 28 September 2016 - 06:19 AM
#295
Posted 28 September 2016 - 06:28 AM
Dat Celia.... Glorious shiny thighs
#296
Posted 28 September 2016 - 06:40 AM
Talks about it on our TS..
"Otter": looks cool ;-;
"Otter": the male ones"Otter": and the AB"Otter": except for Eremes who looks like a shrimp"Otter": Eremes Ben Over Guile
#297
Posted 29 September 2016 - 05:41 AM
Finally 1 Month to go!!!!
#298
Posted 05 October 2016 - 06:28 AM
Have you ever used
Power swing
Poison cloud
Reverberation
Feint bomb
Etc?
These skills NEED +800% just to be as good as cart cannon ALREADY IS, so does it make sense to you that genetic, gx, and royal guard are being singled out here as "lolol lets make these class the one ones worth playing".
There is so much mental failure here on anyone defending that card that my vision is blurring from trying to understand that perspective.
really... When you see one those doing a good damage, thats cause this player spent more in KP than your parents to buy your house XD
#299
Posted 05 October 2016 - 07:18 AM
Power Swing can do a very good dps at little cost lol
#300
Posted 05 October 2016 - 07:56 AM
Power Swing can do a very good dps at little cost lol
thug
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